RGBot by Jared York

UPDATE: Development is continuing!
Like and follow my Facebook page for more development updates! https://www.facebook.com/Jared-York-Games-232567477457451/
RGBot
RGBot is a platformer all about toggling colored switches. Your goal is to make your way out of a rapidly degrading hard drive without running out of space. Within the hard drive, data corruption has been moving in on your robot. Can you make it out alive?
The Team:
- Jared York - Lead Developer, designer
- Ben Lirio - Developer, designer
Controls
W - Jump
A - Move left
D - Move right
Screenshots:


All honest ratings and reviews are appreciated! :)
Changelog: Bug fix (8/14/18) - Fixed bug with data corruption not moving on the third level (the condition if this.difficulty % 0 == 0 never triggered if the difficulty was 3)
| HTML5 (web) | http://rgbot-game.glitch.me/ |
| Source code | https://glitch.com/edit/#!/rgbot-game |
| Original URL | https://ldjam.com/events/ludum-dare/42/rgbot |
Ratings
| Overall | 441th | 3.527⭐ | 39🧑⚖️ |
| Fun | 279th | 3.568⭐ | 39🧑⚖️ |
| Innovation | 819th | 2.958⭐ | 38🧑⚖️ |
| Theme | 891th | 3.111⭐ | 38🧑⚖️ |
| Graphics | 650th | 3.365⭐ | 39🧑⚖️ |
| Audio | 374th | 3.278⭐ | 38🧑⚖️ |
| Humor | 763th | 2.241⭐ | 31🧑⚖️ |
| Mood | 505th | 3.222⭐ | 38🧑⚖️ |
| Given | 28🗳️ | 37🗨️ |
EDIT: There was a bug with the data corruption not moving (code error), but I did a quick bug fix and it's good now.
@certainly-canyon Thanks! I'm thinking about continuing development and adding more levels. I agree the bounce can definitely throw jumping off especially in tedious areas. The bounce will probably be removed in the full version.
@welliton Thank you Welliton! I'm thinking about turning it into a full length game with more levels and new cool stuff. :) I was trying to add in more enemies and levels, but I simply ran out of time. :| Stay tuned though for the full game. :)
The button mecanics are quite simple but nicely executed and easily understandable.
I just think the battery depletion could have been faster, because it never felt like a genuine time constraint, more like a (huge) health bar. Same with the glitch wall. I saw it move in level 3, but once I started the two other levels, I never saw it again, which is a shame because the atmosphere was really nice. It felt really captivating with all the particle effects of the *corruption wall of death*, the level slowly fading out as your battery diminishes, and all the platforms blinking.
Plus I don't know if it was intended, but does the wall move at the pace of the musics ?
Much detail was put in this game, and it was fun discovering all those effects !
Thanks for that fun moment ^^
p.s. sorry for mistakes, hope you understand what I mean:)
The music fit with pictures.
All the set looks great ! :)
Pros :
- Clever energy and color-switching mechanics
- Tight controls and clever riddles
- Great link to the theme
- Several audio tracks
- Functional graphics for readable action
Cons :
- (Subjective) Would work better with shorter levels, with one/two riddle at a time
- A little difficult at times
All in all, great work !
I have rated your game, but all of my feedback was captured in the stream.
You can hear my comments in the archive at https://www.twitch.tv/videos/297889760
@pixelformedstudios Thank you! It should be even better once the full game is done. If you want, you can follow my Facebook page here: https://www.facebook.com/Jared-York-Games-232567477457451 for updates and release news!
@quorusa Thanks for your kind words Quorusa!
@ljay I'm so glad you enjoy it Jay! The thing that follows you is supposed to represent data corruption since you are in a hard drive. I will do my best to make it fit in better. :) I am starting to work on expanding the jam version into a full game so stay tuned! If you want to follow along with the development and release news, feel free to like/follow my Facebook page at: https://www.facebook.com/Jared-York-Games-232567477457451
@superqgs Thank you for your feedback SuperQGS! I am starting to turn it into a full length game! Feel free to follow my Facebook page here: https://www.facebook.com/Jared-York-Games-232567477457451 for updates!
@lekkel124 Thank you for your feedback Lekkel, I really appreciate it! I will definitely take your thoughts on the battery to mind since I've going to continue development of RGBot into a full game! In regards to the wall fading with the music, it doesn't but we thought it looked cool at the time. I'm planning on using full tilesets in the full game. I'm glad you enjoyed the details and effects in the game! :) If you want to stay updated on the development and release news of the game, feel free to like and follow my Facebook page at: https://www.facebook.com/Jared-York-Games-232567477457451
@express-games I'm glad you like the game! May I ask what needs work/what would be better for the controls? I want to make sure I can flesh that out to create a better experience. I'm planning on turning the jam version into a full-length game. The full game will have full tilesets for each stage, and a lot of the art will be improved. If you wanted to follow along with the development and release news, feel free to like and follow my Facebook page at: https://www.facebook.com/Jared-York-Games-232567477457451
@edgelord Thank you for your feedback, edgelord! We were intending for our game to take place inside a hard drive, and the corruption wall behind your player would force you to move fast through the level. We didn't have any time to really fine tune and make the wall fast enough in each level. Good news is, I am planning on turning the jam version into a full-length game! Do you have any ideas of how I could improve the controls? I want to make sure the full game provides the best playing experience possible. If you want updates on the development and release, feel free to like and follow my Facebook page at: https://www.facebook.com/Jared-York-Games-232567477457451