Nanni by Kristian Dixon

[raw]
made by Kristian Dixon for LD 39 (JAM)

We've all been there, playing a game on a portable system late at night and the red LED of dread suddenly appears. Whilst in a normal household this might not be a dramatic issue, this game takes place in a house run by an (probably) evil robotic nanny.

The robot will send you to sleep if it sees you must sneak between power outlets avoiding being sent to an early bed. BUT THAT'S NOT ALL!!

Whilst avoiding your (probably) evil nanny, you must not lose your score on your portable system. You can play the game in your peripheral vision but if you press the F key you can view it in it's full scale. The latter option will leave you more vulnerable to being spotted by Nanni though so be careful.

Ratings

Given 3🗳️ 8🗨️

Feedback

CameronPenner
01. Aug 2017 · 17:31 UTC
Interesting concept! I like the game within a game aspect to it.
Stepan Shabalin
01. Aug 2017 · 17:54 UTC
I have a mac so I can't play it!
essell
01. Aug 2017 · 18:38 UTC
Quite hard and confusing to control, but great idea - would be interested to see it developed and iterated on and streamlined, etc :)
HuvaaKoodia
07. Aug 2017 · 20:24 UTC
Seen something like this before, you trying to play your gameboy in class dodging the gaze of the teacher. Can't remember the name of it though.

I could pretty much just stand next to a power outlet and play the cheap Asteroids clone for a long time. RoboNanny didn't seem to get up to the second floor at all so I went downstairs instead. Then **it** *assaulted* me from around the corner! *Yikes!* Let's not go downstairs no more.

Eh, the idea is interesting enough with switching between modes both running in real-time. Nanni simply isn't good enough at patrolling to make it tense or interesting.