Get Rid of It! by multiplexor

Description
You belong to a small organization of hackers that thrives on stealing and publishing information from governments and other important entities! You will have to face the challenges that arise from being discovered and having to destroy all of the information and tools you have gathered.
Get Rid of It is an arcade game where the objective is to shred as many things as possible with your mouse in order to not be discovered by the government and other agencies.
Controls:
- Mouse to cut.
- 1,2,3 to choose power ups.
Warning:
The intended version is the PC one, the WebGL version is made for ease of use, but since the game is heavy on geometry editing it might perform poorly for some devices. If that's your case please use the PC version or leave a comment.
Thanks :)

Ratings
| Overall | 212th | 3.614⭐ | 24🧑⚖️ |
| Fun | 185th | 3.591⭐ | 24🧑⚖️ |
| Innovation | 562th | 2.636⭐ | 24🧑⚖️ |
| Theme | 617th | 2.659⭐ | 24🧑⚖️ |
| Graphics | 311th | 3.364⭐ | 24🧑⚖️ |
| Audio | 113th | 3.591⭐ | 24🧑⚖️ |
| Humor | 160th | 3.295⭐ | 24🧑⚖️ |
| Mood | 303th | 3.136⭐ | 24🧑⚖️ |
| Given | 23🗳️ | 15🗨️ |
The graphics are very smooth. I'm great music for a Compo game. Most Compo games are missing that, as it is tricky to make your own tracks in on top of everything else. I got a lot of joy from cutting up the papers. It took me a try or two before I realized the trick was to click like a manic, then the game is easy. I did not care for the standard cut size. It made my strokes short when I tried for long and it made my cuts too easy by just by clicking. I would almost do away with the cut mechanic and just have the documents slice up if you click on them. That is pretty much what I was doing anyways. Good to try new things though.
Anyways, here is a link to my Compo game if you would like to return the feedback: https://ldjam.com/events/ludum-dare/40/squirrel-puncher-4000
Alo, while a little backstory is always nice, having to go through (relatively speaking) long "cutscenes" is a pain for me, so try to keep it short, especially for a jam game.
Nice concept though !
Is the crying mandatory to close the game? I'll wait anxiously for the answer.
Nice entry and thanks for a web version! (No windows here)
I wish I had more feedback about how well (... poorly) I was doing. I feel like I only missed one or two things the first time before it was telling me to cry. And if you are going to work on it more, I agree with the earlier comment about the stroke length being the same no matter the actual click, but I do feel varying it is the way to go, not removing it.
Good work, and cute story.
I will take all that into account for future entries :D