Shutdown by mahalis

A little game about a struggle for survival in the depths of one of those amazing “computer” things, featuring:
- colors!
- polygons!
- music!
Built in 48 hours with LÖVE (the game engine), love (the emotion), Shadertoy, Photoshop, and GarageBand.
How to play: Eat stuff! Consume your fellow denizens of the digital world. Aim with your mouse, and jump by pressing Space or clicking. Each jump costs power, and power drains over time, but eating stuff will give you more power and more time. The world will start to fade into obscurity as you run out, but don’t despair—if you can eat something before it runs out completely, you can scramble your way right back up again.
Here’s a video!
https://www.youtube.com/watch?v=lC1w0zlwKg4
Ratings
| Overall | 108th | 3.739⭐ | 25🧑⚖️ |
| Fun | 305th | 3.208⭐ | 26🧑⚖️ |
| Innovation | 310th | 3.13⭐ | 25🧑⚖️ |
| Theme | 187th | 3.75⭐ | 26🧑⚖️ |
| Graphics | 53th | 4.125⭐ | 26🧑⚖️ |
| Audio | 180th | 3.261⭐ | 25🧑⚖️ |
| Mood | 112th | 3.522⭐ | 25🧑⚖️ |
| Given | 22🗳️ | 18🗨️ |
Nitpicks:
- that little bit of music was annoying after a while
- at start I thought I was to avoid the differently colored polygons
- maybe some challenge other than just the power running out?
I liked the core mechanic as well. There were some interesting tradeoffs between waiting for the right jump vs trying to not fall too far down the screen.
I felt a little un-present in the world of the game though, because there was no feedback to what I did. I would have preferred sound effects vs music if there was only time for one, I suppose.
But a nice entry here with super-slick look and a cool mechanic that's well grounded in the theme... great job!
The concept is interesting, the game is really fluid and beautiful, really nice done on those effects!
Could have been nice to have some sound effects when you pick up these weird things, it would have bring a nice feedback.
Things that could be improved in my point of view:
- Add audio effects!
- Maybe introducing new elements (things you DON'T have to pickup for example, some abilities or super pickup items that boost your speed, or I don't know)
In a nutshell, a nice small game, very polished, fluid and visually innovative :)
For what it is, it's very polished. Well done!

The game itself was cool. Pretty simple but cool. It could quite easily be beefed up by adding a more interesting scoring system (multipliers and such) and an actual difficulty curve. Right now it's pretty much just go until you get unlucky with the enemy spawns.
Some other stuff that could be added to make it more interesting:
- Sound effects
- Pickups with temporary powerups (for example: speed boost, homing ability, spawn increase etc)
- Enemy variety (not just visually) like having a boss type enemies which could have different numbers (based on the difficulty of the enemy) of random abilities.
Their abilities could be something like a shield that protects them from one direction, requiring more than one hit etc
- Some kind of character progression which would keep the players interested in trying again and again
Keep it up!