Color Dodge by Abominas

[raw]
made by Abominas for LD34 (COMPO)
def info:

WARNING: COLORS CHANGE AND FLASH RANDOMLY;
A and D / Left <- and Right -> to move;
Dodge colors to increase size;
Stay at full size to survive!;

end

My high score is 22.
Comment your high score!
The game starts slow, but really picks up.

Ratings

Coolness 71% 3
Overall 2.83 792
Fun 2.75 744
Graphics 2.22 847
Innovation 2.37 864
Theme 4.08 173

Feedback

Ybalrid
14. Dec 2015 路 04:29 UTC
Fit both themes. Minimalist graphics are cool. I like the changing colors and the simplicity.
Akhera
14. Dec 2015 路 07:51 UTC
The combination of objects moving fast in one direction and changing colors is really hard on the eyes. I had to stop playing at level 12 before it would give me a headache.
馃帳 Abominas
14. Dec 2015 路 20:12 UTC
Oh I never thought of that. I'll add a warning.
acotis
14. Dec 2015 路 21:16 UTC
Unplayably laggy for some reason. I like the idea though.
DigitalCannon
14. Dec 2015 路 21:20 UTC
Movement wasn't as tight as I expected for a game like this, but overall pretty good. I enjoyed playing.
sharpfrog4
14. Dec 2015 路 21:26 UTC
The tiny file size is impressive, kudos!
Geckoo1337
14. Dec 2015 路 23:16 UTC
Minimalist and funny. A little bit too slow, but the theme has been clearly developed. You reached this goal. It could be more fun with sounds and other features, but it's a good entry. Thank you ++
Beanallean
14. Dec 2015 路 23:24 UTC
I like it! It would have been cool if you made size change a controllable thing rather than your health and made it so you get points over time but more points the bigger your size is. That could create some cool risk reward gameplay where you try to be as big as possible as often as possible to get the most points. It's cool as it is not though!
Lukbebalduke
14. Dec 2015 路 23:37 UTC
So, I did 17 points, the colors changing very fast is very cool, simple mechanics but smooth gameplay.
yokcos700
15. Dec 2015 路 05:45 UTC
The main problem with this game is the long waiting between waves. The main gameplay is fine, although losing quickly is very hard, but there's so much *nothing* between the waves.
Vertigon
15. Dec 2015 路 05:54 UTC
Pretty fun, like avoiding meteors. Growing larger by succeeding, making it harder to succeed next time is a nice loop. Not sure why the color shifts, it doesn't add much.
Weeping Rupee
15. Dec 2015 路 06:28 UTC
Loved how you used both themes-- it took a while for the difficulty to ramp up but I enjoyed this one. My only suggestion would be having score tied to something other than surviving a wave. Like, this is a half joke and half serious but it would be neat if each time a pellet hit you you got -1 to the score and the only way to beat teh game on hardcore mode was to finish with a score of 0/(max_waves). Nice job!
krashja
15. Dec 2015 路 15:40 UTC
I like the concept, its fun :p.
AlexLemminG
15. Dec 2015 路 15:44 UTC
Too laggy, but challenging
馃帳 Abominas
15. Dec 2015 路 23:02 UTC
Minimalist because it leaves room for the imagination. You could be dodging meteors, or wizard fireballs, of cars.. Thanks for the comments guys!
LadyS
16. Dec 2015 路 11:39 UTC
Littly too slow at the beginning, but pretty fun after it went faster, got to stage 18. A nice challenge.
Also in some color combinations I found it too hard to identify the small squares, since the color changing is pretty fast.
Weeping Rupee
17. Dec 2015 路 05:16 UTC
Loved how you used both themes-- it took a while for the difficulty to ramp up but I enjoyed this one. My only suggestion would be having score tied to something other than surviving a wave. Like, this is a half joke and half serious but it would be neat if each time a pellet hit you you got -1 to the score and the only way to beat teh game on hardcore mode was to finish with a score of 0/(max_waves). Nice job!
monetai
18. Dec 2015 路 18:38 UTC
i liked that one, its simple, its square, difficulty is increasing slowly enough
ChuiGum
20. Dec 2015 路 02:20 UTC
Really liked the innovation. Nice take on theme too.
Rogod
28. Dec 2015 路 00:11 UTC
Very hard to avoid things because of slow movement but incredibly difficult to lose (I had to try harder to lose than to advance a stage), hard on the eyes (I'd hate to be colourblind and trying to play that), no audio, boring graphics and unoriginal idea. Sorry, doesn't get my vote.