DUNK EM UP! by lukbebalduke

| Source: | https://goo.gl/XBHytB |
| Windows | https://goo.gl/U2bxZ4 |
| Windows | |
| Original URL | https://ldjam.com/events/ludum-dare/41/dunk-em-up |
Ratings
| Overall | 1th | 4.42⭐ | 27🧑⚖️ |
| Fun | 1th | 4.5⭐ | 27🧑⚖️ |
| Innovation | 34th | 4.14⭐ | 27🧑⚖️ |
| Theme | 118th | 4.04⭐ | 27🧑⚖️ |
| Graphics | 12th | 4.52⭐ | 27🧑⚖️ |
| Audio | 10th | 4.24⭐ | 27🧑⚖️ |
| Humor | 28th | 3.955⭐ | 24🧑⚖️ |
| Mood | 50th | 3.771⭐ | 26🧑⚖️ |
| Given | 21🗳️ | 25🗨️ |
I got 26800 points by the way.
It's very solid entry, kudos! I like the core gameplay loop, it feels so satisfying when we "dunk" the enemies. Overall, the "Game Feel" is excellent too, with a lot of details in animation, music, zoom... Very impressive for a 48h game!
The game is quite challenging though, once you loose your ball, it's very likely that you'll lose one life because an enemy will have time to go through before you get it back.
Also, on my computer, there is no way to restart the game (I have to quit and relaunch it manually after a Game Over). I used the "alternative" download and i'm on W7 64 bits.
Well Done!
I found 1 bug, at least it doesn't feel like intended feature. If you dunk in the hole in the middle it doesn't do anything except wasting time, really annoying.
@mao Thanks for playing! Also, nice score!
@ytaha Thank you very much :)
@bluewingtitan Tks!
@drludos Thank you for the feedback, I will take a look at this bug later.
@Azargaz Thank you very much, I will also look into that.
**[Version bugfix]**
Just to make it clear: it is a bugfix on the ball and characters physics (preventing them from teleporting after bugging in some walls and corners.)
For some reason it lagged a bit which is a bit weird since I was playing it on my msi. Sometimes the control felt a bit off but maybe it's due to the lag. Would have liked controller support, I think it'd make the controls more responsive. Maybe a tad bit more precision on the mushroom you want to target could be interesting (like with the mouse or the second joystick).
Otherwise I haven't much to say because it feels like a finished game. I you want to add to it I guess it'd have to be additional features like more maps, local coop could be fun too I guess. The game's pretty much shippable in its current state tho.
Great work man, I hope I can get to such a level of polish on a jam game one day !
@Ashtrail yup, thank you very much!
@Almax you are right. I actually got this exact same feedback when I was first playtesting, the reason behind it was to make the air combos easier. I probably have some alternative ways to fix that and I 'll think of a clever solution. Thank you very much for the feedback :)

A few gripes/ideas:
* getting dunks on the red/purple guys seems way too easy
* going anywhere but the bottom floor seems pretty much like a no-go after the 'shrooms get going (there could be more exits, but the shrooms would spawn jsut from the top?)
* there's little motivation to throw the ball from afar rather just getting close and personal (maybe longer throws should reward players with more points? That seems thematically fitting)
I was also wondering how much would it benefit and/or hurt the game to make the enemies damage the player on touch (so the player would have to have HP or something along those lines), but could kill them by jumping on them. Then the player could still maintain their multiplier by jumping on the shrooms if they happen to throw the ball away, but would risk getting hurt.
@Velocity7 yep, I would like to give more rating but time was not helping this time, so I tried to get at least 20; and surprisingly it worked very well! Haha, thanks!
