Skeleport by thristhart

[raw]
made by thristhart for LD 42 (JAM)

skeleport_cover.png

Escape the Sages of Kitr by making use of the Skeleport! Defend against waves of enemies and bullets in a constantly shrinking area.


Controls

Keyboard + Mouse

  • WASD / Arrow keys to move
  • Left click, Space and Q for for abilities

Gamepad

  • Left stick for movement, right stick for aiming
  • Left and right trigger and left bumper for abilities

Music and writing by @bryGPO, programming and design by @thristhart.

Uses these assets from itch.io: - https://ansimuz.itch.io/space-background - https://finalbossblues.itch.io/time-fantasy-monsters - https://finalbossblues.itch.io/fantasy-rpg-tileset-pack - https://finalbossblues.itch.io/pixel-animations-and-effects - https://somepx.itch.io/humble-fonts-fantasy

Ratings

Overall 420th 3.548⭐ 23🧑‍⚖️
Fun 185th 3.69⭐ 23🧑‍⚖️
Innovation 767th 3⭐ 23🧑‍⚖️
Theme 284th 3.857⭐ 23🧑‍⚖️
Audio 66th 3.976⭐ 23🧑‍⚖️
Humor 393th 2.974⭐ 21🧑‍⚖️
Mood 510th 3.214⭐ 23🧑‍⚖️
Given 20🗳️ 16🗨️

Feedback

Ramanujo
15. Aug 2018 · 00:27 UTC
This is really fun, and the audio makes it even better. I would just improve on the menus/text, I can't really read them properly and some of them go off screen. Seriously impressed with that music, and otherwise the game feels quite polished, great work.
ALourenco
15. Aug 2018 · 00:28 UTC
Really Fun! Awesome way to pick up the theme! Cool Audio. Get some original art, a detail here and there and it's good to launch :D
TheCommonThug
15. Aug 2018 · 00:30 UTC
The movement and shooting is really smooth, nice sound and good game mechanics. Really liked it. When the circle shrank down to a very small size the game froze, which I assume is just the ending. A score would have been nice to let you know it's over and how you did. Well made.
FlashViper
15. Aug 2018 · 00:34 UTC
This game is pretty cool, especially for one made in 3 days. Way to go! The controller controls made it hard to aim (though that may just be me), but the art style is neat and the mechanics are solid.
Don Fouts
15. Aug 2018 · 00:37 UTC
Nice game, I really liked the audio! My first game bugged out and everything stopped moving, a quick restart fixed this! The abilities were a nice twist to the action!
Larnin
15. Aug 2018 · 00:37 UTC
Cool game.
I have stopped at the level 3, i'm not realy good at theses "dodge" game.
The principe of the narrowing zone is cool, and stick well with the rest of the game and story.
Your game don't scale on all the resolution, my screen size is 1280*1024 (yeah, an old 4/3), and the texts goes out of the box, and i can't read the lasts lines.
🎤 thristhart
15. Aug 2018 · 06:52 UTC
Since it affects the usability with small screens, I deployed a post-jam hotfix to fix the UI scaling. thanks for pointing the issue out!
Riccardo Sioni
16. Aug 2018 · 08:22 UTC
The game is plenty fun and engaging! I love the music and how it is simple to pick up and play. I just suggest to make the UI on top of the screen easier to read: given the fast pace of the game, it should be recognizable with a glance of an eye.
arcadonauts
16. Aug 2018 · 17:47 UTC
I wasn't really clear what the pillar was for, but the game overall was pretty good.
manusaiz
16. Aug 2018 · 17:55 UTC
Well packed bullet hell game. Love cultists too.

Once I realized I could move from the center of the circle on level 2 I rocked it!

Nice entry! :six_pointed_star:
comenoha
17. Aug 2018 · 05:08 UTC
This game was definitely very fun, I spent way too long playing - this because the graphics fit the style very well and I really enjoyed how the different abilities were basically REQUIRED to be used on different enemies depending on how the enemies moved themselves. Well done!
t-mw
17. Aug 2018 · 14:21 UTC
Very cool how you synced the music with the bullets on the second level. No big complaints from me, apart from the vertical difficulty curve!
Swordfish
17. Aug 2018 · 22:54 UTC
Very fun and engaging game, music is really great and goes with the pacing really well.

I only have some minor gripes that were a little frustrating, movement felt really sluggish for what became a bullet hell and I swear that I watched my bullets go straight through the cultists multiple times. Those are really minor polish things though, I'm amazed that you managed to get a full game like this out in just 3 days and a really fun one too.
yuigoto
18. Aug 2018 · 19:14 UTC
The game's really fun, and has a nice concept for the theme too! Gameplay-wise it feels pretty good to play and it's quite challenging! :D

The work on sound and music was really well done! Though, I don't know why, the song from the third stage kinda felt like it broke the "feeling" established by the first two songs. I do understand the point you're going for, but I don't know. It does give that "boss"-type of sound, but something more would add a bump to that track, for sure! Also, loved the slowdown effect on both the game and sounds too! :O

Good job! Well done!