Skeleport by thristhart
Escape the Sages of Kitr by making use of the Skeleport! Defend against waves of enemies and bullets in a constantly shrinking area.
Controls
Keyboard + Mouse
- WASD / Arrow keys to move
- Left click, Space and Q for for abilities
Gamepad
- Left stick for movement, right stick for aiming
- Left and right trigger and left bumper for abilities
Music and writing by @bryGPO, programming and design by @thristhart.
Uses these assets from itch.io: - https://ansimuz.itch.io/space-background - https://finalbossblues.itch.io/time-fantasy-monsters - https://finalbossblues.itch.io/fantasy-rpg-tileset-pack - https://finalbossblues.itch.io/pixel-animations-and-effects - https://somepx.itch.io/humble-fonts-fantasy
| Source code | https://github.com/Thristhart/ld42 |
| HTML5 (web) | https://tom.shea.at/ld42/ |
| Original URL | https://ldjam.com/events/ludum-dare/42/skeleport |
Ratings
| Overall | 420th | 3.548⭐ | 23🧑⚖️ |
| Fun | 185th | 3.69⭐ | 23🧑⚖️ |
| Innovation | 767th | 3⭐ | 23🧑⚖️ |
| Theme | 284th | 3.857⭐ | 23🧑⚖️ |
| Audio | 66th | 3.976⭐ | 23🧑⚖️ |
| Humor | 393th | 2.974⭐ | 21🧑⚖️ |
| Mood | 510th | 3.214⭐ | 23🧑⚖️ |
| Given | 20🗳️ | 16🗨️ |

I have stopped at the level 3, i'm not realy good at theses "dodge" game.
The principe of the narrowing zone is cool, and stick well with the rest of the game and story.
Your game don't scale on all the resolution, my screen size is 1280*1024 (yeah, an old 4/3), and the texts goes out of the box, and i can't read the lasts lines.
Once I realized I could move from the center of the circle on level 2 I rocked it!
Nice entry! :six_pointed_star:
I only have some minor gripes that were a little frustrating, movement felt really sluggish for what became a bullet hell and I swear that I watched my bullets go straight through the cultists multiple times. Those are really minor polish things though, I'm amazed that you managed to get a full game like this out in just 3 days and a really fun one too.
The work on sound and music was really well done! Though, I don't know why, the song from the third stage kinda felt like it broke the "feeling" established by the first two songs. I do understand the point you're going for, but I don't know. It does give that "boss"-type of sound, but something more would add a bump to that track, for sure! Also, loved the slowdown effect on both the game and sounds too! :O
Good job! Well done!