Floodtown by Sita
Year is 2100, the Floodtown is being flooded, but you still need to earn money!
Floodtime is a really fast city builder/puzzle game, in which you have to earn biggest amount of money before running out of space. Before game ends, you can OVERCLOCK up to 2 times, clearing all the fields from water, but speeding the game up.
Controls: just mouse

(version 0.1)

(version 0.2)
Tools used: - code: Java (IntelliJ) - graphics: Paint.net/Blender - sounds: Sfxr/Audacity
It was my first Ludum Dare competition, so don't expect the game to be state of the art, but still I hope you will find it fun and enjoyable!
| Other (platform) | https://drive.google.com/file/d/1Vr2MbGtsvfVWd0eiPYmJcw0AAjWltiQY/view?usp=sharing |
| Other (document) | https://sita.itch.io/floodtown |
| Source code | https://drive.google.com/file/d/1VY4T3l5Fsh_J4dm22R-iH6n-qwW3YnZS/view?usp=sharing |
| Other (platform) | https://drive.google.com/open?id=1n0UlNKmFXeL5L7EsqSGqGMjab99gekAL |
| Original URL | https://ldjam.com/events/ludum-dare/42/floodtown |
Ratings
| Overall | 137th | 3.759⭐ | 29🧑⚖️ |
| Fun | 179th | 3.574⭐ | 29🧑⚖️ |
| Innovation | 177th | 3.537⭐ | 29🧑⚖️ |
| Theme | 151th | 3.963⭐ | 29🧑⚖️ |
| Graphics | 188th | 3.679⭐ | 30🧑⚖️ |
| Audio | 320th | 2.982⭐ | 30🧑⚖️ |
| Humor | 255th | 2.667⭐ | 26🧑⚖️ |
| Mood | 145th | 3.442⭐ | 28🧑⚖️ |
| Given | 29🗳️ | 11🗨️ |
After a few tries and actually finding out how stuff works (exact production of buildings and bonuses), I got what I think was a decent run with score of 25466.
I would love it if I saw which bonuses are going to appear next.
Also the mechanics were enjoyable. I definitely needed to play the game a couple of times before I got the hang of it, but then it was quite fun managing my own little flooding town.
The bonuses were an interesting way to prioritize certain regions. It would have been interesting to affect the flood water in some way using something like a dam. But I don't know exactly how that would have worked, and I don't know what your back-end looks like, so that may not have even been possible.
Honestly, the thing that stood out the me the most in this game was the tactile sense of manipulating the board. It really felt like a board game, in a good way. Thanks for sharing this.
@boltkey
Seeing next bonuses sound like a rather good idea, it will definitely be on my TODO list.
@thepelranthean
Dams actually were one of my first ideas, and there are still heightmaps of them in source code. I thought implementing them would be bad idea, because it would make late-game less interactive - they would just postpone flooding for a few boring seconds/minutes/eternity. Maybe if I added less arcadey mode one day? Will have to think about it.
The sounds were not overwhelming which is very good and the graphics all felt in the same style, showing they were created with a specific goal in mind.
Overall well done! Perhaps some tutorial levels could give a better understanding of the mechanics?
Was searching everywhere for the actual company tile in the first try ahah
Nice idea and concept! Really enjoyed playing it! Managed to earn 21462$ :)
Keep it :up:
Pretty fun game! It took me a while to understand what to do, but once I got the hang of the game, it became an interesting challenge.
If you are concerned about this bug, I am developing new version with quality-of-life improvements and it should be out in a few days. If you want to know about this, you can follow me.