RED - 23 by louis-denizet

[raw]
made by louis-denizet for LD 42 (JAM)

v15 2018-08-13 23-25-15-44.png

:videogame: CONTROLS :videogame:

  • ARROW KEYS to move
  • LEFT CLICK to attack
  • RIGHT CLICK to dash

Discover a gloomy planet where flesh monsters reproduced... A lot!

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edrt<em>2018-08-13</em>23-26-32-79.png

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🗡️ RED-23 is a HACK N SLASH 🗡️

Make your way through degenerates monsters, slash and dash your way to extermination.

We're 3 to create the game,

Louis : Prog

Alex : Pixel art

Arthur : Sound design

☄️ THE THEME ☄️

Our bias is more artistic than litteral: You can run but you can't really flee, we feel like RED-23 has a claustrophobic ambiance and overwhelming visuals and sounds.

Let you swallow by the swarm. You won't be able to breath among this mass of foes... You can evolve on a huge map, where flesh nests will more and more spawn. If they're close enough, they'll be able to connect through their veins. That will allow them to evolve (monsters will grow stronger), also, these veins will block your path.

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edrt<em>2018-08-13</em>23-22-41-45.png

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LET US KNOW IN THE COMMENT YOUR BEST SCORE!

Ratings

Overall 25th 4.182⭐ 35🧑‍⚖️
Fun 10th 4.242⭐ 35🧑‍⚖️
Innovation 882th 2.894⭐ 35🧑‍⚖️
Theme 949th 3.015⭐ 35🧑‍⚖️
Graphics 47th 4.439⭐ 35🧑‍⚖️
Audio 5th 4.422⭐ 34🧑‍⚖️
Mood 15th 4.273⭐ 35🧑‍⚖️
Given 32🗳️ 18🗨️

Feedback

Zicboy
14. Aug 2018 · 10:44 UTC
Really enjoyed your game!Great work!
ukirain
14. Aug 2018 · 10:51 UTC
Nice game! Zerg rush incoming!
Ekilibr
14. Aug 2018 · 10:55 UTC
Waow. Just, waow. It's been intense, that's the least I can say. The game is super well done. The pace, the mood, the visual and the feeling of power are totally nailed. It's like Diablo with steroids. 3C are super fluid, which is so rare in a Jam.
Overall very well done guys!!
Noah J
14. Aug 2018 · 11:01 UTC
I'm shaking right now ! so intense and overall it was a blast ! I feel strong ! gg
max6333
14. Aug 2018 · 11:04 UTC
Nice game all around, really polished up. One tip though, you shouldn't use mouse and arrow keys. It forces the player in a really weird arm position. Also, if you add space as a control too, it gets really bad, you can't reach space with your left hand while it's on the arrow keys, so you have to move it each time you want to press space. Having WASD instead of arrow keys would easily fix all this.
Juno
14. Aug 2018 · 11:07 UTC
Amazing job dude, with the movement was mapped to the WASD keys though
s0rax
14. Aug 2018 · 11:08 UTC
Your game have good mood and the gameplay is very fun. The difficulty have a good curve and it's a pleasure to play. Good job
Skreed
14. Aug 2018 · 11:10 UTC
@max6333 Hi, thanks a lot for your feedbacks. This is what we thought too. We'll update the game with the "0" key as the burst.

@everyone else, thank you so much for your feedbacks <3
Pabricka
14. Aug 2018 · 11:15 UTC
Awesome game! Nice graphics, satisfying blood/green goo splatter. Music and sound effects were also top notch. Gameplay was smooth and fun. Keep up the good job guys! :)
max6333
14. Aug 2018 · 11:15 UTC
@skreed You still don't want to make the player have to put his arms close together, it's not a natural position, it actually makes your back hurt in the long run. Thats why I reccomend WASD.
Zicboy
14. Aug 2018 · 13:57 UTC
Loved this game! haha graphics and mood were spot on!
nikasxirtla
14. Aug 2018 · 14:13 UTC
Great game. Especially loved the art style!
Yllia
14. Aug 2018 · 14:18 UTC
Great game! i love the art and the mood
Trenchcoat Phoenix
14. Aug 2018 · 14:30 UTC
Holy moly.... This game is exquisite! The combat is tight and empowering, the psychopathic AI is awesome, and the art is gorgeous! Definitaly one of the best entries this year.

