Hyperdemocracy by Dreyan

[raw]
made by Dreyan for LD34 (JAM)
Hyperdemocracy is a narrative game centered around the citizens of a city who have surpassed the need for government and are instead given total control over putting forward, and voting on, any and all decisions they undertake as a society. Freedom has never been so communal. Please do not try and leave your room until you have voted on the minimum agreed amount of motions for the day. Please refrain from using the chat to try and influence other voters. Have a pleasant day. Please click here to return to the TwoButton.com homepage.

If you are a resident of Dreyton, please remember to fill out an A0118 form in triplicate as per the motion agreed on March 25th before returning via the circle road. Our city thanks you for your tireless service. <>.

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Hyper Democracy was completed in 72 hours by Mathew Arnold [@skyewardmedia] with assistance from the following contributors:

Niru - art and music [@nirufekriarnold]
Noir - art and music
Mai - writing
Yaam (C010rized) - music [https://www.youtube.com/user/multitrackviolin]
Kiana (Acrylic) - writing
McKlumpFisk - sfx

Not all assets were implemented in time for the jam and not all ideas were fully realised. The game is meant primarily as a narrative experience as told through the fluctuating environment and the voices of the apartment block’s local chat on TwoButton.com. We hope you enjoy it!

(Press E to exit computer screen in game.)

Ratings

Coolness 77% 2
Overall(Jam) 3.87 95
Audio(Jam) 4.14 33
Fun(Jam) 3.56 207
Graphics(Jam) 3.64 412
Humor(Jam) 4.07 31
Innovation(Jam) 3.84 86
Mood(Jam) 4.07 55
Theme(Jam) 3.80 389

Feedback

parias001
15. Dec 2015 · 06:56 UTC
I am really impressed by this. It's so awesome!
RougeRogue
15. Dec 2015 · 13:01 UTC
Although the game didn't have much variation in features, the only feature available sure was detailed. I loved just watching the chat and enjoying the music until I lost connection.
BlazzGuy
15. Dec 2015 · 13:06 UTC
Enjoyable little game. Reminds me of Papers, Please! Quite short, but more than passable for a game jam and, if longer, I probably would have been bored (without more exploration pieces). A nice experience as is. Growing theme seems a bit off, as it changes more than it grows. Still good.
architect404
15. Dec 2015 · 13:38 UTC
worryingly realistic chat simulator! interesting and amusing game, great writing, nice job!
Reccy
15. Dec 2015 · 13:44 UTC
Fantastic game! The pixel art was really good and the story was awesome! :D
AdamsMcCall
15. Dec 2015 · 13:47 UTC
Awesome game ! :D
I assume the theme of the game is "Two buttons control", and to me this game is really close to that theme :D
I love the contrast between the cold city and the funny chat. A really well made game.
broknecho
16. Dec 2015 · 05:05 UTC
Chat room chatter is so good. Really neat way to convey a story. I liked the world that was created here.

