Elemental Force - The Medallion's Guardian by redzero
Matt Connor always heard about the legendary Elementarian People and its famous elementary Medallion. When Matt found the Medallion in a cave near the ruins of a temple, the ancient gods began testing Matt to see if he is worthy to keep the Medallion and control the Elemental Force.
Controls:
[X] - Change element
[Z] - Use Powers
There are 5 Levels to beat!
Powers:
Fire Blast;
Air Jump;
Lightning Slash;
Rock Immunity;
Water Blast.
Tips:
Lava Pillar: harms all. Destroyed by water;
Stone Pillar: harms all except earth. Destroyed by lightning and fire;
Ice Pillar: harms all. Destroyed by lightning and fire;
Wood Log: harms all except fire. Destroyed by lightning and fire;
Stone spikes: harms fire and water;
Puddle: harms fire;
Fire strip: harms air and lightning.
Controls:
[X] - Change element
[Z] - Use Powers
There are 5 Levels to beat!
Powers:
Fire Blast;
Air Jump;
Lightning Slash;
Rock Immunity;
Water Blast.
Tips:
Lava Pillar: harms all. Destroyed by water;
Stone Pillar: harms all except earth. Destroyed by lightning and fire;
Ice Pillar: harms all. Destroyed by lightning and fire;
Wood Log: harms all except fire. Destroyed by lightning and fire;
Stone spikes: harms fire and water;
Puddle: harms fire;
Fire strip: harms air and lightning.
Ratings
| Coolness | 65% | 3 |
| Overall(Jam) | 3.55 | 292 |
| Fun(Jam) | 3.03 | 619 |
| Graphics(Jam) | 3.79 | 317 |
| Humor(Jam) | 2.58 | 560 |
| Innovation(Jam) | 3.76 | 114 |
| Mood(Jam) | 3.10 | 614 |
| Theme(Jam) | 3.97 | 253 |
Things I liked:
* Art style was really nice and consistent. Color palette was easy on the eyes (great).
* Elements were explained well, and the dual functionality in the game had good potential for a variety of obstacles. Having even more complexity in the obstacle (e.g. lava to rock) was also a nice touch.
* Good animation on the character and lava
* Music is great, and matches/inspires the urgency. The run speed feels right because of this.
Improvements:
* Speed felt good, but the obstacles came up way too fast in the beginning. Perhaps a slower speed to adjust to the obstacles? OR Pace the obstacles out a bit more?
* Make the visual feedback on player life bigger.
* Pause Menu
* Mouselook for element selection? Direction the mouse is dragged in to shift elements... X is way too slow for the frequency of obstacles.
Still, good work!!
I got to level 4, but that was from remembering the order in which the obstacles come after multiple attempts. Aside from that, it is a good game. Nice job.
I feel like the element switching wasn't super intuitive at first - it took me a while to really get the hang of what I should be doing.
It was fun though, and I like the art a lot.
Anyway, I did it! https://gyazo.com/f5ba9bc95276f0cd5fb680dd2690961f
Nice gameplay
The level is a bit hard at the beggining and maybe a non explicit tutorial would work great.