This game reminds me a lot of Amorphous+ and Red Planet, which are pretty much my favourite flash games of all time.

(And by the way, the atmosphere is composed of oxygen and *natrium?*(sodium?) Didn't you mean nitrogen?)
Toskokozlov
14. Aug 2018 · 14:32 UTC
Nice game! The game feel is really on point! The only thing I didn't like is that the movement wasn't with WASD keys... it was pretty uncomfortable to play it.. Still: 10/10
Keldy
14. Aug 2018 · 14:40 UTC
Nice game, liked the atmosphere and the battle system runs smooth, grat job!
RustyCrow
14. Aug 2018 · 14:57 UTC
Fantastic game @skreed @louis-denizet @redruth the audio combined with the graphics and game play meshed perfectly together but i stumbled upon a bug(?) mini map would not update some times and it created some hives without me knowing :frog: and when i got there i got stuck on some rogue colliders. Other then that i felt that the theme could have been emphasized more in structures/connections i never really felt like i as running out of space :frog:. But overall i had a great time playing your game and beating the boss :japanese_goblin:.

![Lord have mercy.png](///raw/e62/91/z/19349.png)
ROBOWARRIOR1982
14. Aug 2018 · 15:27 UTC
Nice pixel art ! Excellent audio ! I love the atmosphere, Ia that speaks to you as and when, the pace is intense! Maybe just shorten the duration of the animation of the sword to make it more fluid! Very good job!
REMCO GAMES
14. Aug 2018 · 16:10 UTC
An absolutely fantastic game, I thoroughly enjoyed playing it. Well done!
guilhermesouza
14. Aug 2018 · 16:28 UTC
Fantastic, just fantastic! Well done! It's a really solid game!
Balka
14. Aug 2018 · 17:20 UTC
Wow! When I first entered the game I just stayed at the main menu for a good 3 minutes listening the music, and waching the animation on those few words. Loved the sadistic robot child instructor, the blood/beast mode and overall the art.
I noticed a bug (or a feature ;) ), you can teleport: when you dash into the wall you can get into the bottom left corner. It doesn't work always, but at the other corners it's pretty often. (I found out this while I was replicating the picture above running-dashing circles around the map, collecting zerglings, hydralisks, and exploding infestors)
Grogge
14. Aug 2018 · 18:06 UTC
very good game nice pixel art nice sounds nice mood bud the vfx was a little too loud i couldn't hear what the lady was saying.
Zariel
15. Aug 2018 · 03:21 UTC
Very fun, I spent a good time playing ... controls are responsive, great job!
Happy
16. Aug 2018 · 12:38 UTC
Game is a bit too easy but the gameplay is very solid, I wish the boss would have come sooner because it gets boring later on. Overall I enjoyed it.
JossComposer
16. Aug 2018 · 14:45 UTC
Meh fot the theme. Appart from that, BEST FUCKING GAME I'VE PLAYED HERE SO FAR !!
Big GG, the audio, graphics and gameplay are great, I'm almost addicted ! Thanks !!!
Talia
16. Aug 2018 · 18:06 UTC
Dont know really what to say because everything was quite great. Thanks for working on this game :)
AtillaGallio
16. Aug 2018 · 18:08 UTC
Really enjoyed this game!
🎤 louis-denizet
16. Aug 2018 · 18:15 UTC
Thank you a lot for all the great feedbacks! We are really happy with the game and the fact that you enjoyed it!
manusaiz
16. Aug 2018 · 18:41 UTC
Ok so I open the game, grab some cereals with my wireless earphones, I spent a bunch of minutes listening to the music so I ended up with LOTS of cereal AND milk.

