Sumo Slam 2D by Joel Rochon
A cute little game about a sumo wrestler and his unfortunate love for apples.
| HTML5 (web) | https://www.kongregate.com/games/TheGreenSquid/sumo-slam-2d |
| Original URL | https://ldjam.com/events/ludum-dare/40/sumo-slam-2d |
Ratings
| Overall | 159th | 3.872⭐ | 84🧑⚖️ |
| Fun | 94th | 3.933⭐ | 84🧑⚖️ |
| Innovation | 50th | 4.03⭐ | 84🧑⚖️ |
| Theme | 92th | 4.134⭐ | 84🧑⚖️ |
| Graphics | 484th | 3.628⭐ | 84🧑⚖️ |
| Humor | 104th | 3.883⭐ | 83🧑⚖️ |
| Mood | 445th | 3.455⭐ | 80🧑⚖️ |
| Given | 23🗳️ | 20🗨️ |
Nice concept,
Controls can be a bit difficult, especially the left and right actions are sort-of confusing (because you also go down), but it's just a matter of getting used to them I guess...
One way I was able to get a lot of burnt calories was by constantly bouncing left or right (very rapidly). The ball then bounces on the game borders (you may fix this by having the camera following the player and a sort of hill on which to stay).
The game is excellent, well polished, but I'm really bad
The game is really fun, i like the bouncy floor and sumoguy animation, i can stare at it for hours (literally, i like those kind of things) (:
Fun game, great job!
But that aside, the game is really nice, really well polished, I LOVE the way the ground physics works! really nice job.
I had the same issue as many others with the character bouncing out of the screen. Also, there seem to be a few exploits such as bouncing into the walls rapidly to burn huge numbers but these could be ironed out with a little further development.
Great work!
The gameplay feels pleasant but maybe needs more "risk and reward". Like an additional item or a combo multiplier.
The minimalism is also kind of nice though.
Sticks to the theme quite well I guess :laughing:
Music is a little repetitive but it fits fairly well with the gameplay
Art is quite nice too, very relaxing
The ground effect is fantastic 10/10
The ground movement based on the character size was really innovative and worked quite well. The thing that made it slightly obnoxious was that sometimes when pressing left the character would go right because he would immediately bounce on something and that made it somewhat hard to control. Perhaps using the mouse and LMB would work better for more precise control.
If these things were improved I wouldn't be shocked if this became the next flappy bird like game, simple to play yet very addicting :D
I would have enjoyed a short story introduction!
https://ldjam.com/events/ludum-dare/40/greedy-eddy
Very fun, though.
Wasn't sure how to start the game or whether it was locked up.
The character looked funny too. Nice and spherical.
Good work :)
I'm very fond of the music! It's catchy as hell.
The controls are a bit finnicky sometimes, but it's part of the charm.
A very original idea.
Pretty cool concept too, great work overall!
- The more you eat, the worse it gets to your calorie burning goal, and impact on the ground.
- The more you avoid the worse your potential body slammin' area is for calorie burning
- The more you calorie burn, the more you need to eat!! (I don't know that thats'a mechanic, but it's a rule in life, so I'm adding it)
This is really polished, and complete.
- The Sfx are appropriate
- The mechanic is well implemented and feels good
- The gameloop is complete, and quick
Nice job!