Phaeria's Mine by AVAVT

[raw]
made by AVAVT for LD 40 (JAM)

Castle.png

Phaeria was a poor, desolate kingdom, until one day when an enormous gold deposit was found underneath its castle.

This sudden discovery was surely welcomed. The new gold mine will surely change the fate of Phaeria, but for better or worse?

== Fullscreen strongly recommended!​ ==

Featuring:

  • A game where you cannot lose: losing a battle is a drawback but not the end!
  • Multiple endings: the fate of Phaeria changes with your every decision.
  • Daily leaderboard to compete with other jammers.

Controls: - Arrow Keys or Move pointer to edge of screen: move camera. - Click on Phaeria Castle or Taverns to upgrade and control units' salary.

== Update Dec 21st == - (Hopefully) eliminated the sound errors on WebGL. With this we're now using the same sfx on both web and executable versions. - Fixed some reliability issue of the leaderboard.

Ratings

Overall 16th 4.238⭐ 44🧑‍⚖️
Fun 27th 4.119⭐ 44🧑‍⚖️
Innovation 167th 3.702⭐ 44🧑‍⚖️
Theme 151th 4⭐ 44🧑‍⚖️
Graphics 131th 4.279⭐ 45🧑‍⚖️
Audio 45th 4.098⭐ 43🧑‍⚖️
Humor 611th 2.843⭐ 37🧑‍⚖️
Mood 54th 4.107⭐ 44🧑‍⚖️
Given 39🗳️ 40🗨️

Feedback

MachoCodes
05. Dec 2017 · 16:29 UTC
Great
MaximeBou
05. Dec 2017 · 16:40 UTC
Great, game mechanics are polish and work very well, the balancing I think is very good for a Gamejam

Special mention for Design and sound

Well done guys
Lugdumdare Team
05. Dec 2017 · 16:44 UTC
Nice entry ! Graphics, audio and mood are great. I wish I could control my units like in an RTS rather than in a tower defense, or having different kind of units (=tower). Anyway, well done ! ;)
Erlatronics
05. Dec 2017 · 16:50 UTC
I like this game! Good job with Graphics and sound. I played through the whole thing until the mine was out of gold. I also like that you had a backstory, that made it more interesting and you knew why you're attacket etc. To improve, maybe there could be some type of campain where you're trying to keep the city alive without going bankrupt. And then managing army, and not using more gold than nessecary right away by having too many troops so that you run out later when the mine is out. Basically survive for some amount of time with a finite amount of gold in the mine. But really cool game!
fusionnist
05. Dec 2017 · 16:51 UTC
Pretty fun game! Wasn't too hard to understand, easy to play, and definitely gives the player some room to improve if they want to beat their score (got -2 on the first run). The art is cute though the pixel art style is inconsistent (some pixels are bigger than others, there's that one downscaled piece), not a flaw but not a plus either. Pretty interesting take on the theme, I really liked the concept! And you did great at keeping it clean and concise - congrats!
Scriptorum
05. Dec 2017 · 16:57 UTC
Nicely done! That betrayal sound effect made me jump out of my seat.
Shivur
05. Dec 2017 · 17:01 UTC
Wow a very good game in all his aspects!
PoshDan
05. Dec 2017 · 22:46 UTC
I like the aesthetics and sound design! The gameplay might be worth expanding upon, but for the purposes of the jam it was on point.
Kyle Pham
05. Dec 2017 · 23:16 UTC
Really good game. All the graphics, the sounds work really well. The game really fits the theme. After playing for a while, players will figure out the best strategy to win. Humor and mood do not really fit this game.
meanmon13
05. Dec 2017 · 23:43 UTC
Your game is the most fun of the games I've played so far! Good job :-) There is a lot of strategy to it and I did better on the second play through. Good Job!
Gruhh
06. Dec 2017 · 22:13 UTC
I liked the concept of the game and the aesthetic was good with the style. Congratulations on the project.

