Fuel Frenzy by Daniel Conway

[raw]
made by Daniel Conway for LD 39 (COMPO)

FuelFrenzyBanner.png

Gameplay.png

Collect fuel and power-ups to continue driving!

A/D - Move left and right

Gameplay: https://www.youtube.com/watch?v=luAP-SH8XuI

Ratings

Overall 410th 3.174⭐ 25🧑‍⚖️
Fun 350th 3.13⭐ 25🧑‍⚖️
Innovation 638th 2.091⭐ 24🧑‍⚖️
Theme 506th 3.13⭐ 25🧑‍⚖️
Graphics 231th 3.522⭐ 25🧑‍⚖️
Audio 279th 2.957⭐ 25🧑‍⚖️
Mood 370th 2.85⭐ 22🧑‍⚖️
Given 11🗳️ 7🗨️

Feedback

TJ Reynolds
30. Jul 2017 · 22:28 UTC
Really well done game! The game is highly addictive (a lot of games that come out of Ludum Dare are). You should make it so that the power ups override other ones, which means that If you have a x2 power up, if you get a super fuel the super fuel should activate and the x2 should be dropped behind.
AViTT
31. Jul 2017 · 13:23 UTC
Nice game and the graphics are good. Addictive gameplay made from simple mechanics. Nice level of polish for a compo game too, no bugs that i can see and menu/gui functions well and looks great. Great work!
benmcnelly
01. Aug 2017 · 00:09 UTC
Liked it a lot!
Sputnik3D
01. Aug 2017 · 02:14 UTC
Neat game! Not very forgiving. Maybe would have been nice to have a "3 strike" system where you can hit a couple barriers before dying. But otherwise, well made! Good job!
CliffracerX
01. Aug 2017 · 02:23 UTC
Decent game, could be better with some polish. A few nitpicks.

First, some semblance of health would be an incredible improvement; slamming into a traffic cone and suddenly losing isn't the best experience.

Secondly, making it so pickups override one-another would be good; it's hard to see what all the pickups do initially because you can only have one active at a time. Being able to pick up, say, a 2x while Strength is active, causing Strength to disappear and the 2x to be active - it'd be an improvement.

Finally, the music could use some improvement. It does lend to the mood, but it gets pretty old, pretty fast. Saving your music volume between runs with PlayerPrefs might help as well.
theoddpotion
01. Aug 2017 · 02:25 UTC
Really good complete entry. Great job! The graphics were cute and the music wasn't bad although a little repetitive. All in all super good compo entry! =D
pkenney
01. Aug 2017 · 02:36 UTC
Best score 2358.

Simple idea but this was a cool game with a little of everything - some arcade action, 3D models, sound effects, a variety of hazards and pickups, solid controls, and a happy tune. You did a good job of picking a controlled scope and delivering on all the aspects.

At first because the road has 3 lanes I assumed this was going to be one of those discrete lane-switching styles of control, and I was initially disoriented to see that it was a continuous drive-anywhere scheme. So I drove into the side of a building testing my limits. But once I had played a few rounds I actually was glad that it works the way it does.

The only nitpick that got me was how the retry menu is accessed with the mouse, while the game is played with only the keyboard. I would have preferred an instant-retry button right on the keyboard, but this is a minor thing.

I kind of agree with Sputnik that maybe not every obstacle needed to be instant death - for instance I found myself wishing at one point that the traffic cone just discombobulated me or something, instead of being death.


Anyway, that's just other ideas, nothing against the game of course.

Nice work!
Rapter
01. Aug 2017 · 20:06 UTC
Pretty music :D Good idea , good work :) Simple game is main power for succes ! congratulations 5/5 !!! Good Luck ^..^
Shaolin Dave
02. Aug 2017 · 06:06 UTC
2781 on my first try. I like the music, graphics were good. The random spawning tends to put fuel way too close to obstacles, making them impossible to get.
zoglu
02. Aug 2017 · 08:03 UTC
Nice little game ! Simple but well-executed. The 3D models are charming with a "model" feeling, there's a happy tune playing all the way and I kept playing until reaching 3220 points. The speed is getting really insane past 2500 !

I don't have any problems with instant death here, however the ramdom generation could be better. Anyway this entry is really good, congrats !
IndieImpala
02. Aug 2017 · 21:54 UTC
Very cool, nice job!
Poffle
02. Aug 2017 · 21:58 UTC
Got stitched up by a few signs right in front of me on a restart but aside from that it's a fairly addictive endless runner. It looks nice and runs well. It would be nice if some of the obstacles just took away some power rather than instadeath. Good effort overall!
Ganiester
02. Aug 2017 · 23:28 UTC
Simple yet fun. Played a bit more then I first intended becouse I needed to beat my previus best :). I could see that some of the powerups spawned inside obstacles, perhaps that something one could check for in the code? Although I liked the music at first it quickly became repetetive perhaps change it up abit more (as you get further maybe)?
Tyler Miller
03. Aug 2017 · 04:47 UTC
I thought that this game was very well put together for a compo! I enjoyed the gameplay, if you wanted to continue with developing the game I would also like to see the features/changes that people mentioned above. As far as a game jam goes though I can tell a lot of thought/effort was put into the game, thanks for sharing! Made it to 4635 :smile:
TeddyDD
03. Aug 2017 · 12:02 UTC
Nice game. Classic I'd say :) You should avoid spawning obstacles right after start, it's quite annoying. I'm not sure why I should collect turbo fuel, it should be better explained.
Satanos
14. Aug 2017 · 15:24 UTC
I made a video in which I talk about your entry : https://youtu.be/Hbr3Mr1TRcQ?t=147 Ask me anytime for a translation of what I said :), it's in french
Piotrek
21. Aug 2017 · 19:11 UTC
Graphics and audio were nice, good job on that. What I'd suggest you doing next time or in post jam version is to select the retry button by default, so that pressing space clicks on it [link](https://docs.unity3d.com/ScriptReference/UI.Selectable.Select.html).

Also there is this policy in game development that you should make obstacles' colliders slightly smaller than they should be and bonuses' colliders slightly bigger. It just makes the game less frustrating, you can imagine that in real life the obstacle could only scratch you or you could bounce off of it, so just slightly touching it shouldn't kill you.
Duck_Games
22. Aug 2017 · 13:50 UTC
The graphics were simple yet very nice. I like that the levels were generated as it adds more interesting gameplay. I would say to try to stop the obstacle spawning right after spawn. Sometimes I'd spawn with a cone in front of me and had no time to avoid it. But good job nonetheless!