Durples Christmas Adventure by wuppy29

[raw]
made by wuppy29 for LD34 (COMPO)
Here is my submission for my first Ludum Dare.

Durples Christmas Adventure is a 2D sidescroller platformer which includes both the Growing as well as the Two button controls theme. It's also loosely Christmas themed.

I wrote this game entirely from scratch (did not even have an engine yet) using C++ with SDL.

As the ReadMe mentions, if you get an error saying "Missing MSVCP140.ddl & VCRUNTIME140.dll" please install Microsft Visual C++ 2015 Redistributable by double clicking the included vc_resit.x86.

Edit. I've updated the game, fixing a problem where the game's difficulty depended on the Hz of your monitor. I've also fixed a problem regarding the collision with pickups.

Ratings

Coolness 52% 3
Overall 3.28 446
Audio 2.59 504
Fun 3.21 441
Graphics 2.56 749
Humor 3.09 185
Innovation 3.32 380
Mood 3.05 416
Theme 3.92 317

Feedback

Ybalrid
14. Dec 2015 · 04:22 UTC
Fit both themes AND the holyday season. A bit hard at first, but interesting concept
gene-z
14. Dec 2015 · 11:29 UTC
Good and hard to start,, fun
fakefrogsonly
14. Dec 2015 · 11:35 UTC
I found the game way too difficult to get into properly, there was not enough time in between obstacles to change your size.
alyphen
14. Dec 2015 · 16:15 UTC
A fun and innovative little game with good level difficulty progression and a lot of interesting mechanics. If you were to take this further, all it would need would be a graphical touch-up, some music, and some sort of menu system. Past that, you could just add as much content as you wanted.
Reggianito
14. Dec 2015 · 16:22 UTC
Even though you included an installer for VC++, it's gonna make a lot of people not play this. Which is bad, because it's a really fun little game, and also your first ludum entry.
Also kudos for making your own engine. That might not show on the final product, but it's something I personally like and was reflected in my voting, after some source code diving.
Recursiveanomaly
14. Dec 2015 · 16:24 UTC
Clever alignment with the theme! Once I got jumping I had a few instances where I didn't notice that I ran out of jumps. Also I can't grow or shrink when not on the ground seemed weird. I got a little confused that some wall dies weren't ok to touch and some were. I guess I really liked this, but the biggest complaint is that it feels like a memorization of what obstacle is coming up rather than reacting to things.
ccglp
14. Dec 2015 · 16:28 UTC
Nice concept, I will love to see the game finished with more puzzles or interaction with the main gameplay!
🎤 wuppy29
14. Dec 2015 · 19:17 UTC
Thanks for all the great feedback :)
@fakefrogsonly, do you have a 144Hz monitor?
@Reggianito, I agree that having an installer is annoying, but as far as I know there is no way around it when using C++.
@ccglp & @alyphen, I'm certainly considering making this game fully.
PlasterPhantom
15. Dec 2015 · 10:03 UTC
Quite a decent game :)
SusanTheCat
17. Dec 2015 · 01:57 UTC
Yay Christmas!
Luxorix
19. Dec 2015 · 05:32 UTC
Good idea!
Blobo
19. Dec 2015 · 18:48 UTC
Really interesting game. i like the use of the theme, and overall it was pretty fun.
speciesUnknown
21. Dec 2015 · 11:56 UTC
You are allowed to fix bugs - if the game is unplayable, so long as you don't make changes to the gameplay itself.
x92rwzb
21. Dec 2015 · 12:27 UTC
I haven't seen many games that used both themes and were also Christmas themed. Good Job!
🎤 wuppy29
21. Dec 2015 · 18:38 UTC
@speciesUnknown
Thanks for the info, I've uploaded a new version which fixes the Hz problem as well as a small mistake in my pickup collision code.
Phobos001
23. Dec 2015 · 19:03 UTC
Well designed levels that merge well with the mechanics and allow for some tricky obstacles. Nicely done!
shahid
29. Dec 2015 · 20:23 UTC
Well done! Not bad at all. Rock hard, but fun.