Gostei do conceito do jogo e a estética ficou boa com o estilo. Parabéns pelo projeto. :flag_br:
Kaisean Games
07. Dec 2017 · 23:18 UTC
Very nice game :) I really enjoyed playing it.
The take on the theme is really obvious, but too much of a negative feedback. I felt punished for optimizing the production.
Nevertheless, a very nice game :)
King Kujito
07. Dec 2017 · 23:21 UTC
My favorite game so far :-) would definitely play this again if an expanded version got released.
IllaBom
07. Dec 2017 · 23:44 UTC
Wow this was a really good game. i genuinely enjoyed playing it and will definitely suggest it to others. Really good music. Really good sound. Really good art too. Wonderful job!


Check out my game if you would like
https://ldjam.com/events/ludum-dare/40/virus-detected
Benjamin San Souci
08. Dec 2017 · 00:25 UTC
Holy cow this was so good. Everything checked out, I had a ton of fun playing... When I finished I was left wanting for more.
One little thing is that it didn't feel like the game was that challenging, and when I made a mistake (say didn't increase the salary by enough to defeat the enemies) it was very punishing. I'm not entirely sure how you'd balance that, but something that would make the difficulty more apparent by allowing the user to make more mistakes while making each mistake less punishing. That might improve my enjoyment of the game, but barely, it was already great. I'm very impressed.
Faloon
09. Dec 2017 · 02:18 UTC
Nice and round. Liked it.
Samusoidal
10. Dec 2017 · 22:37 UTC
This was great. Well-balanced, great art and music, and a fun concept to boot. 'Nuff said.
BlakeMcDeezy
12. Dec 2017 · 10:40 UTC
That was an incredible game! Definitely one of the best games I've played this jam! Fantastic story, world, gameplay, use of the theme...yeah, I would come back to that game. It was brilliant. The song became a bit repetitive after awhile - I think it needed another one or two songs that would play once this one was done. All in all, an incredible game and I hope more people get to play it!
Lucas Ferrantelli
12. Dec 2017 · 10:41 UTC
Nice game dude, for a second entry, it is great ! Good job !
🎤 AVAVT
12. Dec 2017 · 11:59 UTC
Thank you all for the feedback! I'm sorry for not replying much in this thread, because we're trying to squeeze out as much of our time as possible and focus firstly on playing your games and give useful feedback in return.

It is busy time for us but we really appreciate you playing and definitely will meet you again on your game's thread :smile:
Louspirit
12. Dec 2017 · 12:59 UTC
How dare you, maggots! I gave you money and a nice home, and you BRETRAYED ME ?!?

### What I like the most
* We are really attached to our units
* Not too hard
* It is a strategy game but you are always active
* Nice graphics
* Perfect music & sounds
* Efforts were done on the scenario
* The leaderboard

## How to improve
* It could be better if everything holds in one screen (no need to move the camera)
* Maybe the graphics (we can always do better but it is already good)
* Maybe explain more the balance between salary/upgrade
* Maybe explain more the betrayal

I really appreciated playing your game, thanks :smile:
TwoTwentyFour
12. Dec 2017 · 20:25 UTC
This could be a real game. With a few refinements I would play it for hours. Or hop in for a few minutes on a daily basis. I love the pixel art aesthetic. The systems and characters go well together with the minimalist art style. And good sound track too, very haunting.

Great entry.
Darkfire92
13. Dec 2017 · 11:27 UTC
I love these graphics and the music in general fits the theme. If I have to say something bad, maybe it's too easy. But great work. Seriously, I love the pixel art. We keep in contact! :3
TurbulentWinds
13. Dec 2017 · 21:33 UTC
Fantastic
SVR_Audio
14. Dec 2017 · 23:26 UTC
This is a very intriguing entry, a really well developed and complex game for a game jam, I really loved that this game has a good story which is pretty rare to find in ludum dare, this was really cool, the art is beautiful, I loved the animations and the UI things pretty well done, the audio is very good, the music is perfect and the sfx is pretty good, the gameplay is fun, and I am really surprised, this game is really polished one of the coolest games I've played so far ! Great team work, congratulations, the game is awesome !
law5guy
16. Dec 2017 · 01:14 UTC
This was a really cool game! Well done!

