Maze in dark by Richnou
Genres
Life simulation (blind) and Escape game (maze)

Story
Our hero is a prisoner of a labyrinth from which he must escape as quickly as possible. You have to go fast, but going fast is dangerous ...
A maze ? No, he just has to move around his house or go to work.
Our hero is blind.
Become blind !
When the level is started, close your eyes, check your headphones, imagine... and count your step ?
Screenshots




Controls
- Arrows keys
Todo...
- No HighScore
- Only 13 levels
- iPhone version (iPad is ok)
Tools
- Unity
- Visual Studio
- Affinity Designer
- Javascript/jQuery for level editor
- only 7 coffees...
| HTML5 (web) | https://carlier.mobi/mazeindark/ |
| same version in another hoster... | http://r-c.es/mazeindark/ |
| Original URL | https://ldjam.com/events/ludum-dare/41/maze-in-dark |
Ratings
| Overall | 916th | 3.091⭐ | 24🧑⚖️ |
| Fun | 1033th | 2.727⭐ | 24🧑⚖️ |
| Innovation | 247th | 3.727⭐ | 24🧑⚖️ |
| Theme | 599th | 3.595⭐ | 23🧑⚖️ |
| Graphics | 973th | 2.69⭐ | 23🧑⚖️ |
| Audio | 593th | 2.905⭐ | 23🧑⚖️ |
| Humor | 637th | 2.789⭐ | 21🧑⚖️ |
| Mood | 812th | 3⭐ | 22🧑⚖️ |
| Given | 19🗳️ | 19🗨️ |
One thing you could try adding is revealing the level at the end to make the player realize exactly what they were facing.
Its a bit of a stretch as far as the jam theme, it's basically just a simulator. It is rather unique in that many games are graphically driven, so it's quite a departure.
The audio clip for a collision is odd, it sounds almost like a ceramic tap, when I would expect to hear something more solid most of the time. A nothing there (swish-y or tappy) sound would have been nice also, just for more feedback.
This games shines more as an experience than a game. It's not something that is really fun to play, but rather something that you might find enriching to have played.
I hesitated about this, but I think it's less "immersive". Maybe I would add this as an "option".
Agree: this is more "simulation" than other. And you are right: after working and testing, the "game play" is more play than game.
For the "nothing sound": good idea (and why not another sound for tap-a-wall).
Thank's for your feedback.
https://ldjam.com/events/ludum-dare/41/hype-time
I actually got quite far and the sounds are really helping. Interesting idea by the way.
Well done
- Pros: Super innovative, I've never played anything like this, and yet it makes so much sense. Like the Braille you got going on.
- Cons: More on me than the game but I suck at directions so I bailed quite early. And thus the levels I played were a bit samey.
All in all it's a great effort to bring something new to the table. Mad respect :)
For levels, yes they look same (not exactly). A little lack of time for this aspect...
Nice idea the multiple sounds
It didn't need to have good graphics, but I like what you added with the brail. The game play has a lot to do with sound, since hearing is the the main sense you use to play without sight. I'd love a little more indication of where I am in the house (different walking sounds for concrete, tiles, wood, carpeted floor/different tap sounds for wood, glass, metal etc. ). I felt disoriented playing this game, but it was an interesting experience to play a game without looking at a screen.
Nice work here.
Maybe show levels after passing to understand which path has been done?