Overpopulation by Centauri
It is the year 2200 and overpopulation has become a real problem!
Overpopulation is a game, where you have to make decisions of whether to sacrifice, or spare people. You need to look at data and decide, but watch out! You can easily make enemies.
Screenshots:

Tools used:
- Unity 3D
- Visual Studio
- Paint.net
- Audacity
- Blender
Features:
- Over 50 names
- Multiple greetings
- Multiple records/history
- 5 endings
How to play:
- Press Q see record/crimes and E to see details and guidelines.
- When you have found whether you want to sacrifice or spare a person click the buttons below or press S or L
- There are 5 days in the game. Thats it! Hope you enjoy
We really recommend you download the game instead of playing the web version (Because we really had to turn the graphics down for it to be able to run on the web! And theres no audio)
| Windows | https://drive.google.com/file/d/1CigxRcEDpxmD7PGK2ZlaJmf9njvM8yKU/view?usp=sharing |
| HTML5 (web) | https://aveuse.itch.io/op |
| Original URL | https://ldjam.com/events/ludum-dare/43/overpopulation |
Ratings
| Overall | 432th | 3.523⭐ | 24🧑⚖️ |
| Fun | 748th | 2.955⭐ | 24🧑⚖️ |
| Innovation | 684th | 2.955⭐ | 24🧑⚖️ |
| Theme | 317th | 3.773⭐ | 24🧑⚖️ |
| Graphics | 651th | 3.25⭐ | 24🧑⚖️ |
| Audio | 605th | 2.563⭐ | 18🧑⚖️ |
| Mood | 643th | 3.159⭐ | 24🧑⚖️ |
| Given | 21🗳️ | 14🗨️ |
I really liked the idea and how it fits the theme so well. I guess I'm just a big fan of dystopian games in general. ;)
The human model turned out really well I think, and the posters on the back wall give the environment a nice touch.
I feel like you could have improved the user experience a little. For example, I thought it was confusing that the font size in the report changed depending on the amount of content - made it just a little bit harder to parse every time. Also, being able to view the guidelines while a new person was walking in would have been nice. Especially at the beginning when you didn't have the rules memorized yet, that would have proven very useful.
it could use some audio though. some static radio music, som footsteps or even some mumberling when they are talking. rember! audio is half the game ;)
You should definitely contenu on this.
@binarylynx Thank you very much :)
@jannick-larsen Thanks you for the feedback. We have audio in the game but it seems like it isnt working in the WebGl version
(I actually found out that you made parking spaces. And i downloaded it on android. Nice game!)
@sashbros Thanks :)
@wheatleyscience Yes the walking takes a it of time, i myself thinks it gives some athmosphere but different people have different thoughts :) And an explenation could be good so you now what to improve. But thanks for the feedback :)
I kinda wish the people would come in from a straight line, then head to the right if spared and to the left if sacrificed. I think it would give the game more visual impact.
I think some of the profiles were funny, too. Like the same guy having "works for law enforcement" and "Is a gang member". Also, a lot of people were complete psychopaths!
I coudln't tell if my choices had in impact on my ending or not. The ending I got didn't reflect what I was feeling at all, so that didn't go so smooth.
Overall, nice work!
sometimes in the record there are 2 equals things and in "selled drugs" I think it's "sold drugs"
@grifone Thanks for the feedback. Yeah we didnt do so you couldnt get 2 of the same. But thanks :)
https://www.youtube.com/watch?v=uZuUnksM0WM