And the world kept on turning by little-burrito
I tried to incorporate both themes, but focusing on two button controls. Hopefully no description or explanation is needed for the actual game. Enjoy!
==== BUGS TO LOOK OUT FOR ===
If the first chapter doesn't have walls, something is up. It happened to me on a second computer, seems be something wrong with the Unity build.
One time the last level didn't register that I cleared the level, so I had to enter the trigger a second time. Hopefully that's fixed and you'll get a rewarding end to your gameplay :) If not, please comment here and I'll see what I can do!
If you need to restart a level, you can do so by pressing R.
==== BUGS TO LOOK OUT FOR ===
If the first chapter doesn't have walls, something is up. It happened to me on a second computer, seems be something wrong with the Unity build.
One time the last level didn't register that I cleared the level, so I had to enter the trigger a second time. Hopefully that's fixed and you'll get a rewarding end to your gameplay :) If not, please comment here and I'll see what I can do!
If you need to restart a level, you can do so by pressing R.
Ratings
| Coolness | 33% | 1922 |
| Overall | 3.94 | 61 |
| Audio | 4.00 | 29 |
| Fun | 3.71 | 117 |
| Graphics | 3.84 | 153 |
| Humor | 2.44 | 443 |
| Innovation | 3.87 | 97 |
| Mood | 4.19 | 19 |
| Theme | 4.35 | 44 |
The presentation is really good, it looks like a finished game :)
The hexagon moves a bit too slow to be well controllable. The concept is really good and the presentation is superb.
Well done!
Well done!
The falling debris is a bit annoying, mostly because it can stand on the "switch" and then it's hard to reach it.
Good job!
Another problem is how the game becomes quite laggy after reaching some levels (although i have a pretty good computer). I like the concept, but in its current state it's not working.
Well done!
Very nice game.
I'm impressed by what you could do in such short time!
However I must confess I did not yet succeed to go beyond the chapter 5. Those enemies are way too fast for my weak skills!
FIY I've encountered a possible bug - I've finished the level 4 and it didn't do anything. In the second run it was ok. (Sorry, I don't have more information :/ )
Physics allow for some smooth movements, you can beat levels in one loooong motion.
Music sets the right mood.
Didn't read about restarting levels using R, so had several situations where my character stuck behind color changers.
Great idea and realization!
Loved the details, loved the snowflakes coming from the mountains.
Loved how the game got harder by going _slower_, not faster. Cool design choice (happy accident? :D).
The colour coordination was awesome. Great font, great styling, very minimal and classy!
If I'd have to pick anything to improve, I think a second or slightly larger soundtrack would be nice.
Difficulty wise the 3rd one (with the 3 side-locations) just had me failing too much, which kept me from progressing on a nice learning curve. But I tried beyond what I normally would to see what the next level would bring. Alas, my reflexturnhexskills were lacking...