Baguette Hour by Xenation
For most of the team this has been the first game jam so don't expect much.
Baguette Hour is a dungeon crawler where food is your source of power. You will play as a cliché french character of the 20th century, you are lost in caves deep underground. You will have to eat everything you can find to fight against the creatures roaming the caves. Walking long distances will deplete your satiation and you will get weaker but faster. Eating a lot will make you more resilient and stronger but you will be slower.
The levels are procedurally generated for a different experience each time.
The UI is not very intuitive so here is an little explanation:

The loot is not balanced so it might be quite hard to get fat.
Have a good time!

Tools
- Unity 2017
- Blender
- GIMP
- Visual Studio 2017
Post-Jam: - WebGL port - UI scale fix (to work with WebGL) - reduced Game Over duration - fixed typo
| Windows | https://github.com/Xenation/Ludum-Dare-39/releases |
| HTML5 (web) | https://xenation.itch.io/baguette-hour |
| Original URL | https://ldjam.com/events/ludum-dare/39/baguette-hour |
Ratings
| Overall | 615th | 3.067⭐ | 32🧑⚖️ |
| Fun | 620th | 2.833⭐ | 32🧑⚖️ |
| Innovation | 597th | 2.759⭐ | 31🧑⚖️ |
| Theme | 685th | 3.033⭐ | 32🧑⚖️ |
| Graphics | 393th | 3.6⭐ | 32🧑⚖️ |
| Humor | 177th | 3.133⭐ | 32🧑⚖️ |
| Given | 37🗳️ | 1🗨️ |
Some of the tables had stacks of cheese on them that I couldn't eat, no matter what I tried. I'm not sure if that was intended or not, but it was confusing since I was able to eat the cheese right next to it. Maybe I was just expecting more types of food.
Is there a way to regain health? Most of the time I died because of those barrels. I'm wondering what the croissants on the top right of the screen meant too. Now I'm hungry.
Well done on the random generation!
You get a hon hon from me, for meme's sake.
HON HO N
Controls are ok but I kept getting caught on tables and stuff, and wasn't really sure if I was hitting the barrels with my baguette. But it is just a baguette. I should be eating it instead!
Great entry!
I would have loved to hear some accordion music to fit the French cliché ;)
Would have increase the immersion with some sound but I guess sometimes you don't have time to do it all :P
Good job overal.
At the moment you lose health really fast and you can't attack whilst moving which leads to the tactic of entering a room, stopping at the enterance and clicking until all the enemys die which is a little unengaging gameplay wise. Also, as odd as it sounds, the bread/energy meter goes down too fast and there's too much bread! What I mean by that is I don't think I ever managed to get fat but at the same time each room almost always had one to two loaves of bread in it which meant I was never thin either unless I messed up badly. In other words for almost all of the game I was in the least interesting normal mode and I would have liked to vary my play style a little with the other two modes (providing that the first issue was fixed).
Other than that, though, I do quite like this game! The aesthetic is bang on and I like the procedural generation / darkened rooms before you enter!