Two Dot by wh05herlock

[raw]
made by wh05herlock for LD 38 (COMPO)

A puzzle game, where you control two dots simultaneously, but where the dots interact with blocks differently.

Has a colour blind mode.

Images:

Normal mode: screenshot.png

Colour blind mode: screenshot.png

Description:

Story:

You are a two dimensional alien organism which has been kidnapped by some other creature.

The creature has found that when you move through certain blocks, you seperate out, and become half in one place, half in another place.

The creature now studies you by giving you puzzles you must navigate through in order to be fed.

Your world now only consists of the small puzzles you are trapped inside.

Controls:

WASD = Movement.

C = Toggle colour blind mode.

Click + Drag = Move Camera

Scroll = Zoom

Esc = Main Menu

Goal:

To solve a puzzle you must move each part of you to the flag of the same colour.

Made Using:

Unity 5.6.0f3

Gimp 2.8.18

Ratings

Given 3🗳️ 4🗨️

Feedback

dude_the_hero
24. Apr 2017 · 01:53 UTC
Real neat. Surprisingly intuitive.
🎤 wh05herlock
24. Apr 2017 · 01:54 UTC
Thanks! @dude-the-hero
highlyinteractive
02. May 2017 · 14:17 UTC
Classic puzzle game - I really like this. I got stuck on level 10 though, and unless I'm missing something (which is highly likely), I don't think it's possible to get past it. Still, great game.
electr1ca
02. May 2017 · 14:57 UTC
a very unique puzzle game that controls and transitions smoothly; lots of fun! it could use a quick reset level button as a little additive, but probably not necessary.
KillToLive
02. May 2017 · 15:04 UTC
Fun puzzle! Was able to get only to Level 8, don't know how to beat it :) Otherwise - very good classic puzzle game, like it!
NedMakesGames
02. May 2017 · 21:18 UTC
Great game! It was very thoughtful to add a color blind mode. Difficulty ramped up well and the rules were intuitive! I skipped ahead a few levels and had to go back to practice. I wish there was sound, but overall good job!
simonhutchinson
02. May 2017 · 22:44 UTC
I. LOVE. THIS. I really do. Really simple rules, that lead to complex gameplay, the ideal that we all strive for.

I also love your attention to things like teaching how the game works via the game itself, and the transitions between levels. Really nice work.
Jones
03. May 2017 · 12:53 UTC
Everything was very intuitive and was easy to understand as you introduced each element before using it for real. The color blind mode was great. I wish that there was a quicker restart and maybe some quiet sounds playing in the background. Very fun!
davidthelazar
03. May 2017 · 19:36 UTC
I really like this a lot. Very nice progression of puzzle mechanics.

The doors/"buttons" could have more obvious markings, even after beating a few of the doored puzzles I was still scratching my head over how the doors and their "buttons" correlated.

Still, super fun, a lot of really clever puzzles!

@highlyinteractive A hint from a fellow player: It's possible in 5 (or less?) steps. You might be missing something about how the colored "X"s work?
Wheffle
07. May 2017 · 11:24 UTC
I'm not huge on puzzle games like this and I get frustrated easily, but I finished it all the way through darn it! Nice work, it really had me thinking. Obviously some audio feedback could help with the feel of the game, but I understand how crunch time goes during a jam. The 'A' blocks were confusing to me for a few levels as well, wasn't sure exactly how they worked. You were able to squeeze in a lot of levels which is nice. Good work!