Awesome Job!
local minimum
16. Dec 2015 · 13:34 UTC
It was a very fun start on a game that feels like it wants to become something much bigger. Nice work. It would have been nice if the interaction with the voting machine was mapped to buttons close to the keyboard controls so one didn't need to use the mouse. If the chat didn't clear on voting would have felt more "natural" too, but maybe insert a status into the chat "* You voted YES on prop 1420" or something. I would love to see this voting economy-dystopia continued into a full adventure/exploration game.
🎤 Dreyan
16. Dec 2015 · 13:38 UTC
Honestly Local Minimum I agree with all those points, there are definitely a lot of things that could have helped the player digest the narrative
Akhera
16. Dec 2015 · 18:10 UTC
Great concept, the chat made me laugh out loud several times. It's also just as long as it should be. Nice job.
ThreeLivesGames
17. Dec 2015 · 07:24 UTC
Really cute and super clever! Great job!
thebrickanator
17. Dec 2015 · 07:51 UTC
lol this was pretty unique... I liked the concept and art though. Quite a nice game :)
NoWandStudios
17. Dec 2015 · 11:51 UTC
Congrats to wrtitters and musicians. Great work with the feels!
jackyjjc
17. Dec 2015 · 11:57 UTC
A very innovative and clever game, I like it. The music is very enjoyable as well. Well done!
martim00
17. Dec 2015 · 12:04 UTC
I really appreciate this game. The chat text is genial! Also liked the music and art.
LastResortGames
17. Dec 2015 · 15:26 UTC
I was not able to actually play. I just got a black screen with broken lines and occasionally some broken images. (Windows 64-bit if that helps)
Astro Cat
17. Dec 2015 · 15:32 UTC
Dood idea, liked it
NuggetTeam
17. Dec 2015 · 15:40 UTC
Amazing game. Congratz :D
Rocketship
17. Dec 2015 · 15:50 UTC
Short but sweet, good writing and sound design. Also liked the graphics. I understand it's a jam game but I would have liked a bit more actual interaction to make it feel like anything I did actually mattered. As a story it's wonderful and I definitely got interested in the universe.
tribrain
17. Dec 2015 · 16:31 UTC
Nice idea!! It would be cool you could go outside the city or something. Great job though.
Weeping Rupee
17. Dec 2015 · 18:40 UTC
This was so immersive -- the most of any game I've played in ludum. It felt like there really were other players on the other side of that chat. Hell, I wish there were I'd play forever (COULD YOU PLEASE MAKE THAT HAPPEN NEXT?!). Excellent job!
ptkfs
17. Dec 2015 · 20:57 UTC
Incredible.. Amazing work guys.
elizeu
18. Dec 2015 · 00:23 UTC
Great work.
aeveis
18. Dec 2015 · 04:04 UTC
Running the .exe also doesn't work for me. The first time I saw what looked like an atlas of images, and then broken lines radiating from the center. I could hear the music though. I'm on window 8 x64.
IAmSpencer
18. Dec 2015 · 06:15 UTC
short but sweet, I'm amazed how many lines of dialog you fit in, and they were pretty funny as well!

great job :)
HuvaaKoodia
18. Dec 2015 · 13:42 UTC
It's an interesting dystopian setting for interactive fiction, but at the moment it's not very interactive.

The only interaction, the voting, has no effect. This is to drive in the point that a single vote alone has no power, I presume, but I inferred that from the chat messages alone so what's the point?

The one motion where a single vote does get a reaction from the chat is also scripted to always have that one vote no matter what I choose, why take a way the only vestige of agency?

That's one thing I really dislike about this kind of interactive fiction writing. It's all a smoke-screen easily revealed by replaying with opposite choices. Reading this as a novel or a visual novel would have given me the same content in a more compelling form, i.e. not as a slow chat drip feed.

Some suggestions:

- Make those few close-call motions matter. Don't force the outcome.

- The moving around bit is completely unnecessary and could be replaced by an image of a room where clicking the computer would start voting, clicking the window would look outside, etc.

- Come up with more ways to interact with the chat and people outside the chat, after all that would totally happen in this kind of world. Branching dialogue trees, hazy pattern matching, relationship simulations... There are a lot of tools to include meaningful interactivity.
smbe19
20. Dec 2015 · 10:26 UTC
Awesome! I really liked the personalities of the different persons.
aare
25. Dec 2015 · 22:55 UTC
Very interesting!! I really liked it :D
NightShadow0
02. Jan 2016 · 02:33 UTC
The chat really makes this, even the "typing speed" is accurate, i just sat there reading it vote after vote, so good. I love how you created such a captivating setting and characters with such a simple interface. Super impressed!

One thing i might add: i didn't think to check if the environment changed after each motion was passed until the first day was done, and think i might have missed some content because of it. Maybe that could be fixed if you returned to the room after each vote, or each passed motion at least? It would break flow a bit, but it might be worth it.

Also, none of my neighbours have a computer; how are they performing their CIVIC DUTY?!