Float by MickeyG
You are stuck inside a ship probably (it doesn't really look like one) and you somehow have access to the ships main power but not anything else for some reason. Will you escape? Play to find out..
Note: The downloaded version of this game looks much nicer than the webpage version!

This was my third game jam, second time scripting in unity and first ludum dare thingy. The theme was "running out of power" and I kind of streatched it a bit into "toggling power" but hey ho! I think it turned out fairly interesting, tell me what you think!
Controls:
Arrow Keys to move (Please dont use wasd because then you can't jump, still improving!)
Space to toggle the ships power and "Float" TM
P to pause
ESC to quit game
Did a bug fix on the game, the spikes in one level didn't work because I forgot to check a box, seeing as spikes are the main obstical and the game is peas without it I'd say it's gamebreaking for them not to work so I think it's allowed!
Game created using unity, aseprite, tiled, tiled2unity and sfxr.
Not sure if this works on apple or linux but the unity build window assured me it did, please tell me if that's wrong!
Dropbox was being rubbish so I uploaded the source code to itch.io, may move it to dropbox later!




| Windows | https://mickeyg.itch.io/float |
| macOS | https://mickeyg.itch.io/float |
| Linux | https://mickeyg.itch.io/float |
| HTML5 (web) | https://mickeyg.itch.io/float |
| Original URL | https://ldjam.com/events/ludum-dare/39/float |
Ratings
| Overall | 474th | 3.29⭐ | 33🧑⚖️ |
| Fun | 415th | 3.161⭐ | 33🧑⚖️ |
| Innovation | 107th | 3.71⭐ | 33🧑⚖️ |
| Theme | 790th | 2.581⭐ | 33🧑⚖️ |
| Graphics | 605th | 3⭐ | 33🧑⚖️ |
| Audio | 535th | 2.345⭐ | 31🧑⚖️ |
| Humor | 478th | 2.214⭐ | 30🧑⚖️ |
| Mood | 613th | 2.833⭐ | 32🧑⚖️ |
| Given | 25🗳️ | 32🗨️ |
Good Job!
I like this game's mechanic a lot. It's instantly intuitive how it works, and it feels like there's a lot of potential that could be mined with some puzzly level design. Hope you expand on this one, it definitely seems like something I could get hooked on.
Stuff to improve:
- Game loops at the end instead of presenting a proper end screen.
- The spikes' hitboxes are a bit buggy in that touching them only on the very edge while jumping still gets you killed.
- Could stand to be a bit more connected to the theme. Maybe if you had a limited amount of power with which to use the float ability, that could be an additional challenge and make the game fit the theme better.
Overall great work - this has been my favorite game of everything I've reviewed thus far.
1. The controls are fairly slidey and leave to some icy platforming that could be tighter.
2. Most of the game is filled with leaps of faith where you need to jump first and know what is ahead later which leads to some unfair deaths.
Solving either issue would solve the other. If the game was less slidey I'd be ok with having to leap into unknown territory because it would be on me to react using tight controls. If the game didn't have a focus on platforming elements and reaction time to leaps of faith then the slidey controls wouldn't be a big deal.
In the end, it's just a jam and I admire what you did accomplish! Good entry!
The sound of gravity being turned on and off is a little annoying, that could certainly being improved if drawn in a soundtrack.
Really well done - I only found the sounds a bit annoying in the long run - especially since I needed to retry so often.
Great work!
And I would have liked that you teached the float/turn off mechanic and how it worked inside the game, I get that the first level is for that exactly as you can't clear it without knowing how it works, but adding some text inside the game that tells you something like "if you turn the ship's power off then you conserve your momentum you had while moving" Or maybe is just me.
I had a good time with this, if you add more stuff that is influenced by the ship turn off, it would be a nice game.