Drift Punk by CremaGames

It's about damn time you join the resistance. Gather local guerrilla partisans in your bikecab and drive them to their destination as quickly as possible. Every time you deliver them at an extraction point your bikecab will grow, making driving more and more complicated.
Go faster. Avoid locals. Go faster. Grow. Go faster. Avoid buildings. Go faster. Keep growing. Go faster. MAKE A DIFFERENCE.
How to play
Drive through the city picking up guerrilla partisans. When all the slots of your bikecab are completed, you'll receive guidance to a destination. Go there, leave them and your bike will grow with a new trailer allowing you to carry more partisans.
The more trailers you have, the more people you can carry but the driving will become more and more complicated since each trailer has its own physics and crashing them intro buildings or cars will break the chain and you'll lose them.
Compete in the global leaderboards to become the most helpful resistance driver.
Gameplay Video
https://www.youtube.com/watch?v=I-aeqK_f37g
Screenshots




Controls
- W or Up Arrow: Accelerate
- A/D or Left/Right Arrow: Turn
- Common gamepads should work (RT: Accelerate. Joystick: Turn)
MORE STUFF
- Live Streaming VODs: https://www.twitch.tv/cremagames/videos/all
- Our Twitter
- Our Facebook
- Our Site
- Soundtrack by Fran Romguer
| Windows | http://cremagames.com/ludum40/bin/DriftPunk_Win.zip |
| macOS | http://cremagames.com/ludum40/bin/DriftPunk_Mac.zip |
| Other (platform) | https://cremagames.itch.io/drift-punk |
| Original URL | https://ldjam.com/events/ludum-dare/40/drift-punk |
Ratings
| Overall | 24th | 4.207⭐ | 135🧑⚖️ |
| Fun | 87th | 3.955⭐ | 135🧑⚖️ |
| Innovation | 233th | 3.614⭐ | 134🧑⚖️ |
| Theme | 105th | 4.105⭐ | 135🧑⚖️ |
| Graphics | 9th | 4.712⭐ | 139🧑⚖️ |
| Audio | 26th | 4.22⭐ | 134🧑⚖️ |
| Humor | 287th | 3.476⭐ | 126🧑⚖️ |
| Mood | 49th | 4.126⭐ | 129🧑⚖️ |
| Given | 64🗳️ | 34🗨️ |
This is rellay awesome, the unique aesthetics and the wonderful electronic music all very attractive and all let the whole experience fascinating.
I can't stop myself to enjoy the life in the cyber-world as a resistance driver
Presentation on another level.
Music pumping. (Although mine didn't play until my second life).
Great world design. Traffic worked great.
Third person camera done without a hitch
Would say that the hover bike sound effect was a bit repetitive, could use some gearing, but that's a nitpick.
AND LEADERBOARDS!
Will be recommending this! :)
@lamossus that bug should be fixed now. Thanks for playing and for reporting us the problem :)
Polished all the way through, love the graphics, presentation, but uhhhh, not quite optimised enough... I went to the lowest resolution, lowest detail and it still lagged enough to be really annoying. I might not have the best machine but one shouldn't need one to play a game like this.
The controls feel a bit too sensitive? Or just not tight enough. Turns are too tight and there's not enough fine control to manoeuvre satisfactorily.
The health system is a mystery - sometimes I crash once and game over. Sometimes I crash a couple times and nothing. Sometimes I head-on crash and nothing. The health meter is hard to read. The difficult controls combined with this unforgiving and mysterious health system means it's quite difficult to build up speed and feel awesome.
The vehicle doesn't handle with enough nuance to feel really interesting. I think that's a big issue. Drifting and driving over stuff and trying things knowing the controls allowed you to was a big part of crazy taxi!
Thanks for your feedback :)
You make a great job ! I don't know what to say more.
The game is fun, graphics are aesthetic, music is catchy, sound effects fit with everything else, I'm truly stunned by this. Fantastic job, keep it up!
A couple notes:
-The waypoint navigation arrow feels a bit sudden, so I'm constantly missing turns and going the long way
-It would be nice if the dropoff zones didn't only detect the leading car, so we could kinda fishtail one of the back cars into it and keep going. I believe this change would help the pacing a lot if you plan on developing the game further
-I ran into a really pretty bug where I fell through the map and got to see this whole purple space with green streaks of light in the background lol. I think I might be able to repro if you want, but it's honestly fairly hard to put into words:

I love this game though, 10/10!
Edit: I especially loved that bug because purple & green is my favorite color combination! <3 Oh, and don't mind my girlfriend there in the screen-cap reading Goblet of Fire :P I hope she doesn't mind lol
Edit2: Just ran into another moment where I was sitting right in front of the dropoff zone and the nav arrow was pointing the opposite direction, but I didn't have time to screen cap it :P Another note would be to enable an option to restart (hitting the back/select button on controller or esc on keyboard), that way you wouldn't need to give us a pause menu — which would be super exploitable in a game like this!
Edit3: Last one I promise! Just noticed that a lot of cars keep randomly disappearing! This actually worked in my favor, but I doubt this was intended as a feature ;)
Edit4: I lied :p Just broke into Top 10! (#9) Having so many cars felt like both a dream and a nightmare haha! Might've done better had I not stopped to take a screenie


I have plenty more LD games on my playlist, but so far, this one takes the cake for me! I can't wait to come back to it; definitely a gem on my hard drive I will cherish for years to come!
Edit5: Now that I think of it, I felt super relieved every time a car would disappear in front of me, so maybe keeping it would be fine and a good way to keep the game optimized and from getting too tense to the point it isn't fun. This game seems like it was inspired by Crazy Taxi and I could feel the waves of nostalgia rush over me while playing it. Again, fantastic job! K bye now.
- Waypoint Arrow: We made a lot of changes to the arrow during the weekend and it could get some more fine tuning. As you said there are some moments in which it doesn't look at the right point or in which it doesn't anticipate enough.
- Fell through the map: We also noticed this a couple of times but we didn't have the time to properly recheck all the city colliders and fix it. At least you enjoyed the bug! :D
- Cars dissappearing: This is actually a feature/bug. We put a system to delete cars behind buildings if you are going to turn over that building (so you don't find the car just in front of you while turning and resulting in an instant death). The problem is that the system is not working reliably always, so there are some moments in which visible cars are deleted and not only hidden cars.
Congratulations on your top 10 score!
I loved the concept of "future crazy taxi"
The controls seemed quite a bit sharp at the start but you get used to them quickly.
Congrats :)
Feedback:
Making the camera hard is good since it gives you vision and allows you to move fastly and precise, but it hurts the eyes a little when its that hard. Maybe the angle could be a bit turned upwards idk. Probably it should follow a bit, but almost like it does. (Cameras are hard to get right and never appreciated ^^)
Also I wasnt sure what I got time for, and where I lost time and how much. So making a decision is hard, since I dont know what the outcome will be.
Your game was really fun to play, but how did one get 900+ passenger :hushed:
I truly believe this game would do well on Steam :3
Nice Wilhelm scream, btw ;)
Felt good making the top 20 btw!
The one thing that spoiled the fun for me a bit was the current difficulty curve. I adjusted to the fact that i need to be more careful with a long tail, which also encapsultes the theme very well. In my first runs, i always lost the tail to the pylons, scoring around 20. Then i had a perfect run, felt relatively fast and did not crash - time was up at 12 people transported. This was due to my long tail - i had to gather so many people, time was running out although it felt like i was doing great. Maybe this is intended this way, but then it goes a bit against my player intuition, that i have to willfully crash to keep my tail short enough, to be able to also deliver guys without 30s time left.
A really great entry :)

I found controls rather hard and responsivnes is not so great - that is something that is affecting gameplay quite a lot and not in positive way.
Still, I for once had a lot of fun and the execution of the game is superb for the time frame!
Overall very enjoyable with nothing major to complain about.
Nice job!
Well done!
Audio is also pretty good and...did you really make an online ladderboard ? damn XD
But something spoil the game. Maybe because i'm a bad driver but i found this very not contralable even at the very begin.
P.S. 10 stars out of 5 for the Wilhelm scream.
The driving feels smooth and fast, the mechanics fit the theme perfect and the music is a joy to listen to. Overall a complete package.
Great work!
Great work. ^-^
The graphics are great. Music was a good accompaniment for the game style. I enjoyed the concept, but was terrible at being successful with the driving. :-)
I don't think I "Made a Difference" but I enjoyed trying! Fantastic work.
Some more notes about it:
- Art direction and music were superb.
- Hooray for crazy taxi-like games.
- Thought it was pretty polished, didn't find any major bugs.
- The waypoint thing is always problematic in driving games. One smart solution (that Crazy Taxi already did) is show you a picture of the place you're supposed to go (hotel, restaurant, church, etc). After a few games you pretty much know the city layout, so knowing the place where I need to know is even more useful than an arrow that tell me when to turn.
- The game was a bit laggy on my laptop, but that's probably because it's already a bit old.
- Controls didn't feel really tight for me, maybe the bike should be heavier.
- I was impressed with how charming the city felt for a jam game, I was expecting something more generic.
https://youtu.be/PDwxMhiDG-s
My two bits of feedback (nothing particularly big): First, I noticed that the destination arrow on an elevated road would sink into the road. Second, I got the impression that collisions against smallish items (a traffic cone, for instance) would feel disproportionately strong compared to cars or buildings.
Congratulations! ¡Felicidades, vaya juegazo!
You nailed the theme and having loved Crazy Taxi and taxi missions in GTA, I was really interested in playing this game and it was indeed a fun game. My best score is 6 with some passengers "flying away" during the course.
The controls were correct. Not being able to slow down made some turns a bit awkward at times.^^ Maybe an F-Zero-like drift / slide button.
The graphics are really nice and well polished, a kind of "If megaman was a taxi driver in Tron" vibe.
As for the music & sounds, the synth/retrowave music goes well with the game and I really liked the Wilhelm Scream, I'll never be bored by this trope.
The liveliness of your city coupled to the level design gives a really impressive game experience, especially for a game made in 72H. I would love a game like this with different modes to choose from, this one, a one-passenger mode but not a lot of time to join the destination, etc..
That's the kind of games I show to people when they ask me why I don't even consider it possible to be high in the Ludum Dare ladder.^^
Anyway, great job!