I did hit a bug in the Unity web player version. I'm not sure what triggered it, but I took a screenshot of the console error log in case it helped you debug it!
![phaeria_bug.PNG](///raw/470/6/z/e9cc.png)
Lars DK
16. Dec 2017 · 02:25 UTC
I had fun with this, even though I only walked out with 34 gold. Because of the way units stacked, I thought it was often hard to tell at a glance how well I was doing defending different parts of Phaeria. I liked the tavern upgrades but wanted more understanding about how unit types etc worked. The graphics were really good and the music was alright. I especially like how well this submission is linked to the theme. Awesome to see more HTML5 strategy games on the web and thanks for an enjoyable game!
vfabien21
16. Dec 2017 · 06:21 UTC
Hey, that's a solid entry ! I love the mecanism where you have to spend your money to preserve it. What would be really cool is some stat showing how much you have spent, and how much has been stolen.
Invaders description was great,and there is an impressive amount of polish for a jam game.
Rongo Matane
16. Dec 2017 · 11:09 UTC
I immediately fell in love with the graphics, this is soooo intriguing and charming, kind of old school. The music is very good too. The rules of teh game are clear and even the factions are itneresting. The gameplay is fun and very interesting. Slight criticism - i don't know what the different unit types do, and i'm never sure if my guys are enough, mostly because i cannot predict how the battle will go. I guess the salary is something that i do not see anwhere, but which buffs the units stats. This makes it difficult to learn when you have enough units, which is the most important thing in the game i guess. I'm also not exactly sure when other factions are going to attack. Anyway, i'm off to play another round (which is a rare thing for an LD game), only got the poor ending :D

I'm wondering if i can just up all taverns, keep salary low and if an attack starts, push salary up a lot (then low again when no attack is happening). Great game :)

PS: 48K, now i'm staisfied :D

PPS: If you don't mind, how did you implement the leaderboard (who hosts it, how are you coupled)?
🎤 AVAVT
16. Dec 2017 · 11:59 UTC
Thanks again guys for playing!

@law5guy urgh it's probably a sound compression issue on WebGL. I'm working on it right now, but in the mean time it's not game-breaking, only affect the sound quality a bit. And if you close inspector windows the game will run more smoothly (mass log printing cost a lot :cold_sweat: )

@lars-dk and @rongo-matane : (At least for the Jam version) We want player to enjoy the game at an abstract, macro level of strategy without having to worry too much about detail. So even though each unit is slightly different, since you can't really choose unit type or control them anyway, the information about that unit's stats is redundant anyway so we didn't show it.


@rongo-matane we made a quick heroku server that accept and return highscore. The server is dead-simple and the amount of data is minimal (only name and score) so it'll take probably tens of thousands of play each day to reach heroku's free plan limit :smile:

@vfabien21 that's a really cool idea! I love charts too! There could be a big pie-chart to see how much of the pie was eaten by your enemies and how much was spent feeding your own unit! :joy:
ted
16. Dec 2017 · 12:53 UTC
This is one of the better jam games I've ever played! Given time and level design, this core framework could be turned into a 90's throwback classic strategy game. Beautiful and sounds great!
Artur Hawkwing
20. Dec 2017 · 02:01 UTC
This is definitely my favorite game so far!!!! Great job!!!!
deathray
20. Dec 2017 · 03:07 UTC
This might be my favorite game so far. I love how each area was introduced incrementally, and had its own charm. Gameplay was engaging and intense - maybe a little too difficult for my tastes - but still a lot of fun.
DDRKirbyISQ
21. Dec 2017 · 19:12 UTC
1st place on today's leaderboard, woot!

This was pretty fun :)
🎤 AVAVT
21. Dec 2017 · 22:57 UTC
Woohoo, grats @ddrkirbyisq! On top of today's #1 you have beaten my own best score as well :smile: