Resonance by Starspell
"A Resonating Puzzle Game" (-minus the audio because I ran out of time)
The object of this game is to make your way through each level or room in an ever expanding, ever growing area. To do this you need to manipulate the coloured projectiles in each room and guide them to the correct buttons within the levels. This will allow the flow of projectiles into the next room and so on, each room powering the next in an ever larger system.
I unfortunately ran out of time and was unable to put in what would be the biggest draw in this game - the sound. I had intended to have particle effects and animations everywhere in the game each giving off their own tones that you would be able to hear from distance. As you progressed through the game you'd therefore be able to hear what you had accomplished beeping and pinging in the distance. Feel free to add your own sound effects as you play to increase your enjoyment of the game!
Controls:
Your cursor is the green square.
Tiles you place will have a read square around them.
Whilst over an empty space:
Left Click - Place current tile
Right Click - Rotate current tile
Mouse Scroll Wheel - Select a different tile from available tiles
Whilst over a space that already has a tile placed by you within it:
Left Click, Hold, Drag and Release - Move tile
Right Click - Remove tile back to available tiles
At Any Time:
Hold Spacebar - Zoom out to see all levels. Levels each have their own colour.
Theme Usage:
Growing - The ever expanding effects and play area. Each room leading on to the next and creating something larger as a result.
Two Buttons Controls - Originally every room or level was going to have exactly to buttons that you would have to control to move onwards in the game. Obviously I didn't follow this idea through. This was due to making the design of the rooms more interesting.
NOTE: There currently isn't a way to reset the game or levels. If you get stuck or encounter a bug you may need to just play the game again.
The object of this game is to make your way through each level or room in an ever expanding, ever growing area. To do this you need to manipulate the coloured projectiles in each room and guide them to the correct buttons within the levels. This will allow the flow of projectiles into the next room and so on, each room powering the next in an ever larger system.
I unfortunately ran out of time and was unable to put in what would be the biggest draw in this game - the sound. I had intended to have particle effects and animations everywhere in the game each giving off their own tones that you would be able to hear from distance. As you progressed through the game you'd therefore be able to hear what you had accomplished beeping and pinging in the distance. Feel free to add your own sound effects as you play to increase your enjoyment of the game!
Controls:
Your cursor is the green square.
Tiles you place will have a read square around them.
Whilst over an empty space:
Left Click - Place current tile
Right Click - Rotate current tile
Mouse Scroll Wheel - Select a different tile from available tiles
Whilst over a space that already has a tile placed by you within it:
Left Click, Hold, Drag and Release - Move tile
Right Click - Remove tile back to available tiles
At Any Time:
Hold Spacebar - Zoom out to see all levels. Levels each have their own colour.
Theme Usage:
Growing - The ever expanding effects and play area. Each room leading on to the next and creating something larger as a result.
Two Buttons Controls - Originally every room or level was going to have exactly to buttons that you would have to control to move onwards in the game. Obviously I didn't follow this idea through. This was due to making the design of the rooms more interesting.
NOTE: There currently isn't a way to reset the game or levels. If you get stuck or encounter a bug you may need to just play the game again.
| Windows | http://sarah.draknek.org/Games/Resonance.zip |
| Source | http://sarah.draknek.org/Games/Resonance_Source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=1791 |
Ratings
| Coolness | 71% | 3 |
| Overall | 3.61 | 206 |
| Fun | 3.79 | 91 |
| Graphics | 3.03 | 515 |
| Innovation | 3.82 | 109 |
| Theme | 3.32 | 768 |
Need more levels!
Two things: It wasnt immediately apparent to me that I could place the same angled block twice.
I also "broke the game" by completing a room with just one single bullet hitting the gun in the next room and the camera moving me on. I couldn't re-grab my tiles in the previous room to fix it after the camera shifted. Might be a bug?
Excellent work though I really enjoyed this one.