Monolith by Sir Magic
A game where you go up an infinitely high tower and kick skeletons.
Controls: Space to jump, whilst in the air you can press space again to do a sort of forward hop.
| Windows | https://www.dropbox.com/s/d97tdmhbldto5ct/Monolith.zip?dl=0 |
| HTML5 (web) | https://sir-magic.itch.io/monolith |
| Original URL | https://ldjam.com/events/ludum-dare/40/monolith |
Ratings
| Overall | 759th | 3.24⭐ | 27🧑⚖️ |
| Fun | 688th | 3.18⭐ | 27🧑⚖️ |
| Innovation | 851th | 2.86⭐ | 27🧑⚖️ |
| Theme | 1130th | 2.12⭐ | 27🧑⚖️ |
| Graphics | 469th | 3.66⭐ | 27🧑⚖️ |
| Audio | 617th | 2.72⭐ | 27🧑⚖️ |
| Mood | 847th | 2.917⭐ | 26🧑⚖️ |
| Given | 18🗳️ | 28🗨️ |
I love that it's a simple one button game. It would be pretty cool for mobile, Unity has a mobile export, I think (?). I would consider it, now most of the game is complete.
About the movement, I found a bit annoying that hitting blocks when jumping halts your horizontal movement, making it a bit awkward to move if you're facing a roofed wall.
Other than that, nice aesthetics and I really like that you can see the level generate with the shadows it cast. You can jump yourself out of the map though. I think this would be a good mobile game
The shadows displaying a map of what's coming above is genius as well.
The difficulty scaling is a bit too slow for me - I would happily increase this by 2x at least. Maybe a button to speed it up if you're inpatient? (a la Tetris Attacks
or something like that). Would love to play a post LD game sometime in the future, a nice music theme and maybe some powerups and stuff would be amazing!
Reminds me of an upside-down Downwell.
If I had one complaint to leverage it's that the camera doesn't speed up to catch you if you go upward too fast. I ran into a few situations where I jumped on a barely onscreen arrow and went soaring into the sky only for my game to end not long after because I guess I fell on spikes that I had no way of knowing existed.
The graphics are wonderful, and even on my onboard-graphics'd laptop the game looked great and played just as well.
The sound effects were simple but did their job well, too.
As for the theme, I'm not sure if I missed the point or if the game didn't really follow it. Regardless of that, though, the game was fun and ultimately that's what matters most.
A problem I ran into pretty quickly was that I spent most of the time further up than the screen is high, and I had to rely on the shadow to get an idea of where I was (don't know if that's an intended feature, but I think it's actually pretty great). It's easy to stay up just by hitting space fast enough, but it's hard to control where to go. Was adaptive scrolling speed something you considered (especially because it's an infinitely high tower)?
Overall, a great, solid entry! Great job!
The sheer look of this proves you have some skills. The fact that everything has a shadow version in the background is wild. So, the look and aesthetic appeal of it is great. However, I wish you'd put more of those skills to use in the gameplay.