Phaeria's Mine by AVAVT

Phaeria was a poor, desolate kingdom, until one day when an enormous gold deposit was found underneath its castle.
This sudden discovery was surely welcomed. The new gold mine will surely change the fate of Phaeria, but for better or worse?
== Fullscreen strongly recommended! ==
Featuring:
- A game where you cannot lose: losing a battle is a drawback but not the end!
- Multiple endings: the fate of Phaeria changes with your every decision.
- Daily leaderboard to compete with other jammers.
Controls: - Arrow Keys or Move pointer to edge of screen: move camera. - Click on Phaeria Castle or Taverns to upgrade and control units' salary.
== Update Dec 21st == - (Hopefully) eliminated the sound errors on WebGL. With this we're now using the same sfx on both web and executable versions. - Fixed some reliability issue of the leaderboard.
| HTML5 (web) | https://avavt.itch.io/phaerias-mine |
| Windows | https://avavt.itch.io/phaerias-mine |
| macOS | https://avavt.itch.io/phaerias-mine |
| Original URL | https://ldjam.com/events/ludum-dare/40/phaerias-mine |
Ratings
| Overall | 16th | 4.238⭐ | 44🧑⚖️ |
| Fun | 27th | 4.119⭐ | 44🧑⚖️ |
| Innovation | 167th | 3.702⭐ | 44🧑⚖️ |
| Theme | 151th | 4⭐ | 44🧑⚖️ |
| Graphics | 131th | 4.279⭐ | 45🧑⚖️ |
| Audio | 45th | 4.098⭐ | 43🧑⚖️ |
| Humor | 611th | 2.843⭐ | 37🧑⚖️ |
| Mood | 54th | 4.107⭐ | 44🧑⚖️ |
| Given | 39🗳️ | 40🗨️ |
Special mention for Design and sound
Well done guys
Gostei do conceito do jogo e a estética ficou boa com o estilo. Parabéns pelo projeto. :flag_br:
The take on the theme is really obvious, but too much of a negative feedback. I felt punished for optimizing the production.
Nevertheless, a very nice game :)
Check out my game if you would like
https://ldjam.com/events/ludum-dare/40/virus-detected
One little thing is that it didn't feel like the game was that challenging, and when I made a mistake (say didn't increase the salary by enough to defeat the enemies) it was very punishing. I'm not entirely sure how you'd balance that, but something that would make the difficulty more apparent by allowing the user to make more mistakes while making each mistake less punishing. That might improve my enjoyment of the game, but barely, it was already great. I'm very impressed.
It is busy time for us but we really appreciate you playing and definitely will meet you again on your game's thread :smile:
### What I like the most
* We are really attached to our units
* Not too hard
* It is a strategy game but you are always active
* Nice graphics
* Perfect music & sounds
* Efforts were done on the scenario
* The leaderboard
## How to improve
* It could be better if everything holds in one screen (no need to move the camera)
* Maybe the graphics (we can always do better but it is already good)
* Maybe explain more the balance between salary/upgrade
* Maybe explain more the betrayal
I really appreciated playing your game, thanks :smile:
Great entry.
I did hit a bug in the Unity web player version. I'm not sure what triggered it, but I took a screenshot of the console error log in case it helped you debug it!

Invaders description was great,and there is an impressive amount of polish for a jam game.
I'm wondering if i can just up all taverns, keep salary low and if an attack starts, push salary up a lot (then low again when no attack is happening). Great game :)
PS: 48K, now i'm staisfied :D
PPS: If you don't mind, how did you implement the leaderboard (who hosts it, how are you coupled)?
@law5guy urgh it's probably a sound compression issue on WebGL. I'm working on it right now, but in the mean time it's not game-breaking, only affect the sound quality a bit. And if you close inspector windows the game will run more smoothly (mass log printing cost a lot :cold_sweat: )
@lars-dk and @rongo-matane : (At least for the Jam version) We want player to enjoy the game at an abstract, macro level of strategy without having to worry too much about detail. So even though each unit is slightly different, since you can't really choose unit type or control them anyway, the information about that unit's stats is redundant anyway so we didn't show it.
@rongo-matane we made a quick heroku server that accept and return highscore. The server is dead-simple and the amount of data is minimal (only name and score) so it'll take probably tens of thousands of play each day to reach heroku's free plan limit :smile:
@vfabien21 that's a really cool idea! I love charts too! There could be a big pie-chart to see how much of the pie was eaten by your enemies and how much was spent feeding your own unit! :joy:
This was pretty fun :)