Durples Christmas Adventure by wuppy29
Here is my submission for my first Ludum Dare.
Durples Christmas Adventure is a 2D sidescroller platformer which includes both the Growing as well as the Two button controls theme. It's also loosely Christmas themed.
I wrote this game entirely from scratch (did not even have an engine yet) using C++ with SDL.
As the ReadMe mentions, if you get an error saying "Missing MSVCP140.ddl & VCRUNTIME140.dll" please install Microsft Visual C++ 2015 Redistributable by double clicking the included vc_resit.x86.
Edit. I've updated the game, fixing a problem where the game's difficulty depended on the Hz of your monitor. I've also fixed a problem regarding the collision with pickups.
Durples Christmas Adventure is a 2D sidescroller platformer which includes both the Growing as well as the Two button controls theme. It's also loosely Christmas themed.
I wrote this game entirely from scratch (did not even have an engine yet) using C++ with SDL.
As the ReadMe mentions, if you get an error saying "Missing MSVCP140.ddl & VCRUNTIME140.dll" please install Microsft Visual C++ 2015 Redistributable by double clicking the included vc_resit.x86.
Edit. I've updated the game, fixing a problem where the game's difficulty depended on the Hz of your monitor. I've also fixed a problem regarding the collision with pickups.
Ratings
| Coolness | 52% | 3 |
| Overall | 3.28 | 446 |
| Audio | 2.59 | 504 |
| Fun | 3.21 | 441 |
| Graphics | 2.56 | 749 |
| Humor | 3.09 | 185 |
| Innovation | 3.32 | 380 |
| Mood | 3.05 | 416 |
| Theme | 3.92 | 317 |
Also kudos for making your own engine. That might not show on the final product, but it's something I personally like and was reflected in my voting, after some source code diving.
@fakefrogsonly, do you have a 144Hz monitor?
@Reggianito, I agree that having an installer is annoying, but as far as I know there is no way around it when using C++.
@ccglp & @alyphen, I'm certainly considering making this game fully.
Thanks for the info, I've uploaded a new version which fixes the Hz problem as well as a small mistake in my pickup collision code.