𝕴𝖓𝖋𝖊𝖗𝖓𝖔 by D A N T̵E̷not so Brown by Danilo Chiarlone
INTRODUCTION
Before we get into the jiggity jig of the game, I wanted to present you with 90% of the conversations I had with my friends that played the game:
Hey Dan! I think object distribution and generation is really bad. Objects just spawn right in front of me not giving me time to dodge.
Hey random friend! My game is just like Dark Souls deal with it.
_ Laughter, Laughter, Cries of Laughter, and Claps _
Alright, now that I've made you laugh like you haven't in years let's put the jokes aside. I wanted to let you know that I had very little time to make all of this. During this Ludum Dare Event (which happens to be my first) I had to make a long trip to the airport, meet up with family friends and celebrate two family parties. Due to this and still having to make the music and graphics, I had to sacrifice a bunch of time from coding and testing. I probably coded this in 6 hours so take it for what it is. :rofl:
CONCEPT
This game is inspired by the story Inferno by Dan Brown and the story Inferno by Dante Alighieri. The world is suffering by overpopulation. To fix it, a gas virus was spread all over the globe. To avoid it, you try to escape to hell (inferno) by throwing yourself in an endless ditch full of obstacles that you have to avoid.
GAMEPLAY


HOW TO PLAY
- Avoid the obstacles as you fall.
- Use
A and DorLEFT and RIGHT arrow keysto move. - You cannot move vertically.
- ProTip™: There is a certain spot you can stay where you will never get hit. Find it and you will fall forever (~~what a dream come true, right?~~)
ACKNOWLEDGEMENTS
I would like to thank Bia Gascón, my girlfriend, for being my main source of inspiration for the piece.
(Ps. I swear, it is not her fault that it came out the way it did, she just helped with the story :laughing: )
| Source code | https://github.com/chiarld/ludumDare42 |
| HTML5 (web) | https://chiarld.itch.io/inferno-by-dante-not-so-brown |
| Original URL | https://ldjam.com/events/ludum-dare/42/inferno-by-dante-not-so-brown |
Ratings
| Overall | 721th | 2.182⭐ | 24🧑⚖️ |
| Fun | 715th | 2.024⭐ | 23🧑⚖️ |
| Innovation | 717th | 1.952⭐ | 23🧑⚖️ |
| Theme | 693th | 2.405⭐ | 23🧑⚖️ |
| Graphics | 672th | 2.167⭐ | 23🧑⚖️ |
| Audio | 487th | 2.477⭐ | 24🧑⚖️ |
| Humor | 204th | 2.842⭐ | 21🧑⚖️ |
| Mood | 554th | 2.395⭐ | 21🧑⚖️ |
| Given | 20🗳️ | 21🗨️ |
(Ps. I swear it is not her fault it came out the way it did)
1) To take my grandma to the airport,
2) My father's birthday,
3) Father's day,
4) Get some things ready for uni that's about to start.
And... I was really sick. So I probably only had about 6 hours to make this ><
In any case, I hope you stick around for my next submission in December. :)
This little game represent the love for gamedev and the spirit of Ludum Dare.
Nice entry and thanks for your work and your temperance, so I'll rate everything with 3 stars.
have a nice day!
I am just really glad to have finally joined the community of jammers. Y'all are what keeps me going.
Check it out:
### Old logo:

### New logo:

Let me know what you think!
Still, you got a lot done in 6h, which is impressive. Well done!
The overall gameplay with obstacles turned out a bit wacky. Also, I was planning on adding a background but couldn't make it in time to draw something I enjoyed. Glad you liked the font, though! ;D