Cataclysm of a Potted Plant by Timestop

[raw]
made by Timestop for LD 38 (JAM)

A potted plant has been forgotten and left out in the harsh rains! This is a story about a small, special worm attempting to escape his drowning home. Please help him get away safely!

website_image.jpg

-=[ INFO ]=- We used GameMaker v1.4 and Photoshop for all design.

Xane - Character design, coding, art

Timestop https://twitter.com/xTimestop - Level design, coding, music

If you're playing the game and Level 1 is annoyingly hard, press "2"on your keyboard and you'll warp to the second(last) level automatically!

DOWNLOAD HERE: https://www.dropbox.com/s/tkbkn7c6ms92mh6/CataclysmofaPottedPlant.exe?dl=0

Ratings

Given 11🗳️ 1🗨️

Feedback

Random-storykeeper
29. Apr 2017 · 06:28 UTC
That was a very quick but cute playthrough. I would have personally liked to have the character be respawned from the start of the stage rather than closing the game upon losing. Having open up the game again each time is annoying, especially if you have a task for the player where it’s relatively easy to lose (one hit equals instant death).

I do think the art is the best part about the game. I love the combination of realistic looking soil with the cute worm and rock. The inconsistent art style adds to the charm. I am curious as to why the worm starts as a bunch of blocks and then suddenly transforms into a more cartoon-like worm once he reaches the top. I guess it really is a special worm after all!

The music is all right; I like the "sunflower_soiree" track; it’s got a bit of a wondrous "I wonder what’s up above" feeling. I only wish it captured a bit more of that feeling of "rain" in it, seeing as the game is entirely about avoiding raindrops.

Oh, the dialogue was also pretty good, albeit there wasn’t too much of it. My heart goes out to that poor rock, who totally got rained on and probably fell off the leaf as I was climbing up. :P
cvetk0
06. May 2017 · 06:33 UTC
The idea is nice, combination of snake like and jumper game.

The first level was way too hard for my taste, would be a bit easier probably if the camera started scrolling up faster, not when the worm was half screen up since it would be easier to predict where player should continue to go up.

Seconds level does seem a bit easier but I didn't manage to get through it either as I usually fell to my death bellow instead of being hit by rain drops :smile:

The graphics, especially level two, are really nice and so is the accompanying music! I also liked the dialogue, it really adds to the mood of the game. Too bad you didn't implement some in game restart of level after worm dies, game quitting and requiring manual restart gets a bit tedious after some time.

Nice work though, keep it up! :thumbsup:
Dragojt
15. May 2017 · 20:50 UTC
Nice idea for this LD. Very creative doing this combo with the snake movement and avoiding the rain. I really enjoyed. Well done!
zirconcode
15. May 2017 · 21:08 UTC
So incredibly cute, and I really loved the creative combination of snakes and 'avoid the thingy'. Was wondering if the raindrops are newly random each time? Love it!