Power Running? You'd Better Go Catch It! by dgollahon
Hi!
This is my first Ludum Dare entry ever and even though I didn't get as far as I wanted, I'm pretty happy overall.

Scenario:
The power of the world is running out--literally! The facility's power has sprouted legs and running away--it needs your help to escape its enslavement.
Gameplay:
- Move Left: A
- Move Right: D
- Jump: W
- Killing: Touching enemies kills them, not you.
- Dying: Look out--enemies will syphon you away with un-guns if you stand in front of them!
Features:
- You only have to play one level.
- Enemies are dumb enough to kill.
- All enemies look exactly alike so they're easy to remember.
- No tedious loading screen--play immediately!
- Times New Roman message at the end--really classy.
- Sounds (in real, honest to goodness mono! probably).
- Dope pixel art (though no pixel art of dope).
- Enemies flash when they die.
- No lame music. No music at all, but hey, at least it isn't lame!
Technical Notes:
- No frameworks / from scratch (Pure [TypeScript->]Javascript + Canvas)
- Glorious high definition graphics lovingly crafted in MS Paint
- Sound effects using Bfxr
- Cross platform (i hope?)
- Stream of consciousness pile of code mess kindly made available on the interwebz via github.
- Comes with free bugs
Timelapse:
Based on some time lapse snapshots I captured, looks like I was actively working at my computer for just about ~20 hours. :)
https://www.youtube.com/watch?v=jPCfgAkekL4&ab_channel=dgollahon
Changelog:
- Added one commit slightly after 6 which "fixed" an audio-related bug which would cause jump sounds to not play sometimes / as often.
- Fixed (fingers crossed) bug where enemies would be invisible on first page load.
| HTML5 (web) | https://dgollahon.github.io/LD39/ |
| Original URL | https://ldjam.com/events/ludum-dare/39/power-running-youd-better-go-get-it |
Ratings
| Overall | 477th | 3.05⭐ | 22🧑⚖️ |
| Fun | 232th | 3.35⭐ | 22🧑⚖️ |
| Innovation | 461th | 2.8⭐ | 22🧑⚖️ |
| Theme | 497th | 3.15⭐ | 22🧑⚖️ |
| Graphics | 409th | 3⭐ | 22🧑⚖️ |
| Audio | 485th | 2.053⭐ | 21🧑⚖️ |
| Mood | 461th | 2.632⭐ | 21🧑⚖️ |
| Humor | 315th | 2.313⭐ | 18🧑⚖️ |
| Given | 7🗳️ | 7🗨️ |
I also like the attacking and being attacked mechanic. These two go hand in hand better than you'd think.
Loud sounds though. I had that with my game as well haha!
Oh and more levels would've been nice. For real, I wanted to play more.
Stab them all!
Congrats on the entry!
Thank you for the game!
I like the idea of killing the enemies by touching them ; the difficulty of this game is well balanced, I reached the end in a few tries but I had to make some strategic pauses :-)
The jumping sound is annoying (you should decrease the decay time and sustain level).
This could definitely be turned into a cool puzzle platformer.
I like how touching enemies defeats them, unlike in so many other platformers. It gave this game a unique feel.
The level design is pretty straightforward. It gets pretty obvious what needs to be done, guides the player without any obvious hand-holding.
I did manage to beat it in my first try... but I only had a sliver of power left. So I'm thinking the difficulty is probably about right.
I wish there were more levels to play. :-)
Good job!
- Since the boxes aren't quite square, I don't think you can jump on the very edges of them. It would be a little bit more intuitive if you could.
- More levels would be nice.
Other than that it was really fun. :)