Housing Crisis Island Wars by piscythe
It's a familiar problem. You've got a lot of people, they keep making more people, and the lot of them all want roofs over their heads. Building houses is pretty fast with the fancy crystal energy generators your people have, but there's a bit of a complication. The trouble is that you happen to live on an island in the sky, and there isn't all that much space to go around. There are more islands to expand to, but they're infested with weird blue bug things. Looks like if you want to avoid running out of space to put houses, you'll have to put the 'aggressive' in 'aggressively expansionist.'
Controls: Mouse + Hotkeys (1-4)
Left click an island to select it.
Use the buttons or hotkeys to create buildings and units at the selected island.
With an island selected, right click another island to send units from the first island to the second.
Your population will grow over time. If you have more population than housing space, excess population will drain your crystals. If you run out of crystals, you lose.
Use small units to fight small enemies and big units to fight big enemies
Known issues: - Unit sprites sometimes flicker or hide behind islands. - Victory condition is not implemented. Just try to conquer every island.

Ratings
| Overall | 359th | 3.381⭐ | 23🧑⚖️ |
| Fun | 343th | 3.286⭐ | 23🧑⚖️ |
| Innovation | 407th | 3.119⭐ | 23🧑⚖️ |
| Theme | 248th | 3.786⭐ | 23🧑⚖️ |
| Graphics | 454th | 3.024⭐ | 23🧑⚖️ |
| Mood | 423th | 2.816⭐ | 21🧑⚖️ |
| Given | 18🗳️ | 19🗨️ |
@baronb That goes in the 'I didn't have time' bin. Thanks for your feedback!
@makbeard I had that idea too, but I only had time to make the one map. Thanks for your feedback!
@danny-sun Thank you!
@zicboy @balance686 I honestly wasn't expecting enthusiasm for a post-jam version, but just reading my own comments I can see a few things that could be added or improved. That would pull time away from another project, though...
I got totally caught out by the overpopulation draining crystals which was funny and surprising (I should read the instructions closer). It reminded me a lot of Eufloria which I really liked, but tying in the space constraint in the way you did matches the theme nicely and also speeds up the game quite a bit. The visuals are overall clear and fun, although I didn't realise the big bugs are so much more lethal until they killed all my lil' fishies.
This was definitely fun and held my attention for a few attempts (but I couldn't beat it). Great job!
My #1 feature to add would be a counter for how many fishies you have on an island because I wasn't able to tell whether I had a chance against the bugs or not.
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42
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