SINGULARITY by Syrapt0r
Description
When the universe is threatened by a black hole, a small tribe of humans starts a journey to survive. Will they succeed? Only time will tell.
Features
- Randomly generated universes
- A super deep trading system
- An even deeper story
Controls
ALSO CHECK THE IN GAME TUTORIAL, IT EXPLAINS MOST OF THE MECHANICS!
W, A, D - Move
Shift - Move faster
Space - Actions
E - fire missiles
Screenshots



Changelog
1.1
- You now see your health and fuel in the shop menu
- Fixed a bug where no gold would spawn after you beat the game once
1.1.1
- Fixed a bug where the ship would be glitched after using a shop
1.2
- Fixed a bug where the black hole would deal no damage
- Flying out of the safe zone without fuel now kills the ship instantly
1.2.1
- Made menu navigation much more intuitive
- Added Web Version (seems to have broken particle colors)
1.3 (Web only)
- Some balancing
- Rocket launchers will no longer fire directly after leaving a planet / spawning in a new universe
- Asteroids will despawn if they would hit the ship less than 1 second after spawning
- Slightly buffed cargo gain per gold piece
- Optimization
- The game no longer uses unnecessary files to store data
- Reworked saving algorithm to be faster
- Changed the color of important messages from red to blue
Ratings
| Overall | 47th | 3.968⭐ | 65🧑⚖️ |
| Fun | 62th | 3.889⭐ | 65🧑⚖️ |
| Innovation | 301th | 3.302⭐ | 65🧑⚖️ |
| Theme | 344th | 3.586⭐ | 66🧑⚖️ |
| Graphics | 123th | 3.852⭐ | 66🧑⚖️ |
| Audio | 23th | 3.911⭐ | 64🧑⚖️ |
| Humor | 291th | 2.553⭐ | 59🧑⚖️ |
| Mood | 56th | 3.73⭐ | 63🧑⚖️ |
| Given | 68🗳️ | 55🗨️ |
Overall cool game ^^ Keep coding :)
@listonos More variety on planets was planned but I didn't have time to implement it. I planned to have desolate planets with no items / shops and I wanted some planets where you would just find gold / missiles.
@mutskun The warp marker just serves as a help to find the wormhole. It felt unfair if you got stuck in a universe with no way to escape the black hole, that's why I made the wormhole usable from the start. That way there's still a chance to escape even if you're out of coins. As for the planets, see above :)
@leave I totally agree. I actually experimented with camera shaking and more UI indicators but both didn't really feel right so I just left it the way it is ^^
The idea is great. It is a great compo game. Hope you can make it more complex. Different kind of resources? More enemies?
Variety in planets would have been a nice feature, but you didn't get around to it, and even so the game still works.
Being able to use the wormhole right from the beginning is nice, though it can lead to simply finding the wormhole and leaving the universe without really exploring much. If you grind in the plentiful first levels and then just buy enough fuel, you can get quite a ways into the game without doing much. But the alternative of requiring a certain amount of money does feel a bit limiting (especially in some of the sparse universes).
Overall, I think you did a good job cutting back on features that weren't needed and focusing on what made your game enjoyable, which is ultimately what is important. So well done maintaining focus on this project.
A bit hard when the universe hardly has enough gold to refuel.
Oh and I couldn't get the missiles to shoot where I wanted?
gameplay here at about 2 mins in: https://www.twitch.tv/videos/298139021##
Write me if you will x)
The particles seem to have lost the right color but everything else should work.
I didn't even realize you had shift for faster speed.
I have absolutely no chance against someone who is 9 years older than me.. ;)
Great game!
All and all a great game, well done!
And thanks for building the web version for us:)
I forgot to add the same behavior for other ships though ^^
By the way please feel free to leave us some feedbacks on our game!