Boy saves local beachfront arcade from aggressive mannequins by throwing stones by Nick Girardo

[raw]
made by Nick Girardo for LD 42 (COMPO)

Click to shoot, WASD to move

Game over if you leave your happy place. It's a bit fact-paced but I'm sure you'll do fine


Hi Scores were not working and there was a minor bug with some enemy AI when the 48 hours were finished. I have fixed these bugs in an updated version of the game, below. Both the 48 hour and current versions of the game are available.

Thanks

Ratings

Given 16🗳️ 15🗨️

Feedback

Syrapt0r
13. Aug 2018 · 01:22 UTC
Damn, this is fast paced! I needed a few rounds to understand that you need to collect the points to make your circle bigger ^^ A very interesting mechanic and it fits the theme nicely! Good job!
Jamie Reed
13. Aug 2018 · 01:27 UTC
Really nice responsive controls. I like the aesthetic. It just needs to show the high-score at the end.
spudboy
13. Aug 2018 · 02:43 UTC
What the heck is the title of this game supposed to be haha.
🎤 Nick Girardo
13. Aug 2018 · 03:19 UTC
@spudboy When I went to submit 10 minutes before the deadline I realized I hadn't yet come up with a name. Also, I felt the need to hit the 80 character limit exactly :)
squirmonkey
13. Aug 2018 · 03:34 UTC
I'm really impressed with your post-modern interpretation of the beach. A fascinating graphical decision. Abstract graphics aside, the controls for this game are very sharp, which is basically the only thing that matters in a game like this. My two gripes are that the fast enemies are too fast (they get me almost every time, esp when the ring is smaller), and that the high score thing resets when the game ends, rather than remembering the high score.
Serious07
13. Aug 2018 · 04:46 UTC
Fun game. Addictive. I'm like it!
Gaoyuan Chen
13. Aug 2018 · 06:30 UTC
Original idea and fun to play. It is nice use space (radius of circle) to replace 'HP' - when you crash you reduce that, it will reduce over time, and you need to pick up ash to increase it)
nicksmaddog
16. Aug 2018 · 01:29 UTC
Really fun game! Took me a really long time to figure out that you're supposed to pick up the debris after destroying enemies to refill the space.
🎤 Nick Girardo
16. Aug 2018 · 20:26 UTC
@nicksmaddog Sorry about that, I considered putting an explanation of that mechanic somewhere but I felt like it would be tough to avoid accidentally picking it up for too long
RyanJavanshir
16. Aug 2018 · 22:48 UTC
Awesome game! loves the visuals and sfx. I personally would prefer left/right relative to the ship so maybe have an option if you took this further? Otherwise great entry, especially for compo!
🎤 Nick Girardo
17. Aug 2018 · 02:11 UTC
@ryanjavanshir Great idea, I'll try and work in some better options if I can get some time
Autumnotopia
18. Aug 2018 · 21:31 UTC
Simple, but really well polished! I liked the core gameplay too, it seemed fairly intuitive after a few seconds.