And the world kept on turning by little-burrito

[raw]
made by little-burrito for LD34 (COMPO)
I tried to incorporate both themes, but focusing on two button controls. Hopefully no description or explanation is needed for the actual game. Enjoy!

==== BUGS TO LOOK OUT FOR ===

If the first chapter doesn't have walls, something is up. It happened to me on a second computer, seems be something wrong with the Unity build.

One time the last level didn't register that I cleared the level, so I had to enter the trigger a second time. Hopefully that's fixed and you'll get a rewarding end to your gameplay :) If not, please comment here and I'll see what I can do!

If you need to restart a level, you can do so by pressing R.

Ratings

Coolness 33% 1922
Overall 3.94 61
Audio 4.00 29
Fun 3.71 117
Graphics 3.84 153
Humor 2.44 443
Innovation 3.87 97
Mood 4.19 19
Theme 4.35 44

Feedback

FuzzyWuzzie
14. Dec 2015 · 04:04 UTC
Love it! Fun and very pretty! My only complaint is that the chapter screens stay up a little too long and kind of break the flow by doing so.
Drtizzle
16. Dec 2015 · 00:24 UTC
Good job!
The presentation is really good, it looks like a finished game :)
The hexagon moves a bit too slow to be well controllable. The concept is really good and the presentation is superb.
Well done!
Indie L
16. Dec 2015 · 00:31 UTC
Simple,funny and beautiful!I played a lot your game,very cool!
Andrei
16. Dec 2015 · 01:03 UTC
Wow, that was really challenging. On the last level, the slow speed makes it really hard.
Well done!
The Walking Kiwi
16. Dec 2015 · 01:06 UTC
The music is really cool, the mood is incredible and I love the idea. Generally puzzle-solving kinda bores me but this game I loved. Great work!
SirSoltex
16. Dec 2015 · 01:18 UTC
really liked it, looks really polished and the graphics are nice and simple, could see this being a full game
ddoomus
16. Dec 2015 · 03:35 UTC
This was really cool. It took a minute to get it, but very nice game. I could imagine that being really addicting on a tablet where the rotation of the device controls the movement. A+
MiggyGMan
16. Dec 2015 · 05:07 UTC
I like the mood that it set but it was a little too slow for me at times.
yajiv
16. Dec 2015 · 05:27 UTC
I really liked the sound effects. Very nicely done :)
GoodwolfStudio
16. Dec 2015 · 08:22 UTC
nice idea, had fun playing it.
The falling debris is a bit annoying, mostly because it can stand on the "switch" and then it's hard to reach it.
candlesan
16. Dec 2015 · 09:37 UTC
Really liked the game! Creative use of the controls.
publicidadeba
16. Dec 2015 · 10:46 UTC
What a mood. It's not my type of game, but I know the people who likes this genre will love this entry. Awesome work guys. Give my props to the musician.
commodoreKid
16. Dec 2015 · 11:45 UTC
I liked the gameplay quite a bit. Initial levels were awesome, however with the drop of speed the game became a bit too slow for me (I didn't pass that big world - I guess it was the last chapter). Overall a very well polished, nicely presented and self explaining game. Tablet version ftw :) Good job!
Harsay
16. Dec 2015 · 12:15 UTC
Just make the game faster and remove chapter screens and it'll be great. ;)
Rodaja
16. Dec 2015 · 13:52 UTC
Becoming bigger slowed the game too much, making later levels harder by difficulting your movements instead of it just becoming more complex. Other than that, nice game concept.

Good job!
Gap
16. Dec 2015 · 15:48 UTC
I love how you made that simple idea create a tricky game. The chapter screens become a little bit annoying.

Another problem is how the game becomes quite laggy after reaching some levels (although i have a pretty good computer). I like the concept, but in its current state it's not working.

