Crazy Tornado City by Zener

[raw]
made by Zener for LD34 (COMPO)
In Crazy Tornado City you are a Tornado! It's all about growing, and it is also about using two buttons to rotate left and right. The more things you absorb the bigger the Tornado will be.

Notes
=====
-Please, give some time to the game to download and start (WebGL).
-If you play from Ludum Dare page you won't see the destruction progress bar.
-Alternate left and right to go into straight direction.


Controls
========
Option 1: Left + Right (Keyboard and Joystick)
Option 2: Mouse button left + Mouse button right
Option 3: Key A + Key D

Development
===========
This time I could only develop for one day, I had a good idea but not much time, this is why the game is less polished than I would like. There is no sound, no sharks, and, once more, there are no enemies.

Game is developed using Unity 5, MSVS and Paint shop pro.

Ratings

Coolness 48% 1427
Overall 3.29 439
Fun 3.50 234
Graphics 3.21 418
Humor 2.82 275
Innovation 3.17 470
Mood 3.18 336
Theme 4.29 59

Feedback

Tom
14. Dec 2015 · 03:06 UTC
Started off a little slow I thought I was going to be disappointed but when the tornado gets going its quite fun. Good job.
Ithildin
14. Dec 2015 · 12:33 UTC
I love the moment you tear apart your first office building. It feels like victory n_n

Awesome job for just one day, you've managed to fit both themes with a cool concept. Congrats!! :D
Gyfis
18. Dec 2015 · 21:40 UTC
The controls are great. However, it gets a little boring after some time. Good job though.
FireSlash
19. Dec 2015 · 08:25 UTC
There's something oddly satisfying about tearing office buildings out of the ground.

I'm not entirely sure what the power meter does, and there doesn't seem to be a clear goal or victory condition. But for something cobbled together in a day that's fairly easy to forgive.

You should consider making a non-compo finished version, even if it is late.
grifdail
19. Dec 2015 · 08:26 UTC
An old spin on the old katamary genre.... (See what I did here ?)
ddr2
19. Dec 2015 · 08:29 UTC
interesting controls, but there is no difficulty increase or anything ? The controls don't get harder with a bigger tornado (getting out of control) ... which makes it not really re-playable.

good job though, I had fun playing it.
Gipzo
19. Dec 2015 · 08:31 UTC
Nice game. Controls really let you feel that you are a tornado. My advice, that you could think of a more sophisticated system for a power meter, then just waiting for a little to fill it up.
loxo
19. Dec 2015 · 08:55 UTC
Nice concept! I would like to see some animations of the cars and maybe people running around. Audio would also add a lot to your game.
dvdking
19. Dec 2015 · 09:14 UTC
I like how the controls kind of make you move like a tornado =D
it's just awesome
LeafThief
19. Dec 2015 · 11:54 UTC
i did not really understand the power mechanics but i had fun nonetheless! :)
lurils
21. Dec 2015 · 16:26 UTC
nice game, it's kind of weird how it oscillates the power, I never know what I'll be able to destroy or not... But it was fun
Hybrog
21. Dec 2015 · 19:42 UTC
Took a while to get sued to the power mechanic, but I think i eventually got a hold of it. Interesting game, but on smaller windows, the power and destruction meters go off the screen. Solid game.
madjackmcmad
26. Dec 2015 · 10:53 UTC
Excellent control. Power mechanic confused me as the tornado got bigger. Really well put together, an inspired Katamari style game. Good show.
ondrejbalas
26. Dec 2015 · 10:59 UTC
That was fun. The purpose of the power bar wasn't clear but it was still an interesting concept. Makes me want to play a Katamari game.
SamH
26. Dec 2015 · 11:15 UTC
No sharks?! Well then you only get four stars, sorry. Apart from that, nice job on doing both themes, producing decent art and finding original game mechanics.
Dreyan
28. Dec 2015 · 08:59 UTC
Fulfilled lifelong goal of being a tornado.

Nice work on the game :D Reminded me a lot of Katamari Damacy, controls felt nice. Fit both themes very well. ^^
hunttis
28. Dec 2015 · 09:02 UTC
Liked the "katamari damacyness" of it all :D

The destruction was a little bit unpredictable. Didn't really get why sometimes a building would get picked up and other times not and then another building of the same size got picked up again. Didn't also understand why the power-meter just seemed to "fizzle" at lowest power when I had reached maximum size.
scorched
28. Dec 2015 · 17:11 UTC
Liked the controls and the overall mood!