Rogueclick by Odward Frenry
A clicker game with no persistence, no saving, and no prestige. Every reset is a hard reset.
Explore four sections of a world, encountering and defeating enemies along the way. Throw potions at enemies to determine their function or smash them on your own head if you dare. Spend your treasure to increase your power. Make the numbers go up until you die.
| Windows | https://odward.itch.io/rogueclick |
| Original URL | https://ldjam.com/events/ludum-dare/41/rogueclick |
Ratings
| Given | 4🗳️ | 1🗨️ |
I thoroughly enjoyed playing Rogueclick, even though I never managed to pass the forsaken foothills. At first, trying out different strategies held most of the fun, like only running away from the enemies and throwing every potion at them until they froze so I could run away for longer.
Later, I figured out that clicking speed actually matters in this game! Then the fun became trying to kill each enemy without taking a hit.
**Some suggestions:**
* *Juice* - You could add some feedback to the player when they perform an action (it could be as simple as changing the color of the button for a split second)
* *Sounds* - With the abundance of free sounds on the internet, it's easy to find suitable sound effects for any game. If you don't want anyone else's sounds, you could generate/make them with [Bfxr](https://www.bfxr.net/)
* *Instructions* - The fact that click speed matters was never explicitly communicated to me, so I spent the first 10 minutes dying in the first area. When I found out, the game instantly became more fun. I suppose the word **clicker** automatically means that I have to click fast, but that's often up to the player in those types of games. It could just be me, I don't know.
All in all, it was fun and fit the theme perfectly. Also, seeing the works of fellow LÖVErs is always interesting :^)
Part of me feels that the flask upgrades are a little broken: I was on the cusp of death (I think my HP actually hit zero, although I still managed to survive somehow) when I managed to unlock them. From then on I was pretty much invincible, healing hundreds of hit points per potion instead of just ten. Plus, the beneficial effects of the other potions started to last forever, and I was finding them all at a crazy rate thanks to my upgraded exploration... but hey! I think that's part of the clicker genre - snowballing out of control. There's something very satisfying about it, although you could play with the difficulty/toughness of enemies at the more extreme altitudes.
All in all, great work! You did an awesome job of capturing that classic roguelike feel.
I think the idea is good and could be expanded into a pretty good clicker.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape