Speed Card by DanielM

[raw]
made by DanielM for LD 41 (JAM)

Speed Card is a real time card game where you construct and battle with your deck in real time against a highly capable AI. You'll have to think quickly, because there are no turns in Speed Card! Summon monsters, attack your opponent, and defend against their attacks in return until you have beaten them into submissionMorbs.pngGameInProgress.png

Ratings

Overall 984th 3⭐ 25🧑‍⚖️
Fun 928th 2.891⭐ 25🧑‍⚖️
Innovation 701th 3.217⭐ 25🧑‍⚖️
Theme 877th 3.174⭐ 25🧑‍⚖️
Graphics 915th 2.891⭐ 25🧑‍⚖️
Audio 544th 3.043⭐ 25🧑‍⚖️
Humor 508th 3.022⭐ 25🧑‍⚖️
Mood 1009th 2.682⭐ 24🧑‍⚖️
Given 28🗳️ 5🗨️

Feedback

javicepa
23. Apr 2018 · 21:56 UTC
Quite confusing at first, but interesting concept.
The music was really nice!
Khmaraches
23. Apr 2018 · 23:27 UTC
Good game, I loved the dead Gazebo card.
The sole problem that is really hard to read card characs (too small!)
Behenate
24. Apr 2018 · 20:28 UTC
Music is awesome! The gameplay idea is great it's a little overwhelming at the beggining, but gets really fun later on! Great entry!
PronomicalArtist
24. Apr 2018 · 20:37 UTC
Cool game, really like the concept. Cool to see the way you pick up the cards for your deck.
Space_man
25. Apr 2018 · 03:23 UTC
Cool game, I like that even the draft portion is real time even though it makes it harder to figure out what's going on at first.
Arqcenick
25. Apr 2018 · 08:07 UTC
The mechanics are well made, I also liked the AI it certainly proves a challenge! I like card games a lot, since they require more mechanic design and this is the best card game I played in this jam. Fits well with the theme.
fashionbatman
25. Apr 2018 · 22:25 UTC
Really cool use of the theme. I especially loved how you implemented the deck drafting, very unique. Great job!
justalocalhero
25. Apr 2018 · 22:43 UTC
This is really cool. I love the draft and the use of time as a resource. The controls were a little finicky, and I would have to learn more about the cards to really appreciate all of the decision points, but there seems like a ton of gameplay depth. Nice job on this one.
HPMNK
25. Apr 2018 · 22:53 UTC
Took me some time to understand the concept but the idea is good, and had fun playing with it.
Would need some tweaks on combat rythm and feedbacks, but good work for a game jam
notpresident35
25. Apr 2018 · 23:50 UTC
Good job! I love the concept, although your execution on the genre mix could use some work. I like the captions for the cards! I think you could use some work on the battle mechanics though. It was super confusing, cards weren't being used correctly, the draft is seemingly pointless (at least explain its value, because it isn't obvious), and the cooldown really kills the real-time aspect of the gameplay.

Good job, and good luck!
Honest Dan
27. Apr 2018 · 20:37 UTC
This was a really well put-together game! I really liked the way you chose your deck, and it was good that you included a tutorial. The card images and texts were quite entertaining as well. I know the whole genre incompatibility was meant to make the game challenging, but it almost become too challenging to enjoy. It was quite a complicated system to fighting, however that does give the game depth - but sometimes too much depth in jam game can put players off. really nice job on the whole <3
NoNiMad
28. Apr 2018 · 11:19 UTC
This is a complete game with even a tutorial! The concept and the implementation are good, but it's really hard (too hard?) to last more than 1 minute in a game.

Still, a pretty awesome work! Good job!