Witchbeat by dragonxvi
UPDATE: Added binary downloadable versions to the itch.io page for folk having trouble running in browser. These should also run a bit faster!
The illustrious Rhythm Witch Anemone Reawolf has a problem - her underground storeroom is in complete disarray and the Storemaster's nowhere to be seen. Can you navigate a trap-filled dungeon, rescue the odd fairy and uncover the true mastermind behind all this chaos?!
Witchbeat fuses rhythm-game mechanics with good ol' dungeon delving. Get close (but not too close!) to your enemy and attack in time with the beat. Solve puzzles, find keys, beat up blobs and generally faff about.

It's been an idea I've wanted to try for a while. Some of it works... It's a little buggy, and there's no auto/input lag calibration (might add it later) so it's probably unplayable on some machines, but hopefully it works for the most part!
Enjoy!
Done entirely in Pico8 - https://www.lexaloffle.com/pico-8.php
Ratings
| Overall | 11th | 4.18⭐ | 91🧑⚖️ |
| Fun | 34th | 4.006⭐ | 92🧑⚖️ |
| Innovation | 220th | 3.608⭐ | 90🧑⚖️ |
| Theme | 241th | 3.815⭐ | 91🧑⚖️ |
| Graphics | 14th | 4.422⭐ | 92🧑⚖️ |
| Audio | 18th | 4.074⭐ | 90🧑⚖️ |
| Humor | 62th | 3.705⭐ | 85🧑⚖️ |
| Mood | 25th | 3.941⭐ | 87🧑⚖️ |
| Given | 36🗳️ | 14🗨️ |
Wish you could move a bit faster for backtracking and am salty that I got bounced between an enemy and spikes to death... but other than all good :D
@AVAVT Yeah rhythm games really need input + audio lag calibration. I might try adding this in a post-jam version if I've time!
@evandowning Yeah I got that a few times - the knockback has a few bugs on it, and I might add a more generous invincibility timer to avoid that situation, as currently you're only invincible during the knockback, which is currently quite fast!
@caeonosphere ugh I'm terrible at level design! :p Hence the last room where I just jammed everything into one room as I ran out of time! There's still a huge chunk of potential map space I didn't use, but didn't want to make the game toooooo long without implementing checkpoints!
Thanks for all the great comments everyone! :D
The game is very fun to play too, and the music is very catchy (a requirement for rythm games). I can feel your entry will rank among the LD winners (at least, it deserves it!)
(Also as some folk have discovered, there's a debug cheat left in that teleports you to the boss door, which is mostly useless but handy for a couple of quick shortcuts!)
~~Nice~~ Great music, great pixel-art!
Really great job with the level design!
I laughed a lot during this game, your humorous writing was really fun to read!
There's one game-breaking thing though... you can just hold down the 'z' button, no timing required.
Was still an awesome entry! Had a lot of fun! Great job!
__Edit:__ Great music! The more I listen to it, the better I like it! Simple but catchy!
Graphics are really good, the dialogues are funny and even the story!
The game mix the two genres very nice!
I am having a hard time coming up with criticism - I'd say maybe it's too easy, but I really don't seek to fail and improve over and over again in a jam game. A good idea, executed well, with a solid amount of polish.
Some rhythms felt either off or just too hard, and that one room with an enemy literally two steps from you was very hard to even last a couple seconds in without getting hit and being pushed back.
I like the music and the characters and the idea, but going from max hearts to none about three seconds after entering a room and thereby losing all my progress is the opposite of fun
I found the rhythm stuff quite difficult, but it seemed easy to cheat just by holding down the button. I'm not sure if the timing went with the music or not. I think there's a way to sync stuff to the music with pico8 though, if you're not doing that already it'd be a good idea, "stat(20) through stat(23) return the note number (0 through 31) of the sound effect currently playing on the four channels, respectively. If no sound is playing on the channel, stat() returns -1.". I died a few times and gave up but I'd like to play more, going all the way back to the beginning and having to redo all the dialogue was a bit annoying. But amazing job!!
I wish the rhythm parts where a little more forgiving, but overall a solid game!
Both the music, gameplay and graphics (I am a fan of Pico-8 graphics) were greatly done! Congratulations on the game!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
Edit: Okay, on my second try I beat it, which means it's probably on the easy side, but I do like it that way. Also, consider putting your jam URL on the itch page so it's easy to get back here! :)
The graphics are top notch and the writing is quite enjoyable as well.
I only have some teeny tiny suggestions to make this shine even more... First, having a hidden item in some of the barrells would make cleaning up even more exciting. Second, the boss fight was less challenging that some of the goblin situations, maybe Shaun could fire some slow moving fireballs or drop some things you have to avoid, or such.
Awesome work! <3