Flappy Blocks by Radical Dog

Making this feels like some kind of fever dream, because I don't think I've ever focused so hard in my life. Like I'm going to wake up tomorrow and this game won't exist.
Obviously it's Flappy Bird and Tetris, but I hope I can also surprise you with the story.
Like most things in my life, I did this for attention. You can follow me on Twitter to acknowledge this.
| HTML5 (web) | https://radicaldog.itch.io/flappy-blocks |
| Original URL | https://ldjam.com/events/ludum-dare/41/flappy-blocks |
Ratings
| Overall | 53th | 3.958⭐ | 86🧑⚖️ |
| Fun | 118th | 3.732⭐ | 86🧑⚖️ |
| Innovation | 33th | 4.155⭐ | 86🧑⚖️ |
| Theme | 8th | 4.452⭐ | 86🧑⚖️ |
| Graphics | 110th | 3.863⭐ | 86🧑⚖️ |
| Audio | 95th | 3.601⭐ | 81🧑⚖️ |
| Humor | 10th | 4.173⭐ | 86🧑⚖️ |
| Given | 29🗳️ | 22🗨️ |
Easily the best LD entry I played so far! Nice story elements, with really funny dialogue. The concept is easy to pick up and huge fun to play.
The addictive gameplay is rounded off by nice graphics and music.
Really nice entry. Huge amounts of fun. :)
@oivin-f I totally get that top wall thing, I need to add a tweak to more forcefully centre the blocks. I've tried to make the start of each block a little forgiving, but it's hard to make too many changes without breaking the rhythm you need for the rest of the flight.
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Been looking forward to playing this. From the screenshots in your blog posts I thought "How hard could this possibly be? I mean, it's only Tetris"... what an incorrect assumption. Despite being incredibly difficult, especially once you reach level 4, it is an incredibly fun game, with a very unique and well-executed twist. And the story mode was like the icing on the cake - it kept me playing, for I had to be strong for the Tetronominoes! Well done.
Really nicely executed, I had a great laugh at the story. I love tetris and I hate Flappy Bird and this game took me for a frustrating but rewarding ride!
The graphics and music are nice and the gameplay is very easy to figure out, no confusion there! I also like how you put the control instructions in the story, very nice!
One thing that made me upset is that the preview pieces have a different rotation when they appear. This made me rotate them wrong many times before I decided to just ignore the preview.
Overall a great game, 5 stars from me :-)
@gonutz Very kind words! I'd like to do a V2 for Android, and default the shapes to be on their side. Should make the preview match, and also the game a touch easier for those first 2 clicks!
Best part for me is probably the story since the writing's hillarious.
Oh, and Zig and Zag are the worst! To hell with them...
Very nice game in overall.
@Synedraacus Yes, I'm throwing stones in a glass house! Thanks a lot.
@resivium Thanks for the specific feedback! I'm definitely wracking my brain for a way to do rotation while "sticking", because there's a lot of room for it to turn into a glitch-fest.
Very nice graphics, and I love the jokes in the story.
The game concept is very clever, and it works very nicely.
I had problem with the up arrow making the block fly instead of rotating it. Up arrow to rotate the tetromino is the industry standard, and muscle memory really screwed me up several times.
Quick restart button missing is a big minus. Once, I instinctively pressed f5 to restart level 4 (after like 8 failed runs), and my progress didn't get saved either. Shame...
Can't stop playing this :| By the way, it seems that despite the blue zig-zag being introduced in the story mode, it's not actually in the pool of available pieces until you get to endless mode...
Btw try out our game here: https://ldjam.com/events/ludum-dare/41/memebumps
Thanks!
-Rao
@BoltKey Absolutely, going to do some testing with a restart button/undo mechanics for a version 2, to see how to solve it when a level feels unwinnable.
@Noxbuds Great score! I've only managed 10 :)
As expected, it's a really nice game, damn hard and frustrating !
I didn't manage to make even 1 line, but I'm already bad at classic tetris, I had no chance at this one ...
Congrats !
Mechanic too confused with strange collision boxes... Even when I figured out the rules I had more and more mistakes.
But very triked game, if this one be more polished.....
I admire your creativity. Love it!
we've also made a flappy game (even considered mixing in Tetris, but found it technically to daunting in he free time we've had over the weekend) and mixed Flappy Bird with Pong (aka Tennis for Magnavox Odyssey): [Flong!](https://ldjam.com/events/ludum-dare/41/flong) it really wants 2 players tho.
Jokes aside, this game is fantastic! Every works together nicely, and it even makes me hate myself like Flappy Bird once did. Great job!
Gameplay-wise, it's has infuriating as Flappy Bird while being as captivating as Tetris.
It's the perfect LD entry, congrats!
(More serious feedback: Loved the little story beats. Controlling the blocks was sooooo tedious, but that's sort of the point, so I really appreciate how annoying it is. Music was serviceable, but got grating after a little while.)
The writing is gold. The game works really well and is actually fun even if oh so painful. The graphics are cute and efficient (and that wing animation :heart: ).
I do have some gripes though. I'd like to see how many lines I've managed to get so far somewhere on that UI. AND THE MUSIC, the music is fine at first, but as the 3 notes that make it repeat unendlessly my mental health goes down the drain. It blends with difficulty perfectly to create psycho killers. Like if you want to polish the game please add some variety to this music, I'm begging you.
You really did a good job, congrats :ok_hand: !
(ps: I still hate you tho)
@Ashtrail @HacksawUnit I'll definitely have to work with someone more talented musically taking this forward. I claim no expertise!
This game is executed very well, definitely one of the most polished of the jam, and the narrative is cute as heck. But I'm bad at both Tetris and Flappy Bird so now I'm just gonna rant at you to make me feel better about my own shortcomings.
(In all seriousness, great work!)
Very creative and well executed idea.
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
P.S. Why did you remove the mood category for the game? I think that the game had a pretty good mood to it.
