Password Camp by Rombus

Password Camp!
Inspired on "Friday The 13th" for NES.
Theme interpretation
- "Run out of space"
- A guy runs out of space for memories in his brain. And what he remembers is crucial to advance in the game.
Objective
- Kill zombie priests to obtain potions. You'll need them.
(Don't worry about using them, as the game makes Billy drink one if he's low on health and it has just been hit). - Go inside cabins to obtain clues to where your murderer is located.
- You only have 3 slots of memory, you have to decide if the information presented to you is worth remembering or not.
- Once you have enough clues you can go into the direction you think your murderer is, and if you really have all the clues, then the guard will simply let you pass.
Constraints
You need all 3 memories to quit the city.
Notes
- Dying doesn't erase your memory.
- If you loose at the final boss you can keep trying. The guards die once you see the final boss face.
So Theme
You run out of space in your brain... 'cause you're dead... so there's that.
Personal comments
- Due to pico 8's token limit I had to cut out a pseudo 3D cabin section.
- I had planned 5 cities, but could only make one D:
Hope you enjoy the game!
| HTML5 (web) | https://rombus.itch.io/password-camp |
| Source code | https://github.com/Rombusevil/ld42-password-camp |
| Original URL | https://ldjam.com/events/ludum-dare/42/password-camp |
Ratings
| Overall | 189th | 3.641⭐ | 34🧑⚖️ |
| Fun | 217th | 3.516⭐ | 34🧑⚖️ |
| Innovation | 172th | 3.547⭐ | 34🧑⚖️ |
| Theme | 399th | 3.484⭐ | 34🧑⚖️ |
| Graphics | 160th | 3.75⭐ | 34🧑⚖️ |
| Audio | 95th | 3.609⭐ | 34🧑⚖️ |
| Humor | 161th | 3⭐ | 32🧑⚖️ |
| Mood | 162th | 3.387⭐ | 33🧑⚖️ |
| Given | 11🗳️ | 9🗨️ |
Other than that, great graphics and music, and fun gameplay! You Pico8 games are always a blast to play!
I knew I had went to confusing on that :\, to leave the area you need all 3 memories.
There are 5 cabins total, so there are 2 memories you don't need.
thanks for playing man!
I'm a little confused about what happened when I was playing, though. I was just walking along and then suddenly I was fighting a large version of a smaller boss that I'd died on. I defeated him and it said I won, but I hadn't been into any of the cabins and had only found one memory...
The coordinates must have been screwed. The fight with the final boss happens when you get past the guards on some side.
Thanks for playing!
A couple suggestions:
- The zombies come up out of the ground but your bullets pass through them until they actually start walking. It would be nice if I could hit them as they were rising.
- It was really unclear what I was supposed to do with the memories. I got the memories of my murderer in the west and the passwords to get in and out, but he didn't let me through. I wasn't sure what else to do so I didn't complete the game.
- It would be nice to be able to see the memories that you are overwriting before you choose to lose one. At the end I wasn't really sure what memories I had, which might have led to the problem with me leaving to go west.
Nice work!
@arch you got it! I do the same :P
Thanks all for playing!
Nice job!)
Liked the entry very much and had a good time playing it.
https://www.youtube.com/watch?v=-osF36Qsiuo
Great job on this, I really like it!