Growing Cities by Igor KinGamer
So you're an urban planning expert, right? Great!
Make those cities grow! Even if there isn't enough space. Good luck!
(Title screen has music, wait a little for it to play...)

Controls
Left click: Place next building
Right click: Discard next building
Changelog
15/08: Fix a bug and some problems in the translation (made in the last moments) from PT-BR to EN
Buildings supported by the floor shouldn't be supported by other buildings.
The right panel remains cluttered. That will be fixed in a post-jam version. Please be patient. :laughing:
20/08: Fix another bug
Buildings should be updated when one (but not all) of the buildings supporting them falls. Very little fix.
| HTML5 (web) | https://igorkingamer.itch.io/growing-cities |
| Source code | https://bitbucket.org/IgorKinGamer/growing-cities-ld-42/src |
| Original URL | https://ldjam.com/events/ludum-dare/42/growing-cities |
Ratings
| Overall | 917th | 3.091⭐ | 24🧑⚖️ |
| Fun | 730th | 3.095⭐ | 23🧑⚖️ |
| Innovation | 588th | 3.175⭐ | 22🧑⚖️ |
| Theme | 612th | 3.476⭐ | 23🧑⚖️ |
| Graphics | 1088th | 2.5⭐ | 23🧑⚖️ |
| Audio | 744th | 2.333⭐ | 20🧑⚖️ |
| Humor | 744th | 2.289⭐ | 21🧑⚖️ |
| Mood | 1054th | 2.395⭐ | 21🧑⚖️ |
| Given | 21🗳️ | 12🗨️ |

Don't know why GM:S does that... I ran the web build and it was like that, now I think it's ok. That's what you get when you don't test updates... At least with GM:S :grimacing:
Maybe that was the cause of the bugs you have seen?
I didn't know Triple Town, that could be interesting.
@sankacoffee51 @swift Thanks for your comments!
When a building falls, it keeps bearing the building above it, even if that building doesn't fall because it's supported by something else. But it doesn't look like that's what you're talking about.
Let's fix that...
It would be nice if the resolution was scaled up a bit. Also the audio only plays in the left channel. If your sound effect files are mono they can easily be made stereo with a free app like audacity. I had fun playing!
I didn't understood why my building were destroyed by others sometimes, but were totaly correct on others on my first run.
I just hate when the game give me a big building, but i just have the place to put a small house on the map.
Maybe add a way to stock one element, and switch or take back later, when it's a better time to use it.
@balance686 I can't reproduce that audio issue... But I may do that in the next update anyway.
@rob-parker Yeah, I didn't have time to make music for the levels. The title screen has music, tough, you may have missed it if you clicked before it loaded.
@larnin The weight of a building is evenly distributed among buildings supporting it. I admit this looks weird when you place an additional "weak" building below something, I should probably change that.
You can discard with right click (this counts as destroying). I added this feature in the last moments, so this info is only "hidden" in the right panel...
@imphenzia If the under house can bear it, yes =D But it looks like when it's possible isn't as clear as it should be.