LAMBDA-DASH by Flatgub
LAMBDA DASH

GAME PAD STRONGLY RECOMMENDED
(But not required)


In a frail escape pod, manage your energy very wisely between modules as you head from power beacon to power beacon on your way to rescue, avoiding enemy drones and asteroid fields.
NOTE: PRESSING START ON THE CONTROLLER RESTARTS THE GAME
| Windows | https://flatgub.itch.io/lambda-dash |
| Original URL | https://ldjam.com/events/ludum-dare/39/lambda-dash |
Ratings
| Overall | 24th | 4.25⭐ | 22🧑⚖️ |
| Fun | 58th | 3.95⭐ | 22🧑⚖️ |
| Innovation | 30th | 4.1⭐ | 22🧑⚖️ |
| Theme | 2th | 4.6⭐ | 22🧑⚖️ |
| Graphics | 85th | 4.364⭐ | 24🧑⚖️ |
| Audio | 37th | 4.105⭐ | 21🧑⚖️ |
| Humor | 197th | 3.056⭐ | 20🧑⚖️ |
| Mood | 51th | 4.105⭐ | 21🧑⚖️ |
| Given | 25🗳️ | 7🗨️ |
Loved the interface and gameplay was quite nice. The enemy ships mechanics were dope.
Between restarting after dying and restarting because I accidentally pressed the start button instead of Y, I probably went through that section about a dozen times. Followed you on Itch because I'm interested at what you might put out in the future.
:metal: **Overall: 5**
**Positive stuff :**
- The graphics are really beautiful
- The soundtrack was good and really fitted the spacey mood
- The ship's controls that are very original
**Negative stuff :**
- The repair interface, while i really like the idea, i felt it was quite a handful to manage all this when surrounded by ennemies
- The difficulty is a bit too high, this mostly ties with what i said previously :/
Quite frankly this is a very solid entry otherwise, especially for something done solo, it's a nice take on the theme, and the ships controls really felt tight
good job :)
I'd rather press the button of the system in question to repair it. For instance pressing shift should repair shields, if shields are down. This way the repair interface is only for checking the current condition of the ship, not required for repairs themselves.
There are so many enemies after a while that even a single hit taking out shields or one of the thrusters can seal your doom. I got through three big groups of enemies, but the forth group (dozens of fighters again) got me.
I think a hit from a lazor or asteroid should not wreck a module completely, 40-60% damage per hit would be more tolerable. Some checkpoint at the energy beacons would be ace too.
Small itty bitty graphical glitch: I ran out of energy in the very beginning, but luckily collected the energy beacon after that. Everything worked fine, but the lights of the cockpit didn't turn on again.
Great work!
Interesting enemy mechanics.
love the Entry keep it up. :)