CircuitWorld by Multitudes22

[raw]
made by Multitudes22 for LD 38 (COMPO)

titleScreen.PNG

About the Game

Do you hate physics or really don't want to learn a single thing about physics? Get out while you can. If not, welcome to the world of circuits!

CircuitWorld aims to be short and enjoyable, and aims to teach you a little bit about DC (Direct Current) circuits.

Directions

Use your LMB to connect the green points and create circuits. If you make a mistake, press the restart button in the the top left. If you encounter a situation in which a light does not turn on, it could be a bug, or it could be a mistake on your part. In either case, press restart and connect the wires in a different order just to be safe.

Downloads

pic02.PNG

Ratings

Overall 429th 2.923⭐ 28🧑‍⚖️
Fun 439th 2.654⭐ 28🧑‍⚖️
Innovation 139th 3.5⭐ 28🧑‍⚖️
Theme 519th 2.346⭐ 28🧑‍⚖️
Graphics 377th 2.923⭐ 28🧑‍⚖️
Mood 405th 2.739⭐ 25🧑‍⚖️
Given 9🗳️ 7🗨️

Feedback

Jupiter_Hadley
25. Apr 2017 · 11:07 UTC
Really cool take on the theme! I included it in my Ludum Dare 38 compilation [video series](https://youtu.be/tHgMVMVGPRc), if you’d like to take a look :)
Tommyflower
01. May 2017 · 19:58 UTC
Awesome game. I really enjoyed it. Nice music and nice progression in difficulty.
MartensCedric
01. May 2017 · 23:04 UTC
Nice game I enjoyed the music! I like games like this that asks you to think. The difficulty curve is good and the puzzle are not too hard but just enough!
zondarg
01. May 2017 · 23:29 UTC
Very nice educational style game, I liked the music too. I only missed the possibility to remove wires when misplaced, but at least you can restart the level.
abhimonk
01. May 2017 · 23:29 UTC
I liked the educational component. Good job overall. The game feels a little LIGHT (haha) on input feedback, though. Some additional sound affects that respond to user input would make the game feel even better. I also thought it was a little jarring to have the music restart with each level. However, I liked that the puzzles were relatively intuitive. The 3d art was also very well done. Good music too. Nice work!
Chronosv2
02. May 2017 · 14:23 UTC
That was an interesting little puzzle game. I'm pretty sure I forced my way through some of the later ones (I'd have blown the battery up) but that was a lot of fun, and had a nice educational message to boot.

Keep up the great work!
vladik-plays
06. May 2017 · 10:17 UTC
Nice game teaching how to connect lamps to electricity... Very educational :) Well done!
Querk
10. May 2017 · 07:45 UTC
Cool, simple, educational game, really good job :D (ps. sorry for my bad english)
ryte2byte
10. May 2017 · 17:29 UTC
Like this a ton! I played with those little electronic boxes with the spring connectors a ton when I was a like, so this brought back happy thoughts for me. Its not necessary, but I would have like to see a little green 'ghost' wire where I was going to build. More of a polish suggestion than anything truely useful. Also, I did run out of wires on the 3rd(?) puzzle and didn't know I even had a finite amount of wire. Not sure if this wasn't pointed out in the tutorial or I missed it because I played first thing in the morning ;)

Anyway, it is a good prototype and I could see it going all kinds of interesting places if expanded upon.
MCjammydodger
11. May 2017 · 14:54 UTC
Good game with interesting puzzles.

What did make it hard was it seemed I had to connect things in a certain order which I don't know if that was intended or whether it's a bug. If it is intended though it needs to be made clearer because I was confused why some bulbs weren't lighting up. It may of course be that I'm an idiot and wired them up wrong.

Overall a good short game!
bentglasstube
12. May 2017 · 07:27 UTC
I really enjoyed the idea of the game, but as you mentioned it seemed a bit hacky with needing to connect things in the right order. I think with a bit more polish this could be a really cool thing for teaching people about electricity.
jin47
12. May 2017 · 18:06 UTC
Nice compo. Good job on the models. Maybe some more visible feedback on selected slots could be better. But otherwise this game is a strong puzzle game entry. Good job!
phi
12. May 2017 · 18:32 UTC
I like the educational touch. However, I think you could integrate the physics a little better into the gameplay. For example, you could show the difference of series and parallel circuits by adjusting the lightness accordingly. Most of the time, I ended up just clicking around until I'd used all the wires, regardless of the law the level was trying to teach me - I don't think that's what you intended to do. But if you flesh this out even more and make the physics more sophisticated (maybe with more different components), I think this could be a great educational game! The concept and the graphics style reminds me of an old game called Bug Brain, where you wire up a bugs neurons in a way that fulfills certain criteria, and I loved it as a kid. Maybe more "dynamic" objectives (not just the number of wires) would be quite interesting, too (e.g. achieve a certain brightness, certain blinking frequencies or LED colors, ...).

This is a solid, playable and (maybe most importantly) expandable entry! Great job! :)
internetpaulicy
12. May 2017 · 22:22 UTC
Once I understood that I wasn't great until I used all of the wires I found the puzzles satisfying :) Maybe a flashing message that says "hey! use all of those wires..." would help. Also, I think a timer ticking down would add to the fun, maybe the bulbs explode when the timer runs out forcing you to restart. Good show!
Rother Games
12. May 2017 · 22:30 UTC
It was a good puzzle game, but I was so easy that you can just place the wires randomly and it still works. A the texts in the bottom were to small.
More levels, a bit more features, some more good looking graphics and it would be a perfect
BluShine
13. May 2017 · 03:04 UTC
Interesting idea, but the execution didn't really click with me. Maybe it's just because I understand the basics of circuits, but the puzzles seemed way too easy. They did a decent job of teaching "don't create a short circuit", but the puzzles trying to teach resistance didn't seem to actually match-up with the text: the lightbulbs didn't seem to dim based on resistance, and solving the puzzle didn't require you to understand the concepts.

I didn't personally have any issues with the UI, but I agree with the other comments that the text should have been bigger. Also, the wire limit might make more sense if you showed some physical wires in the scene that disappear when you place them, instead of simply showing a number in the corner.

Graphics were very clean and functional, although I wish they had more... flavor? Maybe some particle sparks, or some little electronics tools in the background. Also, it would have been nice if you made some custom UI buttons instead of using the default Unity graphics.

Music was nice, and fit the theme of the game well enough. But I wish it didn't reset when you start a new level. Is there a reason you disabled the "audio" ratings?
srakowski
13. May 2017 · 03:48 UTC
This is an education game as well as a puzzle game. Normally I don't like education games, but this game rocks. I actually learned a bit, thank you :)