Maze in dark by Richnou

[raw]
made by Richnou for LD 41 (JAM)

Genres

Life simulation (blind) and Escape game (maze)

Cover

Story

Our hero is a prisoner of a labyrinth from which he must escape as quickly as possible. You have to go fast, but going fast is dangerous ...

A maze ? No, he just has to move around his house or go to work.

Our hero is blind.

Become blind !

When the level is started, close your eyes, check your headphones, imagine... and count your step ?

Screenshots

screenshot-1.jpg

screenshot-2.jpg

screenshot-3.jpg

screenshot-4.jpg

Controls

  • Arrows keys

Todo...

  • No HighScore
  • Only 13 levels
  • iPhone version (iPad is ok)

Tools

  • Unity
  • Visual Studio
  • Affinity Designer
  • Javascript/jQuery for level editor
  • only 7 coffees...

Ratings

Overall 916th 3.091⭐ 24🧑‍⚖️
Fun 1033th 2.727⭐ 24🧑‍⚖️
Innovation 247th 3.727⭐ 24🧑‍⚖️
Theme 599th 3.595⭐ 23🧑‍⚖️
Graphics 973th 2.69⭐ 23🧑‍⚖️
Audio 593th 2.905⭐ 23🧑‍⚖️
Humor 637th 2.789⭐ 21🧑‍⚖️
Mood 812th 3⭐ 22🧑‍⚖️
Given 19🗳️ 19🗨️

Feedback

pokenoufl
23. Apr 2018 · 06:12 UTC
Solid concept and well executed. It's hard but it's not frustrating.

One thing you could try adding is revealing the level at the end to make the player realize exactly what they were facing.
GameCarpenter
23. Apr 2018 · 06:42 UTC
I played this through finding the remote. Not the most fun game, but perhaps that's part of the point. Has a very serious mood, feels like a commentary game, putting you in the shoes of someone who can't see their surroundings, or read written text. I was excited to see this game as I've wanted to do something similar, but with a more game-like feel.

Its a bit of a stretch as far as the jam theme, it's basically just a simulator. It is rather unique in that many games are graphically driven, so it's quite a departure.

The audio clip for a collision is odd, it sounds almost like a ceramic tap, when I would expect to hear something more solid most of the time. A nothing there (swish-y or tappy) sound would have been nice also, just for more feedback.

This games shines more as an experience than a game. It's not something that is really fun to play, but rather something that you might find enriching to have played.
🎤 Richnou
23. Apr 2018 · 06:45 UTC
@pokenoufl : Thank you :-)

I hesitated about this, but I think it's less "immersive". Maybe I would add this as an "option".
TheZingThing
23. Apr 2018 · 07:55 UTC
Great concept that was well executed. I hope this game gets more attention!
🎤 Richnou
23. Apr 2018 · 08:50 UTC
@GameCarpenter

Agree: this is more "simulation" than other. And you are right: after working and testing, the "game play" is more play than game.

For the "nothing sound": good idea (and why not another sound for tap-a-wall).

Thank's for your feedback.
🎤 Richnou
23. Apr 2018 · 11:34 UTC
@TheZingThing : Thank’s for your feedback :-)
quixatocs
23. Apr 2018 · 18:37 UTC
Very good concept, I don't think I've ever come across another blind game like this before. Great work and thanks for playing my game too :)
🎤 Richnou
23. Apr 2018 · 19:22 UTC
@quixatocs : thanks :-)
Jaime Paz Lopes
23. Apr 2018 · 20:28 UTC
really liked this game, while i played i had the same thought as pokenoufl, i want to see how the level was and a replay of the character reproducing my movements would be fun, seeing it all lost ia a room trying to find the exit
HKoisumi
24. Apr 2018 · 00:06 UTC
Freaking amazing! Excelent work, wanna check ours too??

https://ldjam.com/events/ludum-dare/41/hype-time
Corbak
24. Apr 2018 · 08:28 UTC
it is a really cool concept you have here ! Well done on making this :)
I actually got quite far and the sounds are really helping. Interesting idea by the way.
Well done
GastricSparrow
24. Apr 2018 · 13:34 UTC
Graphics rating for a game like this is pure irony. Love it.

- Pros: Super innovative, I've never played anything like this, and yet it makes so much sense. Like the Braille you got going on.

- Cons: More on me than the game but I suck at directions so I bailed quite early. And thus the levels I played were a bit samey.

All in all it's a great effort to bring something new to the table. Mad respect :)
🎤 Richnou
24. Apr 2018 · 15:57 UTC
@jaime-paz-lopes : thank's for your feedback. i'll do test of the suggestion to "see" if it is viable (i think so) and how...
🎤 Richnou
24. Apr 2018 · 15:58 UTC
@corbak : thank's
🎤 Richnou
24. Apr 2018 · 16:00 UTC
@GastricSparrow : of course for the graphics :-)

For levels, yes they look same (not exactly). A little lack of time for this aspect...
AfroAnt
26. Apr 2018 · 04:57 UTC
What a brilliant concept! It would be nice if there were more sounds to know where you were (carpet vs wood floor, fridge sounds, etc). But man, a blind pac-man. Who thinks of these kinds of things? :D
🎤 Richnou
26. Apr 2018 · 13:17 UTC
@AfroAnt : thank's for you feeback :-)

Nice idea the multiple sounds
joqlepecheur
28. Apr 2018 · 18:30 UTC
Nice idea and implementation :)
Elsiana Eaves
30. Apr 2018 · 00:43 UTC
Cool game!

It didn't need to have good graphics, but I like what you added with the brail. The game play has a lot to do with sound, since hearing is the the main sense you use to play without sight. I'd love a little more indication of where I am in the house (different walking sounds for concrete, tiles, wood, carpeted floor/different tap sounds for wood, glass, metal etc. ). I felt disoriented playing this game, but it was an interesting experience to play a game without looking at a screen.

Nice work here.
Jin9310
01. May 2018 · 12:15 UTC
The Idea is very nice and it is a very nice entry! Really good job
🎤 Richnou
02. May 2018 · 19:06 UTC
@joqlepecheur , @elsiana-eaves , @jin9310 : thanks for feedback... and yes : multiple sounds to give a more "deep" experience should be great...
Darkwing00Duck
03. May 2018 · 22:20 UTC
Thank you for such a deep game, it allows to think about life. I got an unusual experience playing this game.

Maybe show levels after passing to understand which path has been done?
🎤 Richnou
05. May 2018 · 04:42 UTC
@darkwing00duck : thank's for feedback. I'm thinking about the "after level" effect... I'm still not sure how...
monika
10. May 2018 · 16:55 UTC
Nice! Reminds me of https://twitter.com/mazeBotGame , a bot that provided a text-based maze on Twitter from a few years ago. It didn't give any visual feedback, and early on, the human players kept walking in circles, until someone else made https://twitter.com/MazeBotBot , a bot to display the first bot's maze as pictures and suggest the best direction to explore.
🎤 Richnou
12. May 2018 · 05:51 UTC
@monika : didn't know Maze Bot... interesting concept
moonlightbomber
12. May 2018 · 09:43 UTC
Who would've thought someone would make a game with Braille.