TetrisBridgeBuilder by GettingRekt

[raw]
made by GettingRekt for LD 41 (COMPO)

Welcome

This is my third Ludum Dare! The gameplay is a combination of a bridge builder and Tetris (and an Endless Runner?)

tetrisbridge.png

Controls
  • Movement: WASD, Arrowkeys
  • Speed up brick: Space
  • Menu: ESC
  • Restart level: Backspace
Gameplay

Use Tetris-bricks to build a bridge and escape the inferno!

Ratings

Overall 385th 3.325⭐ 22🧑‍⚖️
Fun 316th 3.325⭐ 22🧑‍⚖️
Innovation 160th 3.7⭐ 22🧑‍⚖️
Theme 76th 4.158⭐ 21🧑‍⚖️
Graphics 547th 2.725⭐ 22🧑‍⚖️
Audio 337th 2.825⭐ 22🧑‍⚖️
Humor 132th 3.35⭐ 22🧑‍⚖️
Mood 442th 2.85⭐ 22🧑‍⚖️
Given 17🗳️ 23🗨️

Feedback

Noah Eichler
22. Apr 2018 · 22:22 UTC
Hahaha!! This is hilarious! I love the expression on the guy's face.
gamedevbynight
23. Apr 2018 · 18:10 UTC
haha i love the sounds. Nice idea! I think you nailed the theme! :)
Graphics were really nice. Keep up the good work!
DrunkardWolf
23. Apr 2018 · 19:13 UTC
Awesome concept. Really goes well with the theme. Lots of potential with this project.
Mathiouza
23. Apr 2018 · 19:18 UTC
Cool concept ^^ I saw this game in the flood of the event on the main page of the site ^^ I felt just a little frustrated when I saw the guy block for any reason.

But the game is really interesting, keep coding :)
Maskrosen
23. Apr 2018 · 19:27 UTC
Good job! I really like the combination of genres they made a unexpectedly good combination
Gavin Camlin
23. Apr 2018 · 19:29 UTC
The concept was really cool and the sound effects plus animations of the player were wonderful! I really like this concept and think it could be something really cool! Some things that you could improve:
-the movement of the block. They move way to fast and it's hard to really plan out where I wanted to put the block because of how touchy the controls ended up being
- I would also like it if the timer showing when the lava is about to come was larger so that I knew how much time I had left to do things

Overall a great game! Like I said I really like this idea and I encourage you to keep on working on it!
LegionGames
23. Apr 2018 · 20:31 UTC
I'm actually preparing a game with a very similar basic idea for a Steam release, so seeing it done by someone else was hella interesting and insightful. That's why I might be a bit too positively biased towards rating this game. :D But regardless, I absolutely loved the graphics, the sound, and the humor of this. Also, it really does fit the theme, good job! :) Anyways. The problem I ran into in my game & that I'm seeing in this game is that after you've built everything you need to, the extra blocks become a bit of a nuisance, so a way to stop block spawning is very welcome. Also one thing to watch out for if you're going to work more on this is that the Tetris Company sues the hell out of everyone who uses Tetris in their name.
🎤 GettingRekt
23. Apr 2018 · 21:39 UTC
@LegionGames Thanks for the tips! Yeah, its a problem, spawning blocks after the bridge is finished. But if making it more of a puzzle game it wouldn't be a problem since most likely it would be a "build phase" and a "test bridge phase". Or getting bonus points for fewer bricks (and having a button for "stop spawning bricks please"). I'm sure you find a way to make it happen! :)
Chaseplays
24. Apr 2018 · 02:45 UTC
This is a whole lot more fun than I expected! The gameplay is addicting, and Tetris goes strangely well with bridge constructor. The graphics and music were nice as well. Great job! This was really fun!
Animaster
27. Apr 2018 · 11:13 UTC
@gettingrekt I just throw away extra blocks to the left or right side of screen:) I love the idea and game itself, it's addictive to build your way, but I want some way to push character if he stuck, maybe a little backward push, so he can jump, and not bump into block
notpresident35
28. Apr 2018 · 21:01 UTC
Good job! You did well on the theme, and the gameplay is pretty good. I do wish you made it easier on the later levels and harder on the first one though. Also, I do wish that you made it easier to tell where a block is going to land exactly. I had too many times where I slammed a block into a wall when it appeared that there was a large amount of space between the block and the wall. Also, the music is rather dull, and although the lava art is good, the UI and environment make it clear that this is a FIRE, not a stream of LAVA!

Good job, and good luck!
niterich
28. Apr 2018 · 22:29 UTC
I really like the concept and I think you nailed the humour category, but the block placing could use some work: they move and rotate way too quickly to be accurately placed which, while it does lead to some humorous situations, is more frustrating than anything.
Kwisarts
10. May 2018 · 09:45 UTC
Funny game!
I like how the tetrominos move and stack up, it feels different enough from actual tetris to feel more unique. It's also fun to see the character bounce around!

* Sometimes, the player gets too close from a ledge to jump above it, so he's stuck.
* The tetrominos feel way too floaty; they glide in the air and you feel like you can't properly control them. So stacking up might be a pain