Well done!
remiv
16. Dec 2015 · 16:45 UTC
Sorry, on my linux box, your game just Abort.
zebi24
16. Dec 2015 · 17:08 UTC
Really cool mechanics. The level expansion reminded me of LD23 winner (http://ludumdare.com/compo/ludum-dare-23/?uid=12633).
Very nice game.
remiv
16. Dec 2015 · 18:05 UTC
Glad to have swichted to windows to test it: realy good game, with interesting mechanics and cool mood.
🎤 little-burrito
19. Dec 2015 · 18:18 UTC
Oh my god, so many reviews before I've even had time to review any games myself! Thank you all so much for your feedback. I'm happy I've managed so spread some joy with my little game, and I agree with you all on what you're saying. I think the levels definitely grew too much, and I think it became too punishing that EVERYTHING gets reset when you hit something now that you're moving so slowly (which I agree is too slowly, although it's meant to add a sense of scale). When there was about an hour left and I tried the whole game, I just felt like "Ohh, that's way too slow. Oh well, nothing to do about it now!" :) I think the chapter screens mostly need to be reworked a bit so that they feel nice, and so that they're easier to skip (also the very first screen is fixed in time, but the other ones get canceled when you press a button (after the text has fully appeared), which is pretty unclear behaviour :) ). The intention was also for the levels to become longer, so it would be a bit of a relief to get a little break that showed you that you're at the next chapter. Thank you again for all the nice words and great feedback! Now it's time for to go and review a bit! :)
Blobo
19. Dec 2015 · 19:51 UTC
Really cool game! thje last level was challenging, yet i still managed to beat it. really lice music and sould effects. the music kept you relaxed, even when you wanted to rage at the last level. great work, especially for a compo!
Blake_Lead
19. Dec 2015 · 22:27 UTC
Brilliant entry. It feels like a complete game, no hitch, no bug. The chapters are polished and the game, although hard (at least for me) was really smooth.

I'm impressed by what you could do in such short time!

However I must confess I did not yet succeed to go beyond the chapter 5. Those enemies are way too fast for my weak skills!
Budi
20. Dec 2015 · 18:45 UTC
Great game - nice audio, good concept - really liked that. :-) The difficulty is kinda high, but it's surely doable.

FIY I've encountered a possible bug - I've finished the level 4 and it didn't do anything. In the second run it was ok. (Sorry, I don't have more information :/ )
Tangible Games
21. Dec 2015 · 17:55 UTC
Played till the end. Slower later levels were frustrating sometimes, but not that much.
Physics allow for some smooth movements, you can beat levels in one loooong motion.
Music sets the right mood.
Didn't read about restarting levels using R, so had several situations where my character stuck behind color changers.

Great idea and realization!
tompudding
21. Dec 2015 · 19:30 UTC
Superb. I loved how the levels zoomed out, and the smooth relaxing sounds. It did feel like it went a bit slow though and I got stuck on one level. I made it right to the end once but a building prevented me from going through the gate, gaaaaaaaaaah. Very fun but very frustrating too.
Jod
21. Dec 2015 · 19:30 UTC
Wow. That's just very well done. From the very awesome increase in scale, to the infernal hatred of everything triangular it made me feel!

Loved the details, loved the snowflakes coming from the mountains.
Loved how the game got harder by going _slower_, not faster. Cool design choice (happy accident? :D).
The colour coordination was awesome. Great font, great styling, very minimal and classy!

If I'd have to pick anything to improve, I think a second or slightly larger soundtrack would be nice.
Joror
23. Dec 2015 · 00:46 UTC
Very simple controls, but nice gameplay with it! Well done! Switched to fullscreen to enjoy the visuals.
Difficulty wise the 3rd one (with the 3 side-locations) just had me failing too much, which kept me from progressing on a nice learning curve. But I tried beyond what I normally would to see what the next level would bring. Alas, my reflexturnhexskills were lacking...
fermenter
24. Dec 2015 · 04:07 UTC
Really impressive for a Compo, and just impressive in general! Well done, buddy.