Dungeon Solitaire by Lex
For this LD I tried to mix a Solitaire or Patience Card game with a Platformer. The result was pretty interesting and I enjoyed it lot! There's also a lot of space to expand on this idea.

Your objective in this game is to completely use your deck and reach the door that appears at the end when you do so.
There are basically two types of cards: - New section cards: used to place new rooms with some base layouts. - Modifier cards: used on rooms to modify their rules or layout.
You have to cleverly place your cards so you use all of them and still be able to beat the level. Good luck!
Controls: - Mouse to drag and drop cards - Arrows or AD to move - Z or Space to Jump - X or Left Ctrl to RUN
Controller supported for the Platform part.
Tools used: Unity, Paint.net, BFXR and Audacity.
[Changelog - Fixes after Compo deadline] - Added a little text tutorial/controls on the Menu Scene. - Added Esc key to close the game on Windows version. - Added a confirmation window for Reset and Quit so people don't reset their match by mistake. - Added Linux and Mac OS X builds.
| HTML5 (web) | https://lex-m.itch.io/dungeon-solitaire |
| Source code | https://gitlab.com/lex-melotti/ld41-dungeon-solitaire |
| Original URL | https://ldjam.com/events/ludum-dare/41/dungeon-solitaire-1 |
Ratings
| Overall | 32th | 4.045⭐ | 57🧑⚖️ |
| Fun | 12th | 4.109⭐ | 57🧑⚖️ |
| Innovation | 6th | 4.438⭐ | 58🧑⚖️ |
| Theme | 4th | 4.482⭐ | 58🧑⚖️ |
| Graphics | 358th | 3.218⭐ | 57🧑⚖️ |
| Audio | 360th | 2.769⭐ | 54🧑⚖️ |
| Humor | 337th | 2.67⭐ | 49🧑⚖️ |
| Mood | 319th | 3.078⭐ | 53🧑⚖️ |
| Given | 22🗳️ | 8🗨️ |
The animation on the player is fantastic, and the general aesthetic - though it's split down the middle with a half classic flash game, half old windows solitaire background - works quite well.
The game could also probably do with some better labels on the "exit" and "restart" buttons - I assumed the reset button was a "draw a new hand" button and lost a lot of progress.
Aside from the randomly unfinishable scenario though, I do really like this game. Between the dash, the double jump, the well-balanced levels, and the tight platforming controls, I was able to get through some fairly ridiculous challenges.
I like how the last three levels of the game have to be finished in one go; it gives the ending a bit of a boss level feeling. And I like how the spikes and saws have various tiers of difficulty.
If there's anything I would add to the game it'd be a few metacards: redraw hand, discard card, skip one level. Have them come up very rarely to get the player out of particularly impossible situations. But that's a consideration for if you ever want to expand on the game; it's solid as it is.
All in all, I'm impressed. This is a very polished and satisfying title to play. Keep up the good work.
P.S. - While the other dungeon solitaire isn't as good a game, it's probably more deserving of the title than you are. I mean, where are there dungeons here?
About the name I guess I was just tired and without any good ideas.
heres my game if you would like to check it out:
https://ldjam.com/events/ludum-dare/41/unnamed-game
I got a bit confused by the ending; it kind of felt like the game should keep going on. Once I figured out that I had to place all my cards, I was able to win.
Some music and more interesting art could make this really great. A story-line could be added in as well, something kind of like Hand of Fate's.
Sometimes it really randomize bad cards that I cannot go through anyway.
But this is a very nice game with great gameplay and perfect combination of two genres. I really love this game.

Sorry about that, should be fixed by now, thanks for reporting.

The movement is great except there's a bit too much lerping when stopping (at least it felt like that) and the running gets reset on death so the player has to let go of the button and press it again.
The card icons are swell and the visual feedback lovely. I think, though, a black and white only treatment could suit the stickman visuals better. Overall it's a great entry.
P.S. I managed to rate the game just 1 minute before the deadline :laughing: