Running Infinitely by CaldwellYSR

[raw]
made by CaldwellYSR for LD 41 (COMPO)

(BEWARE) First screen has ear rape audio. The volume on my computer was really low when I was building it.

This is my first compo game. Unfortunately I had to travel quite a ways to do the jam so I didn't have as much time as I would like. The idea was First Person Infinite Runner. I hope to get some more actual 3D models in for the obstacles but for now they're just cubes.

Controls: - A-D: Move Left or Right (or arrows) - W-Space: Jump

- S: Slide

  • Arrows also work for WASD

Known Bugs: - Title screen isn't responsive - Occasionally character stops responding to input

Ratings

Overall 603th 2.886⭐ 24🧑‍⚖️
Fun 524th 2.957⭐ 25🧑‍⚖️
Innovation 690th 2.239⭐ 25🧑‍⚖️
Theme 665th 2.587⭐ 25🧑‍⚖️
Graphics 603th 2.565⭐ 25🧑‍⚖️
Audio 513th 1.605⭐ 21🧑‍⚖️
Humor 533th 1.941⭐ 19🧑‍⚖️
Mood 472th 2.778⭐ 20🧑‍⚖️
Given 17🗳️ 22🗨️

Feedback

RAFFE
23. Apr 2018 · 13:03 UTC
Audio is a earrape, and you should make solid instructions, but otherwise thats a nice game!
🎤 CaldwellYSR
23. Apr 2018 · 13:08 UTC
@raffe yeah sorry about the audio. I meant to put a warning in the description but I forgot. Thanks for the feedback.
Goutye
23. Apr 2018 · 13:13 UTC
I was surprise by the sound at first as @RAFFE is saying!
Well done for the procedurally generated levels! :thumbsup:
Merotar
23. Apr 2018 · 15:27 UTC
I like the detail that you lean a bit to the side when jumping or sliding. This feels good!
McCordinator
23. Apr 2018 · 15:53 UTC
Movement is really smooth, and the first person infinite is really cool!

If you have time, check out my entry: https://ldjam.com/events/ludum-dare/41/golden-beak-golf :)
🎤 CaldwellYSR
23. Apr 2018 · 16:27 UTC
@Merotar Thanks for the feedback. I had fun animating the camera. Was trying to go for a bit of a parkour feel.
Jupiter_Hadley
24. Apr 2018 · 08:50 UTC
Good start! I included it in my Ludum Dare 41 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=WQphYmNNYE4
petitpois
24. Apr 2018 · 21:25 UTC
Nice take on the theme, great innovation.
Mister_Kweh
25. Apr 2018 · 00:25 UTC
Good game. Would have liked some audio while running, but I'm impressed at anyone who can make a decent game in time for the compo. Kudos. Also nice touch with the parkour feel on the camera movement. I would never have thought of that!! Great job!
🎤 CaldwellYSR
25. Apr 2018 · 00:28 UTC
@Mister_Kweh I really wanted to put some audio in. Spent about an hour. Ended up with a pickup sound that I kind of liked but I just couldn't find any good tools for making footsteps or sliding/jumping sounds. Audio is my biggest gap in the game dev stack. Glad you liked the parkour touch :D
cristiano.m.garcia
25. Apr 2018 · 00:44 UTC
Good job! Cool game!

I rate your game, if I can give a game in my game, Witch's Escape.

https://ldjam.com/events/ludum-dare/41/witchs-escape
cristiano.m.garcia
25. Apr 2018 · 00:44 UTC
Good job! Cool game!

I rate your game, if I can give a game in my game, Witch's Escape.

https://ldjam.com/events/ludum-dare/41/witchs-escape
Kovakomes
26. Apr 2018 · 08:45 UTC
This would be a great VR game. Slide, jump, don't touch the wall, collect the stars. Simple yet challenging.
Rodrigo Denúbila
27. Apr 2018 · 03:41 UTC
I liked this first person perspective of a infinity runner, despite I don't think this fit the theme at all. Continue developing this game, has potencial.
TomekS
27. Apr 2018 · 07:09 UTC
Last week was actually thinking about FPP runner. good idea, would be interesting in VR. I managed to got stuck on the right side wall. The art could use some love. Good effort
dp3rucha
27. Apr 2018 · 12:56 UTC
Some audio when collecting the stars (at least) would be useful as feedback for the user to be sure that the star has been collected when quick reactions are required.
The jump in wall and sliding camera movements are cool.
Linky439
27. Apr 2018 · 13:23 UTC
Simple but effective game. Not sure it fits too much the theme as it isn't really different from an usual third person runner, but it is well made. I do agree it lacks a bit of audio though, but I think you have strong basics for a bigger and more polished game!

Congrats!