CardPG by CeeJap
CardPG is a game made for Ludum Dare 41, combining the RPG and Card genres. Collect Coins and Cards on your journey through an old overrun castle, with special items helping you along your way.
| HTML5 (web) | https://ceejap.itch.io/cardpg |
| Original URL | https://ldjam.com/events/ludum-dare/41/cardpg |
Ratings
| Overall | 1195th | 1.952⭐ | 23🧑⚖️ |
| Fun | 1194th | 1.786⭐ | 23🧑⚖️ |
| Innovation | 1121th | 2.5⭐ | 22🧑⚖️ |
| Theme | 978th | 2.975⭐ | 22🧑⚖️ |
| Graphics | 1066th | 2.2⭐ | 22🧑⚖️ |
| Audio | 740th | 2.262⭐ | 23🧑⚖️ |
| Humor | 999th | 1.618⭐ | 19🧑⚖️ |
| Mood | 1127th | 2.075⭐ | 22🧑⚖️ |
| Given | 10🗳️ | 0🗨️ |
Thanks for the feedback! I was aware that the cards were unclear and I'm going to try to make a better version soon, possibly a post-mortem. I seem to work better not under pressure.
Text explanations here and there go a long way. For example on the start screen it isn't clear at all how to start, after waiting about 20 seconds thinking it might still be loading, I started to hit keys until it started.
Once you start, it's pretty clear how to move your guy using the arrow keys and it's made pretty clear that when you walk over a card you pick it up. I was also able to figure out how to discard cards. The main issue is I have absolutely no idea how to use cards or what they do. I thought maybe the cards acted like "blockers" and I tried putting them in front of enemies but that did nothing, the only thing I actually could do with cards was discard them.
Finally, this might just be my PC but I have my volume currently at 40/100 and when I started your game I had to drop it down to 15/100 because the music was SUPER loud.
These LDJAMs can be challenging and just getting your game submitted is super hard so don't take this advice as mean spirited or anything. Every game jam gets a little bit easier. Learn from each one and come back stronger the next.
Great job!
EDIT: one more thing, if you want more ratings, you have to rate other people. I see that you only have given 5 or so ratings so you can't really expect people to rate your game, that's not how LDJAMs work. Your game will only be shown to others if you rate others. So in the future get out there and rate a bunch of games and you will hit your numbers more easily.
Maybe with a small tutorial at the beginning, the game would be more clear, but I got the idea.
A lot of people start the game without reading anything in the game description. Having some instruction in-game helps a lot.
Oh, and the game doesn't reset after death. Score and cards remain.
You write
> I was aware that the cards were unclear
Were there any feature, other than discarding for health?
Also, you shouldn't scale up graphics, especially pixel-graphics. The enemies looks really weird because of there different blur. Scale them up in GIMP or Photoshop and make sure that filtering is disabled.