We Are Millions by Blizary

[raw]
made by Blizary for LD 42 (JAM)

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Being a God sometimes is hard, trying to make the world balanced by keeping a quantity of people on the planet. But watch out for not "Running out of Space".

Unfortunately we didn't finished the game :(, we still miss some abilities but we will update the game in the future =D, so we hope you guys will follow us on our adventure.

CONTROLS:

  • Click the humans so you gain currency and space on the planet
  • Don't let the bar fill up
  • Click on the [+] sign to open the shop
  • Buy abilities to help you with your job
  • Equip the abilities on the ability bar, but be careful with the cooldowns
  • And... Have fun :)

    CREDITS:

Programmer: - @blizary

Artist: - @abyster

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Ratings

Overall 672th 3.31⭐ 23🧑‍⚖️
Fun 649th 3.167⭐ 23🧑‍⚖️
Innovation 706th 3.071⭐ 23🧑‍⚖️
Theme 217th 3.952⭐ 23🧑‍⚖️
Graphics 539th 3.524⭐ 23🧑‍⚖️
Audio 256th 3.474⭐ 21🧑‍⚖️
Humor 158th 3.525⭐ 22🧑‍⚖️
Mood 512th 3.211⭐ 21🧑‍⚖️
Given 6🗳️ 7🗨️

Feedback

CNB
14. Aug 2018 · 21:06 UTC
Cool backing track!
Crafty mine
14. Aug 2018 · 21:11 UTC
Really good game
I love your graphic style
jeke
14. Aug 2018 · 21:13 UTC
Really promising look and feel. Great job. Would like to see what you do with it in the future. Do you have any ideas of how you would make it stand out from other games of this style (point-and-click god games)?
Joshua W
14. Aug 2018 · 21:13 UTC
I had some fun popping them like bubble wrap. I think I managed to accidentally 'pop' one of the bears preventing him from multiplying. Other than the lack of some implementation, I like what you've got going on here. Music is fitting.
Dominic
14. Aug 2018 · 21:16 UTC
This is a really fun, arcade-y game! The art is pretty stylish, especially the opening scene with the two planets and animated space background. The music is also very chill, and makes the game even more relaxing to play. I liked the abilities that you made so far, and I can tell you have some more cool ones lined up. Good luck with future updates!
Call_me_Nutty
14. Aug 2018 · 21:17 UTC
I played this game a lot more than I would like to admit. Killing hundreds of bears with one nuke is
awfully satisying. This game would do great with some extra content to keep people playing till the end; more people, more abilities this game already has a lot of charm (bears on rafts 10/10). Main issue is that the performance tanked to a near halt at one point in the game. I'm going to assume you made every
entity independant (it's own set of scripts and everything) which would probably be it. Some of the abilities in the store are painfully difficult to select (the nuke near impossible and that last one seemingly impossible) can't tell if it's intentional or not. But I still had fun buiding Build-in-Bears Republic and then nuking it to oblivion for my own capitalist needs.
mrsylar59
14. Aug 2018 · 21:22 UTC
It's a nice entry! Populous meets cookie clicker. I liked the music which is repetitive but not annoying. However, the UI seems a bit unresponsive as there is a short delay between the time you click the button and the time the menu (dis)appears. And the bears were multiplying in space and made the game lag at some point, had to exterminate them all. Fun game overall, keep it up!
tasty_jose
14. Aug 2018 · 23:13 UTC
The basic mechanic isn't that interesting but the shop/abilities made me quite excited the idea of summoning biblical plagues upon the earth is really interesting and I'd be keen to see more of that game play take place.
n.feofentov
15. Aug 2018 · 17:36 UTC
It is so simple but yet so entertaining) I like that feeling of discovering new abilities.

I found a bug: when you buy and use Infinity Gauntlet it turns red because it has infinite cooldown (lol) but when you replace it with another item its cooldown still counts as infinite.

Good luck!
Dev_For_Pizza
04. Sep 2018 · 09:12 UTC
this game is really cute, I love graphics , Good job
ShaunJS
04. Sep 2018 · 16:36 UTC
Unfortunately my browser couldn't really handle the game after the planet (and local orbit) became swarmed with bears! The bears didn't seem to count towards the population bar, so they just kept swarming until the game was nigh on unplayable which I guess is sort of a loss as well? haha. Fun little idea, it would be interesting to see more types of life and how they interact rather than just destructive weapons, to see how natural (and unnatural) eco systems might affect one another! Good work. :)
GreenAndSubmarine
04. Sep 2018 · 17:46 UTC
Did I just spend a couple of minutes committing genocide..? Anyway, loved the mood of this game, removing large portions of population felt strangely satisfying .) This could be a basis for a fun god sim game!