Lightreach by cadaeibfe

[raw]
made by cadaeibfe for LD34 (COMPO)
About Lightreach:

You control a plant by making it grow with the Z and X keys.
Z grows the plant straight up.
X splits into two branches that grow at an angle.
The goal is to make the plant grow until it reaches all the patches of light
before running out of nutrients.

Tools used:

Python with Pygame
PyCharm community edition
Gimp
Bfxr
py2exe

Ratings

Coolness 53% 3
Overall 3.82 99
Audio 2.59 504
Fun 3.89 53
Graphics 3.14 456
Innovation 4.25 16
Mood 3.46 181
Theme 4.46 14

Feedback

Tjakka5
14. Dec 2015 · 02:06 UTC
This game is loads of fun, and while I'm not particularly fond of the art style the great puzzles made up for it.
amYk777
14. Dec 2015 · 05:03 UTC
This is neat, but I became bored rather quickly.
fishbrain
14. Dec 2015 · 11:11 UTC
Clever idea fpr a puzzle game! Nice work!
pianoman373
14. Dec 2015 · 16:57 UTC
Nice game. It's awesome that you were able to do both themes.
psychomonster
14. Dec 2015 · 20:13 UTC
I always love to play good puzzle games. You fit that theme perfect. Good game mechanics... very nice level design. It's even nice to see some one coding in pygame :D Good job
dmecke
14. Dec 2015 · 20:49 UTC
Nicely done puzzle game! I liked that new elements were introduced level by level.
Could maybe be extended to a level system in which you can solve levels differently good. So you dont need to reach all lights everytime, just for a perfect game.
TiByte
15. Dec 2015 · 15:48 UTC
I wish there were more puzzles :) Nice work
crucknuk
15. Dec 2015 · 22:57 UTC
The concept is very nice, this is a nice little puzzle game, very good work!
EternalCastleStudio
17. Dec 2015 · 16:40 UTC
Ey, I ended the whole game! I really love it, great concept and very addictive. Cool entry!
ripatti
17. Dec 2015 · 16:41 UTC
Interesting puzzle game. It's very similar to my game for this LD.
SSJMetroid
18. Dec 2015 · 02:38 UTC
Needs more branching factor for solutions to be interesting to me I guess. Well-made entry though!
blubberquark
20. Dec 2015 · 20:40 UTC
Great puzzles, great use of the theme. I wish the switches were connected to the bricks by wires. Right now you have to play the level one time to find out.

-bob
HuvaaKoodia
22. Dec 2015 · 12:50 UTC
A good puzzle mechanic with solid tutorial progression. All it needs is more levels and some indication on what those switches do. Trial and error quickly becomes a bore.
Acerio
24. Dec 2015 · 02:32 UTC
Really enjoyed the puzzles, felt like a really solid idea for a game.
f7f5
28. Dec 2015 · 21:43 UTC
I like it! I finished all the levels and wanted more.

Very good level design - which is not an easy task in 48 hours - and difficulty progression. Congratulations.
Tapehead
29. Dec 2015 · 13:27 UTC
keep it up!