Jean-Micheng VS Goblins by lo-x
Jean-Micheng VS Goblins is a platformer-handball(sports) game.

The goal is to score as much as possible against the Goblins team (AI). Use the plaforms to move out of reach, there is no referee so you can throw some punches to the Goblins, no one will care!
The is no win or lose conditions. Just try to have the best score you can. Beware, Goblins are unfair and will jump on the field if you score too much...
Important note: the throw/attack keyboard key is SHIFT (and not arrow up), both have an arrow pointing up on the keyboard, but only the first one works.
I wrote my game out of raw C++ with SFML. Graphics are done on Gimp, audio with sfxr and a microphone and audacity.
Ratings
| Overall | 483th | 3.167⭐ | 23🧑⚖️ |
| Fun | 410th | 3.167⭐ | 23🧑⚖️ |
| Innovation | 543th | 2.952⭐ | 23🧑⚖️ |
| Theme | 465th | 3.333⭐ | 23🧑⚖️ |
| Graphics | 419th | 3.095⭐ | 23🧑⚖️ |
| Audio | 159th | 3.381⭐ | 23🧑⚖️ |
| Humor | 209th | 3.079⭐ | 21🧑⚖️ |
| Mood | 392th | 2.947⭐ | 21🧑⚖️ |
| Given | 16🗳️ | 21🗨️ |
@TheGreenMan yeah the next step would have been a sprint and then some kind of area stun that would have helped A LOT. And of course win/lose conditions. But I was lacking time due to ~~making the art~~ writing the code hum..
Le jeu est un peu trop difficile pour moi mais c'est prenant et on a envie de leur en faire voir à ces gobelins!
Dommage pour l'idée du sprint qui n'a pas pu être implémentée, ce serait un gros plus avec les condition de victoire/défaite, mais il reste toujours le plaisir de leur taper dessus lorsque plus rien d'autre n'est possible, et ça c'est bien...
Voir ici un jeu programmé avec cette bibliothèque que j'ai utilisée un peu ajoute au plaisir d'y jouer! (pour ma part je me suis dirigé vers un moteur de jeu pour cette ludum dare, je n'aurais pas eu les compétences autrement)
Beau travail!
Check ours out, we also made a sports game, which seems to be the trend of this LD =)