Castle Crabers by Greet

Scenario
August 13th, 2018. One of the rarest event on our planet is about to begin: Fertility Day. Once a year, Seafront ocypodes rush out of the shallow water of Helodrano Bay and look for a partner in an unusual courtship ritual. Males must build a powerful sandcastle in a race against the rising tide to have a chance to be selected by a female! It is the very first Fertility Day for Eustache, and failure is not an option. Fertility Day only happens once a year, it is his only chance to impress Hexa and he will not miss it. Grab your mouse and your keyboard, it is time to help a crab in love and build faster than the incoming sea!
Curious about Fertility Day? Follow this link to have a better understanding of Eustache’s past and the life full of danger of Seafront ocypodes.
Documentary link : https://docs.google.com/document/d/1KIaxVpq_wAgbOQ7FaPYcEZYf9RRHKn3YV0B5aUrhTDI/
Description
Your main objective is to stay alive and build the biggest castle you can.
Right click to move your character to the mouse position. Use your mouse wheel to select one of the three following left mouse click actions: * Select the shovel and hold left click to shovel out a layer of sand * Pick the bucket to replenish a tile of sand * Use your hammer to create castle to protect yourself from the sea



Main Team :
- Grégoire “Greet” DUFLO
- Maximilien “Maximilien” PLUCHARD
- Hugo “Raiponz” BEAUCAMPS
- Olivier “Zessirb” BRISSEZ
- Pipostit
- Straken
Support Team :
- Agloo
- Ben Backen
- Shyno
How to play :
- Dig sand
- Reinforce the sand
- Build your own castle
use scroll mouse to switch tools or use key 1-2-3
Install instructions :
Click to itch.io link, And Play !
Other informations :
Credit Music : Jukedeck (create your own at http://jukedeck.com/)
Game created with 344 commit using Git
| Source code | https://github.com/zessirb/ludum42 |
| HTML5 (web) | https://greet.itch.io/castle-crabers |
| Original URL | https://ldjam.com/events/ludum-dare/42/castle-crabers |
Ratings
| Overall | 910th | 3.094⭐ | 34🧑⚖️ |
| Fun | 1043th | 2.734⭐ | 34🧑⚖️ |
| Innovation | 474th | 3.297⭐ | 34🧑⚖️ |
| Theme | 250th | 3.897⭐ | 36🧑⚖️ |
| Graphics | 576th | 3.471⭐ | 36🧑⚖️ |
| Humor | 694th | 2.389⭐ | 29🧑⚖️ |
| Mood | 887th | 2.742⭐ | 33🧑⚖️ |
| Given | 34🗳️ | 16🗨️ |
Overall, a fun game with lots of potential, great work.
I also love the music, graphics, and scenario.
Good job!
I also wish there was a way to tell when the tide would be rolling in.
The middle mouse scroll is a nice feature but I wonder if it'd be easier to map it to buttons instead of having your controls
riding on one hand instead.
@hi-irie I also think we should have put an indicator when the tide is rising or not, but we were really short on time. The tools can also be selected with the 1, 2, 3 keys, the mouse scroll is optional.
@vphyre The gameplay goal was decided very late (...monday) so we are aware that this would not be enough to make a good game. I like to consider this work as a concept more than a full game.
Thank you all for playing, I'll try to checkout your games if they are available on linux.
- Adding a timer to show when the tides come (I dead 3 - 4 times because I did not know when the tides strike)
- When tides strike, the game is quite lagging and it is hard to run out of the water.
- The art is super cute, but the music make me feel kind of lonely => more panic when the tides come lol)
Overall, with the cool concept as well as great art, music and potential improvements in the future, you have done a very good job! Congrats!
Procedural generation is not an easy thing to tackle in a short amount of time, nice job!
The graphics & music are nice aswell and really help the mood.
Great idea, solid entry!
(ノ・∀・)ノ -( BTW )
We also have an HTML5 entry if you want to play it and rate it.