Blood Worm by Rido
Use arrows. Up will accelerate and down will decrease speed! Eat sentries to get more energy and everything to get points!
| HTML5 (web) | https://galax.be/ |
| Original URL | https://ldjam.com/events/ludum-dare/42/blood-worm |
Ratings
| Overall | 1175th | 2.714⭐ | 23🧑⚖️ |
| Fun | 1202th | 2.425⭐ | 22🧑⚖️ |
| Innovation | 1146th | 2.475⭐ | 22🧑⚖️ |
| Theme | 1083th | 2.738⭐ | 23🧑⚖️ |
| Graphics | 811th | 3.095⭐ | 23🧑⚖️ |
| Audio | 576th | 2.929⭐ | 23🧑⚖️ |
| Humor | 721th | 2.342⭐ | 21🧑⚖️ |
| Mood | 589th | 3.132⭐ | 21🧑⚖️ |
| Given | 24🗳️ | 7🗨️ |
The collision detection seems to be a little overzealous sometimes and I die but it doesn't look like I've touched the wall.
Thanks everybody!
Maybe it's just my internet but it's pretty slow and choppy which doesn't work with the controls well as it uses constant velocity. The sound compression isn't very good either. I know that the dark light around it is supposed to obscure the player's vision and thus put difficulty but this kinda adds up. The only saving grace with this game is that it's very quick to replay which is also pretty sad because it's clearly meant to be an arcade game that you play over and over again.
It's a good attempt, it's just the technicalities kinda add up and tell you what: if you export a stable EXE offline build and upload it, I'm willing to review this game again. Cheers!
About the leaderboard, it has bugs cause @kidandcat did it at the end of the Ludum so we didn't tested it much.
And yep, is quite hard to control, we should have focused more on that.
Thanks for your comment @maximelore !
The game is hosted on a web server, but everything is loaded at the beginning and the only thing happening online is the scoreboard, so your problems shouldn't be caused for networking :(
All the other stuff are nice and managable (yes, somehow I glitch-muted music without muting sfx =) ). Online leaderboard is a good thing to have yet it's uncommon for a jam game. Nice work!
It was a bit too sharp to turn and the collision were really punitive, but it was fun.
We agree the controls were hard and the game unnecessary hard. And yep, the HTML5 version is sometimes a bit laggy. We will work on that for the next Ludum Dare. Feedback appreciated!
Regards
It was hard, but there's definitely potential.
If you changed the game to use a controller you could map the movement of the worm to the L-stick direction. That might make it a lot easier to control.
Thank you both for the feedback!