Crazy Tornado City by Zener
In Crazy Tornado City you are a Tornado! It's all about growing, and it is also about using two buttons to rotate left and right. The more things you absorb the bigger the Tornado will be.
Notes
=====
-Please, give some time to the game to download and start (WebGL).
-If you play from Ludum Dare page you won't see the destruction progress bar.
-Alternate left and right to go into straight direction.
Controls
========
Option 1: Left + Right (Keyboard and Joystick)
Option 2: Mouse button left + Mouse button right
Option 3: Key A + Key D
Development
===========
This time I could only develop for one day, I had a good idea but not much time, this is why the game is less polished than I would like. There is no sound, no sharks, and, once more, there are no enemies.
Game is developed using Unity 5, MSVS and Paint shop pro.
Notes
=====
-Please, give some time to the game to download and start (WebGL).
-If you play from Ludum Dare page you won't see the destruction progress bar.
-Alternate left and right to go into straight direction.
Controls
========
Option 1: Left + Right (Keyboard and Joystick)
Option 2: Mouse button left + Mouse button right
Option 3: Key A + Key D
Development
===========
This time I could only develop for one day, I had a good idea but not much time, this is why the game is less polished than I would like. There is no sound, no sharks, and, once more, there are no enemies.
Game is developed using Unity 5, MSVS and Paint shop pro.
Ratings
| Coolness | 48% | 1427 |
| Overall | 3.29 | 439 |
| Fun | 3.50 | 234 |
| Graphics | 3.21 | 418 |
| Humor | 2.82 | 275 |
| Innovation | 3.17 | 470 |
| Mood | 3.18 | 336 |
| Theme | 4.29 | 59 |
Awesome job for just one day, you've managed to fit both themes with a cool concept. Congrats!! :D
I'm not entirely sure what the power meter does, and there doesn't seem to be a clear goal or victory condition. But for something cobbled together in a day that's fairly easy to forgive.
You should consider making a non-compo finished version, even if it is late.
good job though, I had fun playing it.
it's just awesome
Nice work on the game :D Reminded me a lot of Katamari Damacy, controls felt nice. Fit both themes very well. ^^
The destruction was a little bit unpredictable. Didn't really get why sometimes a building would get picked up and other times not and then another building of the same size got picked up again. Didn't also understand why the power-meter just seemed to "fizzle" at lowest power when I had reached maximum size.