{"author_link":"\/author\/misson20000\/","author_name":"misson20000","author_uid":"12685","comments":[{"author_name":"BigBrother","author_uid":"64007","time":"Dec 14, 2015 @ 12:07am","epoch":1450051320,"text":":lol: \r<br\/>The music is really catchy and the gameplay is fun but I keep moving more than I want to, maybe put a cooldown on how fast you move when holding down buttons?\r<br\/>:plus1: \r<br\/>It's really awesome nonetheless!"},{"author_name":"Guard13007","author_uid":"52323","time":"Dec 14, 2015 @ 6:36am","epoch":1450074660,"text":"Hey! I remember playing this when you linked it in the IRC! :D Loved it then, love it now! The only change I'd suggest is having a score counter going up as well as levels.. (I assume there are more levels, I only ever made it to level 1.)"},{"author_name":"GAFBlizzard","author_uid":"12278","time":"Dec 14, 2015 @ 6:58am","epoch":1450075980,"text":"Dizzifying!"},{"author_name":"misson20000","author_uid":"12685","time":"Dec 14, 2015 @ 7:04am","epoch":1450076340,"text":"Guard13007: There's only level 1. The original plan was to write three tracks or so and make a level for each one, but you can probably guess how that turned out. I'll add a score counter tomorrow."},{"author_name":"Elenesski","author_uid":"57748","time":"Dec 14, 2015 @ 8:16pm","epoch":1450123860,"text":"Loved the deep moody music and the mood it created for the game ... would have loved a score.  Great job."},{"author_name":"johntherobot","author_uid":"63970","time":"Dec 14, 2015 @ 9:20pm","epoch":1450127700,"text":"Really great visuals! I agree that I often ended up moving more than I wanted. And a score counter would make it feel more polished, but overall a pretty neat game!"},{"author_name":"Baecun","author_uid":"61849","time":"Dec 15, 2015 @ 3:23am","epoch":1450149480,"text":"Music was amazing. Game is simple yet brilliant. Well done!"},{"author_name":"RhythmLynx","author_uid":"39966","time":"Dec 15, 2015 @ 2:56pm","epoch":1450191060,"text":"I really love the music!"},{"author_name":"gironC","author_uid":"59738","time":"Dec 16, 2015 @ 1:52am","epoch":1450230420,"text":"this reminds me of super hexagon haha, but it's pretty cool, great game!"},{"author_name":"Drtizzle","author_uid":"32775","time":"Dec 16, 2015 @ 6:03pm","epoch":1450288680,"text":"Hypnotising! The music is really good too! I think the movement in v2 is too slow, the movement in v1 could be easily fixed if you code it that the player only moves 1 unit on ButtonDown.\r<br\/>Very nice graphics and really addicting.\r<br\/>Good job!"},{"author_name":"Adreqi","author_uid":"49838","time":"Dec 18, 2015 @ 10:48pm","epoch":1450478580,"text":"Simple but efficient. I like :)\r<br\/>\r<br\/>One thing though, sometimes there are fps drops that affect the player move (For I understood the player moves by increments of aproximately its own size, but on drops it only moves by a few pixels).\r<br\/>\r<br\/>This put apart, good one :)"},{"author_name":"knason","author_uid":"65229","time":"Dec 19, 2015 @ 8:38pm","epoch":1450557180,"text":"Game is simple but brilliant, I just couldn't stop playing! good job!"},{"author_name":"EstrelSteel","author_uid":"54667","time":"Dec 22, 2015 @ 10:44pm","epoch":1450823940,"text":"Great. Loved the music"},{"author_name":"acotis","author_uid":"61639","time":"Dec 22, 2015 @ 10:46pm","epoch":1450824060,"text":"Controls were unresponsive enough to render the game unplayable, but I like the music and I think it otherwise ties together well."},{"author_name":"cudabear","author_uid":"25773","time":"Dec 23, 2015 @ 4:57pm","epoch":1450889520,"text":"It seems most of my complaints about this game you've resolved in the post-compo version, so I won't talk about them.  However, I am not a big fan of the notched movement, it feels a bit restrictive and unforgiving.  Even so, this game reminds me a lot of super hexagon and was quite fun.  Well done!"},{"author_name":"Silvio","author_uid":"16033","time":"Dec 24, 2015 @ 9:59pm","epoch":1450994040,"text":"nice"},{"author_name":"Geckoo1337","author_uid":"35835","time":"Dec 31, 2015 @ 2:35pm","epoch":1451572200,"text":"Great. The way you manage the game and the music is really impressive. When I crash my triangle on an obstacle, the sound is on the beat. Good idea. It reminds me another game - hexagon. Overall this is a really good entry. Thumbs up ++"},{"author_name":"Creative Sectors","author_uid":"39230","time":"Jan 4, 2016 @ 3:53pm","epoch":1451922480,"text":"[ETC from Creative Sectors]\r<br\/>It's one of the RYTHMic avoiDANCE games with I sometimes feel frustration: When I reach a pretty decent distance, I start to feel comfortable and then just BANG! back to square one. The music is quite catchy and I waited it will follow the game flow and speed up to give you an audio clue like Aztec Challenge (if it doesn't have any counter). I really liked the ending music and agree on that music is not fit into your gamestyle."}],"images":["ld34\/12685-3b3362bb9101073f1fb35d1f6de63014.jpg","ld34\/12685-25bfadf53c33c931c8d8895208827078.jpg","ld34\/12685-95ac0d24303d267beb050f742c13f2a1.jpg"],"links":[{"url":"http:\/\/ld48.xenotoad.net\/ld34\/v3\/","text":"Web (v3)"},{"url":"http:\/\/ld48.xenotoad.net\/ld34\/orig\/","text":"Web (Original Compo Entry)"},{"url":"https:\/\/github.com\/misson20000\/ld34","text":"Source"}],"metadata":{"g_key":"4983","g_author":"12685","g_event":"LD34","g_eventkey":"31","g_subevent":"COMPO","g_urlkey":"4961","g_title":"AVOID RINGS","g_status":"UCHK1","g_place":"81","g_commentcount":"18","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/12685-shot0-1450045837.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/12685-shot1-1450045837.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/12685-shot2-1450045837.png-eq-900-500.jpg"],"text":"Works better on Firefox than on Chrome.\r\n\r\nFeel free to make videos, and please post links in the comments if you do.\r\n\r\nChangelog\r\n==============\r\nv3: December 22, 2015\r\n - hopefully FINALLY fixed the movement\r\n - fixed the ending screen\r\nv2: December 14, 2015  ( http:\/\/ld48.xenotoad.net\/ld34\/v2\/ )\r\n - hide the mouse cursor (it's distracting)\r\n - pushed first message back a few beats to hide the horrible hack I use to sync the background music\r\n - changed the ending screen\r\n - fixed collision on spinning rings\r\n - added score counter\r\n - made text more readable\r\n - fixed moving at low framerates (I think)\r\norig: LD34 Compo Entry ( http:\/\/ld48.xenotoad.net\/ld34\/orig\/ )","title":"AVOID RINGS"}