Next thing I put my cereal in front of my keyboard, I go Mouse on the right, Keyboard on the left. But Arrowkeys.

I ALMOST pour my cereal bowl full of milk all over the keyboard, please include WASD to games like these lol.

Ok so I start the game.

You know I thought x3 things while playing.
1. These look like pixel art zerg
2. Oh god I don't know what the AI is saying because I can't hear her but it feels so good.
3. This looks and feels just like Shrouded Insanity.

I didn't touch a single cereal until after beating that fat-ass-Zerg-mastodon.

I honestly doubt how much you did from scratch considering given time and similarities to your other games, but hey...

A-m-a-z-i-n-g.

Yes, the game looks suspiciously way too polished for a jam, and the theme not matching very much doesn't help... but the game was SUPER CRAZY fun, amazingly paced, the mood was impecable... and the pixel art looked gorgeous. JUST like the one from your pro game Dark Devotion. I bought both in-sanity and DD last month btw :P

Awesome work there! Respect for your team, you are making greater stuff everyday.

:zap: :zap: :zap:
Kokonaught
16. Aug 2018 · 19:10 UTC
Definitely one of the best entry I played. The voice robot is such a good idea and it adds so much to the game. Her personality is so bitchy, I loved her!
The amount of polish is stunning, the power trip works very well. Controls could be perfected but it's a jam game, what you have is already amazing.
The take on the them is mediocre though. But overall it's excellent.

Edit : I saw a lot of comments wishing to play with WASD instead of the arrow keys. While I understand the complaint, if you decide to do this (or for a future project) please remember that not all keyboard are QWERTY type, and add an option to rebind the keys manually. :)
🎤 louis-denizet
17. Aug 2018 · 07:18 UTC
Hey thanks a lot for these great comments!

@kokonaught about the controls we just did not want to handle qwerty AND azerty so we did the lazy thing to set the keys on arrows but yes it is not optimal indeed!

About the theme actually our main design was to have nest popping and link between the nest that prevent the player to move and he would have less and less space. The mechanic is in the game (and it was by far the hardest to code ^^) but as we kill Nest pretty fast we don't see the links too often and we do not lack too much space.

@manusaiz I don't know how you know about DD but thanks a lot for this great comment ;)
About the suspiciously too polished game, actually for my part it's nearly my 30rd game jam (my 2 partners are below 5 I think) but we know how to work together and we really worked hard to make this game the most polished possible. Also I use a software named Clickteam fusion 2.5 (same as Construct 2) which also really fast game development and prototypes which is really perfect for game jam. Apart from blood effect (that I reworked still) and main character 4 directions movement (that I did program for myself long ago but still had to adapt) all have been done during the given time ^^

If you have questions do not hesitate!

Thanks a lot again and have a nice day!
manusaiz
17. Aug 2018 · 10:21 UTC
Well that's more impressive even!

I have dozens of questions about your usual activity specially on DD, I am a huge fan of Dark Souls "genre" and I aspire to do something related myself some day and I'm sure you went through lots of challenges while developing, promoting and funding your game.

Do you guys happen to have some sort of devlog?

Maybe we can talk via mail better so we don't spam Red-23's wall with not-directly related stuff :yum:
🎤 louis-denizet
17. Aug 2018 · 15:00 UTC
@manusaiz it would be my pleasure of course! You can email me at louis.denizet@gmail.com if you want to talk ;)
acronaut
04. Sep 2018 · 19:41 UTC
Juicy! :thumbsup:

- Breath of fresh air to see minimal files on the game (Just Executable) :ok_hand:
- Excellent choice to have the voiced avatar inform the Player for controls, objectives and incoming events.. :ok_hand:

Optional Suggestions:
- Option for alternative controls or user-to rebind controls..
- Variation on Dash Movement (over time commander may improve his dash)
- Allow Chained-combo of Dash'N'Slash (if connected successfully)
- QuickTime alternative attack specials (context sensitive special moves)
- Local-Multiplayer (Co-op and/or Duel)..

Looking forward to its progress on post-jam builds.. :dizzy: