Dare to Ludum by matita

Have you ever wondered how is it to partecipate in a game jam?
Oh, gosh, if you're here maybe you already know...
Well then, can't you wait for the next Ludum Dare to taste the excitement?
Play this game and see if you can feel the same feelings!
Instructions
You are a developer that joined Ludum Dare Compo, so you have to develop a game in less than 48 hours.
But remember you also have to sleep!

In order to develop the game you have to:
- find ideas (it's a Flappy Bird mini-game, I'm so, so sorry for that :pensive:)
You have to score at least 5 points to find an idea. The more points you score the more interesting the idea is;
- after you found at least one idea you have to code it by selecting the keyboard icon and press any key as fast as you can.
The first bar is the completion of the mechanic.
The second bar is the intensity of your programming, if you code too fast you create bugs that lower the completion of the mechanic;
- you should also draw the assets needed for the game.
It doesn't matter how pretty they are, you just have to fill at least the 20% of the blank sheet;

- when you're running out of power you have to sleep, so the power charges up.
But beware that while you're sleeping the time runs faster, so be sure you have enough time to keep developing your game;
- as soon as you have at least one developed idea you can publish your game, but the more ideas you have the more fun the game is (and the higher the final score)
Update
Since some user told me they couldn't go past the Flappy Bird mini game I've widened a bit the gap in the tubes.
I hope this is in the Ludum Dare rules as it was nearly impossible to finish the game.
Disclaimer
I really wanted the flappy bird mechanic to be a joke and the least important part in the game, but it was too late when I realized it was maybe the most important part of the game and I couldn't change the design.
I repeat, I'm so sorry for this.
Unfortunately I didn't get to finish every part of the game.
I wanted to add also an AUDIO mini game, but I didn't manage to create the music for my game itself...
Hope you enjoy it anyway!
| HTML5 (web) | https://matita.itch.io/dare-to-ludum |
| Original URL | https://ldjam.com/events/ludum-dare/39/dare-to-ludum |
Ratings
| Overall | 464th | 3.3⭐ | 22🧑⚖️ |
| Fun | 354th | 3.25⭐ | 22🧑⚖️ |
| Innovation | 179th | 3.5⭐ | 22🧑⚖️ |
| Theme | 316th | 3.65⭐ | 22🧑⚖️ |
| Graphics | 472th | 3.381⭐ | 23🧑⚖️ |
| Humor | 75th | 3.722⭐ | 20🧑⚖️ |
| Mood | 392th | 3.278⭐ | 20🧑⚖️ |
| Given | 21🗳️ | 15🗨️ |
In all seriousness I really like the concept and it was enjoyable, although the mechanics minig game was annoying as heck
I originally wanted it to be just one of the minigames, but it ended up much more preeminent than I expected...
@red-fan-games I wanted it to be hard to reflect the difficulty of finding a fun idea for LD, but not that hard!
Maybe I should have widened that gap.
Thanks for your feedback!
@richard-jedlicka you're not the only one who told me this, I have made the gap a bit bigger, I think it is in LD rules to fix issues that stop players to finish the game...
I stopped playing immediatly so I could not witness the greatness of the rest of your game, sorry.
@belga45 thank you for the kind words! I'm so glad you liked it!
@willdata I'm so glad you liked it! Yeah, I also had the feeling that coding was way too easy, the bug fighting with the mouse is actually a clever idea!
@klowner eheheh that was the point ;)
@easy82 Thank you very much for your kind words! I actually had the idea of making you play the game you made, but I should have think about a plethora of assets and gameplays! :D